Suggestion to stop base raping
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Stu007
- Posts: 159
- Joined: 2005-10-31 19:58
Suggestion to stop base raping
is it possible to make fixed bases "out of area" for the opposite team?
the "are you going awall soldier, you will be shot bla bla" thing I mean, but obviously this doesn't apply to the team whoes base it actually is.
This would certanly stop the other team attacking uncapturable spawn points.
Dunno if you can program this in, but just a suggestion.
the "are you going awall soldier, you will be shot bla bla" thing I mean, but obviously this doesn't apply to the team whoes base it actually is.
This would certanly stop the other team attacking uncapturable spawn points.
Dunno if you can program this in, but just a suggestion.
--Stu007--
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Saobh
- Retired PR Developer
- Posts: 8124
- Joined: 2006-01-21 11:55
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Saobh
- Retired PR Developer
- Posts: 8124
- Joined: 2006-01-21 11:55
No its not logical at all, your team has battled for hours to beat your opponent to a pulp, and you suddenly have to stop because there is an invisible line saying "beyond this point you have to be nice too each other"^Camper^DK wrote:just stop baserape instead![]()
er well that is down right ridiculous, its war
in war you go after your enemy until he is to his knees and only after that (hopefully) you stop and start working for peace. but until then there is no "fair fight"
lol the only real last flag you could have which would be trully be uncappable nor rapable is an ariel one (on maps with no Helis)
humm imagine all those poor grunts parachuting from high level to try te secure back their advance flags, wouldn't that be a sight !!!
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beta
- Posts: 274
- Joined: 2005-12-26 05:50
I agree with that idea, I actually posted the same one in a different threadSaobh wrote:Well I see a simpler solution. Get rid of uncappable flags period. If it gets raped your team deserves to loose it anyways.
And at least you really have to fight for survival rather then cry out because the other team isnt being nice to you :°(
Just need to consider the balance on certain maps, but that can be changed too if they are going to change the flag's capturable status.
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Saobh
- Retired PR Developer
- Posts: 8124
- Joined: 2006-01-21 11:55
And an other thing that i've noticed. Karkand starts with a very bad situation of the US team in all logique they could very well get base raped in a jiffy. but it doens't really happen, why ?
The main base has 3 spawn points, 1 at the main base 2 farther up the front.
as a US you have a choice of spawn if one of the points gets too deadly, and the MEC dont dare to advance to the main flag because they would be having their backs to potential US forces.
Ok i've heard a lot of people this week whining about spawn killing at the karkand points, but well thats just tough for them, should have spawned in the main base.
but this brings up an intersting point for the next generation of PR maps in the works, if you want to have uncappable flags be shure to have this design model that karkand delivers in mind.
The main base has 3 spawn points, 1 at the main base 2 farther up the front.
as a US you have a choice of spawn if one of the points gets too deadly, and the MEC dont dare to advance to the main flag because they would be having their backs to potential US forces.
Ok i've heard a lot of people this week whining about spawn killing at the karkand points, but well thats just tough for them, should have spawned in the main base.
but this brings up an intersting point for the next generation of PR maps in the works, if you want to have uncappable flags be shure to have this design model that karkand delivers in mind.
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Heydude235
- Posts: 442
- Joined: 2005-11-04 00:54
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da.SPAWN
- Posts: 276
- Joined: 2005-12-18 11:54
here we go
AntiBaseRapeScript
AntiBaseRapeScript
P5WDG2-WS Pro; 2x 7900GTX SLI; Audigy 2ZS; Core 2 Duo @ 3,6 GHz; XP32 SP2 & latest Autopatcher


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DEDMON5811
- Posts: 867
- Joined: 2005-11-20 06:45
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RazersEdge
- Posts: 26
- Joined: 2006-02-05 23:44
Personally I think there is a way of doing things that would make it a lot better. A system of Reinforcements, Where lets take karkand for example, and AAS makes all of this work properly, MEC cant spawn at Hotel straight off the bat, so you cant spawn into fighting, USA takes hotel MEC cant spawn at square, and USA cant spawn at hotel, USA takes Square MEC cant spawn at Suburb or Market cant remember which ones first and then USA can spawn at hotel, this way you are NEVER spawning directly into the main battle and this minimizes the capturable flags just getting raped, and if you are pushed back to a noncap well... if you get raped so be it its your screwup
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BrokenArrow
- Retired PR Developer
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- Joined: 2005-06-07 18:54
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{YBBS}Sage
- Posts: 70
- Joined: 2006-02-05 17:58
Razer'sEdge: that idea sounds... well, like it'd get the MEC killed. Your opponent can spawn closer than you can.
This is the reason I don't like AAS. You can't sneak around and mess with flags behind the single flag they're defending. If you get forced back into your base, you're screwed. There's no way to come back from that, because the entire other team is going to be at your base, and at the next point. No sneaky moves allowed. Only frustration and doom.
This is the reason I don't like AAS. You can't sneak around and mess with flags behind the single flag they're defending. If you get forced back into your base, you're screwed. There's no way to come back from that, because the entire other team is going to be at your base, and at the next point. No sneaky moves allowed. Only frustration and doom.
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fuzzhead
- Retired PR Developer
- Posts: 7463
- Joined: 2005-08-15 00:42
Sage, you can still be sneaky.
Taking out armor moving in from the supply lines.
Taking out troops who spawn in the back, etc. You can create a great diversion that will force more and more of the enemy to pay attention to you, and pull back from the main line.
Of course, you have to be extremely coordinated, and have a very good squad leader who DOES NOT stick his head out and get killed.
Taking out armor moving in from the supply lines.
Taking out troops who spawn in the back, etc. You can create a great diversion that will force more and more of the enemy to pay attention to you, and pull back from the main line.
Of course, you have to be extremely coordinated, and have a very good squad leader who DOES NOT stick his head out and get killed.
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{YBBS}Sage
- Posts: 70
- Joined: 2006-02-05 17:58
Taking out troops spawning in the rear is going to have a limited effect. All they're going to do is stop spawning there, probably move somewhere else they can get armor, come back and annhilate you.fuzzhead wrote:Taking out troops who spawn in the back, etc. You can create a great diversion that will force more and more of the enemy to pay attention to you, and pull back from the main line.
A diversion would work great, if the other team is too stupid to realize that "hey, screw that, all we have to do is sit on THIS flag to win." Even on the most noobish of servers, I've not met people who were quite that stupid.
AAS still = crappy.
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[NME]TR0LL
- Posts: 6
- Joined: 2006-02-11 18:07
The best solution.da.SPAWN wrote:here we go
AntiBaseRapeScript
On some maps it jsut dosent make scence that all flags should be capable. mainly the city assault maps.



