[Question] Max # of Statics?

Making or wanting help making your own asset? Check in here
Post Reply
BigDaddyMcFatSacks
Posts: 27
Joined: 2008-03-26 02:12

[Question] Max # of Statics?

Post by BigDaddyMcFatSacks »

Hello all, I have searched but can't find an answer to this question.

Is there a maximum number of statics one can put on a map before it becomes "unplayable" due to lag, frame rate drop, etc?

If so, what is it?

Say could you have a very urbanized city, or would the number of buildings make it unplayable? thanks BigDaddyMcFatSacks
marcoelnk
Retired PR Developer
Posts: 1581
Joined: 2007-03-03 11:30

Post by marcoelnk »

there is no max of normal statics (although performance will for sure decrease with increasing number of statics) but there is a max of 1024 destroyable statics(correct me if im wrong)
also note that lightmapping will take ages if you have lots of lots of statics
Last edited by marcoelnk on 2008-04-16 19:37, edited 1 time in total.
Image
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Post by =Romagnolo= »

marcoelnk said everything
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

My current WIP map has TONS of statics and I still get 50~60 fps. I have a decent PC, buthonestly, a lot of it depends on lightmap detail and view distance. Sure having a lot of statics will take more resources than fewer statics, but it helps A LOT if you can't SEE a million at a time.

I'd say go with a decent amount, if you run it and it works, try for more if you want more. If it runs too slow? Drop the view distance down some. If its a huge urban map you wont[generally speaking, of course] need a HUGE view distance a most of the time you will have buildings blocking your view anyway.

But not too short if you plan on having helo support etc. :)

Hope these answers helped. Marco basically said it all, just figured Id toss in what Ive encountered. :)
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

marcoelnk wrote:there is a max of 1024 destroyable statics(correct me if im wrong)statics
1024 net-workable objects, so anything the player can interact with, vehicles, trigger-ables, destroyables, pick up kits, caches, RPs, bunkers, ect.
Image
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

Teek wrote:1024 net-workable objects, so anything the player can interact with, vehicles, trigger-ables, destroyables, pick up kits, caches, RPs, bunkers, ect.
Yes, this includes placed RPs, user placed RPs, destructible houses, Stop Signs[anything destructible], fish boxes, vehicles, anything that changes in some way or is, as you said, interacted with. :) Thanks teek

ps I had about 200 stop signs or something on my map...had to remove them all when i realized that :P
BigDaddyMcFatSacks
Posts: 27
Joined: 2008-03-26 02:12

Post by BigDaddyMcFatSacks »

Wow thanks all, very good information. Thanks for the answer. FatSacks
Mosquill
Retired PR Developer
Posts: 857
Joined: 2007-08-12 10:13

Post by Mosquill »

Hmmm... isn't it 2048 networkables? I always thought it's 2048. Are you sure it's 1024?
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

[R-CON]Mosquill wrote:Hmmm... isn't it 2048 networkables? I always thought it's 2048. Are you sure it's 1024?
That's what I have been told by Rhino and Fuzz, maybe IronTaxi too. And they even prefer less than that as when it gets high it *possibly* leads to more crashing. Better safe than sorry... I was told to get mine down to 500 or so before giving it over to have caches added, etc.
Post Reply

Return to “PR:BF2 Community Modding”