'[R-PUB wrote:BrokenArrow']Only thing I think needs to be done as far as when a person is hit is that their aim needs to shift around or become extremely inaccurate. I'ts annoying to hit someone and then have them hit the dirt and light into you. Other than that breathing would be cool, but don't hold your breath(

) as that will probably come (if at all) later than the minimod. Spawn time at one minute would be horrible. Imagine being killed in the field, waiting the minute to respawn, then waking up in the middile of an enemy bombing run. Not fun.
Bingo! Breathing would be cool on top of what there is now (and then accuracy could be increased
a little), but there's really no urgency in that.
As for the being hit thing, I'm surprised I've never even thought of that. A sharp jolt of the players aim to the side/upwards/downwards, and then a decrease in accuracy for a second or two afterwords would be perfect! Also, if anyone's ever played Raven Shield, the player vision blurs for a split second-- that would be pretty cool to see, considering blur is already done so much *read

verdone*, this would be a usage that actually works (only if it was more of a graphical effect than an effect made to screw the player up, so it should really only blur for like, 0.3 of a second).