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[Question] Max # of Statics?

Posted: 2008-04-16 19:13
by BigDaddyMcFatSacks
Hello all, I have searched but can't find an answer to this question.

Is there a maximum number of statics one can put on a map before it becomes "unplayable" due to lag, frame rate drop, etc?

If so, what is it?

Say could you have a very urbanized city, or would the number of buildings make it unplayable? thanks BigDaddyMcFatSacks

Posted: 2008-04-16 19:28
by marcoelnk
there is no max of normal statics (although performance will for sure decrease with increasing number of statics) but there is a max of 1024 destroyable statics(correct me if im wrong)
also note that lightmapping will take ages if you have lots of lots of statics

Posted: 2008-04-16 20:33
by =Romagnolo=
marcoelnk said everything

Posted: 2008-04-16 21:14
by OkitaMakoto
My current WIP map has TONS of statics and I still get 50~60 fps. I have a decent PC, buthonestly, a lot of it depends on lightmap detail and view distance. Sure having a lot of statics will take more resources than fewer statics, but it helps A LOT if you can't SEE a million at a time.

I'd say go with a decent amount, if you run it and it works, try for more if you want more. If it runs too slow? Drop the view distance down some. If its a huge urban map you wont[generally speaking, of course] need a HUGE view distance a most of the time you will have buildings blocking your view anyway.

But not too short if you plan on having helo support etc. :)

Hope these answers helped. Marco basically said it all, just figured Id toss in what Ive encountered. :)

Posted: 2008-04-16 21:18
by Teek
marcoelnk wrote:there is a max of 1024 destroyable statics(correct me if im wrong)statics
1024 net-workable objects, so anything the player can interact with, vehicles, trigger-ables, destroyables, pick up kits, caches, RPs, bunkers, ect.

Posted: 2008-04-16 21:22
by OkitaMakoto
Teek wrote:1024 net-workable objects, so anything the player can interact with, vehicles, trigger-ables, destroyables, pick up kits, caches, RPs, bunkers, ect.
Yes, this includes placed RPs, user placed RPs, destructible houses, Stop Signs[anything destructible], fish boxes, vehicles, anything that changes in some way or is, as you said, interacted with. :) Thanks teek

ps I had about 200 stop signs or something on my map...had to remove them all when i realized that :P

Posted: 2008-04-17 00:58
by BigDaddyMcFatSacks
Wow thanks all, very good information. Thanks for the answer. FatSacks

Posted: 2008-04-17 02:17
by Mosquill
Hmmm... isn't it 2048 networkables? I always thought it's 2048. Are you sure it's 1024?

Posted: 2008-04-17 06:04
by OkitaMakoto
[R-CON]Mosquill wrote:Hmmm... isn't it 2048 networkables? I always thought it's 2048. Are you sure it's 1024?
That's what I have been told by Rhino and Fuzz, maybe IronTaxi too. And they even prefer less than that as when it gets high it *possibly* leads to more crashing. Better safe than sorry... I was told to get mine down to 500 or so before giving it over to have caches added, etc.