Insurgent mines

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Deadmonkiefart
Posts: 632
Joined: 2007-02-06 04:33

Insurgent mines

Post by Deadmonkiefart »

I think that mines should be given back to the insurgents. I never see successful IEDs anymore. Just give the IED bomber kit 1 mine please.
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Serbiak
Posts: 608
Joined: 2008-01-22 16:40

Post by Serbiak »

Well of cause it´s harder to ied successfully than mine successfully but it´s doable.

I personally am your opinion in the mine question, but I´m not sure if insurgents have access to AT mines. I believe it´s way easier to make ieds than AT mines.
Aren´t ieds just home-made bombs?
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Sgt.AdamBaum
Posts: 2
Joined: 2008-04-13 20:21

Post by Sgt.AdamBaum »

Why not give insurgents a mine slot but no mine with it, and allow them to disarm and use enemy ones.
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

Then they would get them off of ammo caches, unless you turned that off in their code.

I suggested before that there be a (limited?) "large IED" kit.
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LtSoucy
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Post by LtSoucy »

Well in reality the insrgents don't use alot of mines. They use IED's that range in size. Its a reality change.
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billdan
Posts: 319
Joined: 2007-04-13 22:58

Post by billdan »

the most common IED's and VBIED's are made from artillery shells

i like the idea of the deployable, "Large" IED. might require CO or SL approval and a pick-up truck in close proximity
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Killjoy
Posts: 11
Joined: 2007-07-17 21:32

Post by Killjoy »

Serbiak wrote:Well of cause it´s harder to ied successfully than mine successfully but it´s doable.

I personally am your opinion in the mine question, but I´m not sure if insurgents have access to AT mines. I believe it´s way easier to make ieds than AT mines.
Aren´t ieds just home-made bombs?
there improvised explosive device so yes there pretty much homemade...
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PF-Greasy Monkey
Posts: 206
Joined: 2005-08-27 18:07

Post by PF-Greasy Monkey »

IEDs are just as deadly as mines you just have to place it where they are most likely to go over/next to and you got to have patience.

here are some IEDs I got on fraps all in one day:

--> other thread link <--
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SgtShellback
Posts: 16
Joined: 2007-08-05 18:54

Post by SgtShellback »

I think in reality there are also IEDs that are not remote-triggered.

On the mine idea, though, is there a way to make mines transparent? I know that they cannot be buried because of engine limitations, but wouldn't a transparent mine would effectively be invisible to the enemy. Perhaps keep the "red crossbones" warning for friendlies to indicate their knowledge of laid minefields?

EDIT: Sorry, did a post-post search, found "transparent mines" under ***. My bad. :P
Last edited by SgtShellback on 2008-04-15 07:02, edited 1 time in total.
Reason: Didn't search before post
AfterDune
Retired PR Developer
Posts: 17094
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Post by AfterDune »

SgtShellback wrote:I think in reality there are also IEDs that are not remote-triggered.

On the mine idea, though, is there a way to make mines transparent? I know that they cannot be buried because of engine limitations, but wouldn't a transparent mine would effectively be invisible to the enemy. Perhaps keep the "red crossbones" warning for friendlies to indicate their knowledge of laid minefields?
I like the idea of..... was it FH2? Their mines sink into the ground, due to the.... [word i don't know] is placed higher. Then you only see the small top of a mine.
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bosco_
Retired PR Developer
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Post by bosco_ »

Proximity detonated IEDs that kinda work like the vBF2 claymores would do the job for me.
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Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

'[R-CON wrote:AfterDune;654164']I like the idea of..... was it FH2? Their mines sink into the ground, due to the.... [word i don't know] is placed higher. Then you only see the small top of a mine.
Collision mesh.



I was a pro-tripwire IED guy a while back -- however, I don't want to see these get abused too badly. They could be as simple as that grenade trap you see in Platoon.
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SgtShellback
Posts: 16
Joined: 2007-08-05 18:54

Post by SgtShellback »

I think the FH2 solution is really the best.

It gives the opponent the chance to see the mine, but only if they're alert. It also forces the insurgents to use them in a realistic way. Insurgents go to great lengths to have IEDs detonate beneath vehicles, since that is generally the least-protected area. I recently saw something about an attack where the IED had been dropped into a road before the cement had dried (talk about patience!).

The proximity version is probably just as effective in-game, but less realistic. Also more subject to abuse, since it covers a much larger area than the point-triggered "drive-over" mine version.

If I could remake the IED insurgent:

SKS
Binos
1 (or 2) Remote-detonated IEDs
1 "FH2-Style" drive-over IED
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DannyIMK
Posts: 226
Joined: 2008-01-28 18:16

Post by DannyIMK »

i agree there should be mines like in FH2, but not only for insurgents, for all other armies too..
STORM-Mama
Posts: 735
Joined: 2008-02-19 08:10

Post by STORM-Mama »

I'm not sure, but most IEDs used by insurgents in Iraq (for example) aren't remote-triggered. I'm pretty sure that most IEDs work like mines that insurgents place on roads.

Why not add a mine (or some kind of IED that works like a mine) to the ambushers backpack? To not make the ambusher all to over-powered; why not make it so that these mines don't destroy armoured vehicles completely? They can destroy the threads and make the vehicle immobile, but you can still repair it.
Scorch
Posts: 193
Joined: 2007-12-11 00:18

Post by Scorch »

Didn't we have this IED/ trip-mine in 0.6?
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