1)Driver spot is commander spot.
2)Follow the barrel with the display drivers have
3)It has been inplaced for 0.756 but almost never used
4)They can by going into camorose I think.
5)No, the compass is in the best spot. It would get in the way and not be liked.
6)Driving is every hard in the new PR armor units. Is it really hard to go into camo rose?
7)The old smoke system was better but if your a driver and trying to retreat gunner never has a clear shot
8 )Right-click as driver I think gives you night vision. helps in those spots.
9)HE and SABOT are good enough for tanks.
10)would help but, in the think of armor battles all the yelling over TS/VOIP overrides the ingame sounds of crewman.
11)No, There crewman not a engi unit. There are already enough shovels on the current battlefield.
12)You must be joking.
Comprehensive Armour Improvements in Project Reality: Suggestions
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fludblud
- Posts: 1197
- Joined: 2007-10-07 07:35
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[uBp]Irish
- Posts: 1794
- Joined: 2007-01-17 23:47
very interesting post. I too am a hardcore armor junky, and some of your changes were nice.
i'll just go down the list
1. Like Soucy said, the Driver position is considered a hybrid mix of driver and TC. Weird I know, but in most tank squads, they attempt to get 3 people in a tank, but it somehow only works for the first 5 mins. I do like this idea though, I always wished i had binocs as a .50 cal gunner.
The Commander idea is very interesting, would be something as a great way to integrate a tank crew force. I'm just wondering if thats hardcoded to the commander position though.... If not i'd say why not, its not really going to be game changing except for people getting to see where other friendly vehicles are.
2. One of the most annoying aspects of this game is that the Driver and Gunner dont have their view on the same plane. Its amazingly frustrating when I'm a gunner, and have to actually keep saying "creep up, creep up, no visual" to my driver and he's screaming "HE SEES US!!!" and I have to echo "no shot dimwit.."
3. They've worked on it..not sure its going to get much better with BF2 engine..
4. While i agree this is a good idea, i think it might be a little too overpowering. I'd be more likely just to blow it up with myself and my gunner than waste the time calling in an airstrike. I think of CAS as something squadleaders/Spec Ops use to help them out when i'm not doing Infantry Support. Most of the time if i'm doing Armor Interdiction, I'll take them out myself than have the frogg/a-10 waste the ATGMs.
5. Totally Agree. I wish there was a better compass system for a gunner/driver. Usually if i'm gunning and i'm spotting, i'll call out the target for confirmation (if needed) by saying "2 Ticks Right of NE, or 4 Ticks Left of 245" because i'm still trying to figure out the tick markings. The other thing i hate is that when i have to look at the compass, it takes my eyes off my shot picture, or when i'm recieving a heading, i have to find the heading and then look throughout the screen and general area for it, really just need the compass up higher to the sight.
6. I want to say Drivers can spot, but it would be nice if both driver, gunner, and .50 call turret could actually spot enemy assets. Usually if you're with your SL as your driver/TC/.50 cal he can put the attack marker on it so you can have a visual reference, but it would always help to have the map icon as well from your own vehicle.
7. Agree. I hate having to be gunner and switch to smoke to pop it. Give it back to drivers.
Heres something else. What if upon launching of smoke, there are also flares that pop out like in POE... It is really annoying when we have a counter only to visual reference but an ATGM is still point, click boom. Right now i think this is actually something most tanks have as countermeasures, we just dont see though regularly because we havent been in a big engagement against a military that has such technology. LGBombs would still hit, but it would throw off ATGMs..just a thought
8. Engine limitation i think. That Black/white HUD for driver never did anything for me, or am i missing its purpose.
9. Believe its been suggested already. I just use heats and demolish the building personally. Range is limited and usually when you engage an insurgent in basrah, you're pretty far away. THe time it takes to load a HESH round into the barrel, would give the insurgent enough time to lay his IED and explode it so he can get his virgins.
10. Yep already do the whole "LOADED" so my driver can hear. would be nice if this was kinda.. global, or atleast as something that popped up in chat so they could read it.
11. Well, the whole reason we were given carbines, smoke, binocs and.. a knife was to pursuade us not to want to leave our armored beast...personally, i dont ever leave it and doubt i would even if i got a shovel.
