Can someone point me to the pdf showing...
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DavidP
- Posts: 951
- Joined: 2007-03-23 04:20
Can someone point me to the pdf showing...
What range all the weapons are zeroed at and damage lost at each range? Please and thanks.
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nedlands1
- Posts: 1467
- Joined: 2006-05-28 09:50
There is no such .pdf that I know of. Just so you know, all handheld weapons are currently zeroed to 0m strictly speaking. This is because the bullets come out of the centre of the screen which lines up with the crosshairs.DavidP wrote:What range all the weapons are zeroed at and damage lost at each range? Please and thanks.
A rough diagram I made to illustrate what is happening:

Top diagram (what currently happens IG): The axis you aim along (dotted line) originates from the projectile's starting point and is parallel to the bullet's trajectory when time equals zero.
Bottom diagram (what happens IRL): Axis you aim along originates from a point above the starting point of the projectile. Point of aim intersects with the bullet's trajectory one or more times. Range in which this happens is the zero range. A real life example: The MP5 is zeroed to 25m. The bullets also strike the same place at ~100m (second zero).
With respect to the ranges damage starts to drop off, your best bet is to look through each projectile in, "objects_server.zip/Weapons/common/projectiles". Match these projectiles up to the weapons in, "objects_server_patch.zip/Weapons/Handheld".

