Tactical Reloading
-
GeZe
- Retired PR Developer
- Posts: 3450
- Joined: 2006-02-09 22:09
Tactical Reloading
Hi,
I had an idea which would increase the realism, tactics and teamwork.
Tactical reloading basically means that instead of throwing your clip on the ground when you reload you slip the clip in your pocket for later use. It takes more time to reload, but you can conserve your amunition.
Implementation Idea:
Keep the current reload as it is, using the "R" key. To make use of the tactical reload you would press "R" and another key, I recommend "Shift" as it is easy yo hit while pressing "R". The tactical reload would take maybe 1.5 or 2 times longer then the normal reload, but instead of disposing of the clip, it would be put back with the ammunition.
Also, with tactical reloading, it would be okay to limit the amount of clips to 2-3. People would have to constantly keep in mind how much amunition they have and would go back and forth between clips, also they would need better teamwork to be able to reload regularly from support players.
Example:
Lt. Johnson just finished off two guys with his AK-101, using 19 of the 30 bullets, so he has 11 left. As he only has one more clip of amunition he wants to preserve his bullets, but he needs to engage a group of hostiles ahead and can't kill them all with only 11 bullets. Thus, he finds cover and presses "Shift" + "R". He takes out the current clip, with 11 bullets, and puts it in his pocket, putting his last full clip in his AK-101. He engages the enemies and kills them, but he used up his whole clip. So he reloads, taking his clip from before, so he now has 11 bullets.
I had an idea which would increase the realism, tactics and teamwork.
Tactical reloading basically means that instead of throwing your clip on the ground when you reload you slip the clip in your pocket for later use. It takes more time to reload, but you can conserve your amunition.
Implementation Idea:
Keep the current reload as it is, using the "R" key. To make use of the tactical reload you would press "R" and another key, I recommend "Shift" as it is easy yo hit while pressing "R". The tactical reload would take maybe 1.5 or 2 times longer then the normal reload, but instead of disposing of the clip, it would be put back with the ammunition.
Also, with tactical reloading, it would be okay to limit the amount of clips to 2-3. People would have to constantly keep in mind how much amunition they have and would go back and forth between clips, also they would need better teamwork to be able to reload regularly from support players.
Example:
Lt. Johnson just finished off two guys with his AK-101, using 19 of the 30 bullets, so he has 11 left. As he only has one more clip of amunition he wants to preserve his bullets, but he needs to engage a group of hostiles ahead and can't kill them all with only 11 bullets. Thus, he finds cover and presses "Shift" + "R". He takes out the current clip, with 11 bullets, and puts it in his pocket, putting his last full clip in his AK-101. He engages the enemies and kills them, but he used up his whole clip. So he reloads, taking his clip from before, so he now has 11 bullets.
Last edited by GeZe on 2006-02-09 22:49, edited 1 time in total.
-
Noetheinner
- Posts: 370
- Joined: 2005-10-30 18:51
-
Zepheris Casull
- Posts: 497
- Joined: 2006-01-21 05:27
-
Heydude235
- Posts: 442
- Joined: 2005-11-04 00:54
-
Figisaacnewton
- Posts: 1895
- Joined: 2004-11-23 05:27
-
BrokenArrow
- Retired PR Developer
- Posts: 3071
- Joined: 2005-06-07 18:54
-
SiN|ScarFace
- Posts: 5818
- Joined: 2005-09-08 19:59
-
DangChang
- Posts: 290
- Joined: 2005-12-24 16:20
*complaint* Magazine *uncomplaint*GeZe wrote:Hi,
I had an idea which would increase the realism, tactics and teamwork.
Tactical reloading basically means that instead of throwing your clip on the ground when you reload you slip the clip in your pocket for later use. It takes more time to reload, but you can conserve your amunition.
Implementation Idea:
Keep the current reload as it is, using the "R" key. To make use of the tactical reload you would press "R" and another key, I recommend "Shift" as it is easy yo hit while pressing "R". The tactical reload would take maybe 1.5 or 2 times longer then the normal reload, but instead of disposing of the clip, it would be put back with the ammunition.
Also, with tactical reloading, it would be okay to limit the amount of clips to 2-3. People would have to constantly keep in mind how much amunition they have and would go back and forth between clips, also they would need better teamwork to be able to reload regularly from support players.
Example:
Lt. Johnson just finished off two guys with his AK-101, using 19 of the 30 bullets, so he has 11 left. As he only has one more clip of amunition he wants to preserve his bullets, but he needs to engage a group of hostiles ahead and can't kill them all with only 11 bullets. Thus, he finds cover and presses "Shift" + "R". He takes out the current clip, with 11 bullets, and puts it in his pocket, putting his last full clip in his AK-101. He engages the enemies and kills them, but he used up his whole clip. So he reloads, taking his clip from before, so he now has 11 bullets.
Seriously though, I think this should be kept out of the game to encourage ammo resuuply. Also, when players have to keep thinking about math during a firefight they're bound to lose concentration.

-
DEDMON5811
- Posts: 867
- Joined: 2005-11-20 06:45
-
Hitperson
- Retired PR Developer
- Posts: 6733
- Joined: 2005-11-08 08:09
Dito I reaload like this as well and i think the key is an ideal usage.
Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
-
GeZe
- Retired PR Developer
- Posts: 3450
- Joined: 2006-02-09 22:09
For the key binding thing...
http://www.totalbf2.com/forums/showthread.php?t=49078
http://www.totalbf2.com/forums/showthread.php?t=49078
Doesn't seem that complicated to change key bindings. Or maybe I'm missing something...change the button assigned to Weapon 9 (=the parachute) to the SAME button that yoou use to jump.
the lines in controls.con look like this for me, using numpad 0 for jump&chute:
Code: Select all
jump: ControlMap.addKeyToTriggerMapping c_PIAction IDFKeyboard IDKey_Numpad0 10000 0 chute: ControlMap.addKeyToTriggerMapping c_PIWeaponSelect9 IDFKeyboard IDKey_Numpad0 10000 0
-
Noetheinner
- Posts: 370
- Joined: 2005-10-30 18:51
I LOVE JAGGED ALLIANCE 2! Still have it, but can't play it on my OS I think 
sorry off topic but I just had to say it.
sorry off topic but I just had to say it.
Last edited by Noetheinner on 2006-02-10 20:19, edited 1 time in total.
The Huey guy

-
Noetheinner
- Posts: 370
- Joined: 2005-10-30 18:51
Oh yeah! I forgot about that! Stoopid game has only 1 reloading animation per weapon!!! It needs the "only mag change" animation so that it actually pays off to reload before your mag has run out.
Last edited by Noetheinner on 2006-02-10 23:48, edited 1 time in total.
The Huey guy