12. Already have them.
13. K good stuff.
i'll just go down the list
1. Like Soucy said, the Driver position is considered a hybrid mix of driver and TC. Weird I know, but in most tank squads, they attempt to get 3 people in a tank, but it somehow only works for the first 5 mins. I do like this idea though, I always wished i had binocs as a .50 cal gunner.
The Commander idea is very interesting, would be something as a great way to integrate a tank crew force. I'm just wondering if thats hardcoded to the commander position though.... If not i'd say why not, its not really going to be game changing except for people getting to see where other friendly vehicles are.
2. One of the most annoying aspects of this game is that the Driver and Gunner dont have their view on the same plane. Its amazingly frustrating when I'm a gunner, and have to actually keep saying "creep up, creep up, no visual" to my driver and he's screaming "HE SEES US!!!" and I have to echo "no shot dimwit.."
3. They've worked on it..not sure its going to get much better with BF2 engine..
4. While i agree this is a good idea, i think it might be a little too overpowering. I'd be more likely just to blow it up with myself and my gunner than waste the time calling in an airstrike. I think of CAS as something squadleaders/Spec Ops use to help them out when i'm not doing Infantry Support. Most of the time if i'm doing Armor Interdiction, I'll take them out myself than have the frogg/a-10 waste the ATGMs.
5. Totally Agree. I wish there was a better compass system for a gunner/driver. Usually if i'm gunning and i'm spotting, i'll call out the target for confirmation (if needed) by saying "2 Ticks Right of NE, or 4 Ticks Left of 245" because i'm still trying to figure out the tick markings. The other thing i hate is that when i have to look at the compass, it takes my eyes off my shot picture, or when i'm recieving a heading, i have to find the heading and then look throughout the screen and general area for it, really just need the compass up higher to the sight.
6. I want to say Drivers can spot, but it would be nice if both driver, gunner, and .50 call turret could actually spot enemy assets. Usually if you're with your SL as your driver/TC/.50 cal he can put the attack marker on it so you can have a visual reference, but it would always help to have the map icon as well from your own vehicle.
7. Agree. I hate having to be gunner and switch to smoke to pop it. Give it back to drivers.
Heres something else. What if upon launching of smoke, there are also flares that pop out like in POE... It is really annoying when we have a counter only to visual reference but an ATGM is still point, click boom. Right now i think this is actually something most tanks have as countermeasures, we just dont see though regularly because we havent been in a big engagement against a military that has such technology. LGBombs would still hit, but it would throw off ATGMs..just a thought
8. Engine limitation i think. That Black/white HUD for driver never did anything for me, or am i missing its purpose.
9. Believe its been suggested already. I just use heats and demolish the building personally. Range is limited and usually when you engage an insurgent in basrah, you're pretty far away. THe time it takes to load a HESH round into the barrel, would give the insurgent enough time to lay his IED and explode it so he can get his virgins.
10. Yep already do the whole "LOADED" so my driver can hear. would be nice if this was kinda.. global, or atleast as something that popped up in chat so they could read it.
11. Well, the whole reason we were given carbines, smoke, binocs and.. a knife was to pursuade us not to want to leave our armored beast...personally, i dont ever leave it and doubt i would even if i got a shovel.
12. Already have them.
13. K good stuff.

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culliganator
- Posts: 17
- Joined: 2007-08-27 18:10
Re: Comprehensive Armour Improvements in Project Reality: Suggestions
I support the idea of an improved crew commander positon.
I support giving smoke back to the driver.
I support shovels for crewmen.
I can live without the rest.
I support giving smoke back to the driver.
I support shovels for crewmen.
I can live without the rest.
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Scot
- Posts: 9270
- Joined: 2008-01-20 19:45
Re: Comprehensive Armour Improvements in Project Reality: Suggestions
How about a new kit called Tank CO, with SOFLAM, Carbine, Shovel etc?? That way it also makes tanks work in pairs = more teamwork from a squad basis?? Also I agree with most of your points.

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Celestial1
- Posts: 1124
- Joined: 2007-08-07 19:14
Re: Comprehensive Armour Improvements in Project Reality: Suggestions
Why don't both the gunner and driver get smoke?
Gunners can use it when they have the time to use it, and drivers can use it as emergency protection.
Gunners can use it when they have the time to use it, and drivers can use it as emergency protection.
