A Few Jet Suggestions.

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Sirsolo
Posts: 185
Joined: 2008-04-07 01:06

A Few Jet Suggestions.

Post by Sirsolo »

1) Runways
I've googled :( images) "High runways" "Battle runways" and "tall runways"
Nothing, nowhere, no pictures of ANY runways that are three feet tall.
So why have them in Project Reality? To punish accidents? Landing is already a hard enough task in a combat scenario, so you shouldnt still be in danger once on the ground. Sick of falling off the end and having to blow up because of it.

2) Spotting

Multicple times have I had the role of spotting for the commander and or a squad. A lot of pilots know how hard it is to see anything when you fly by at 1700. It makes it even harder since you can only spot towards the front. Maybe make spotting availible with the free look?

Here's some DEV Info on the Jets: (For the Wiki)
Full names of Jets:
Mikoyan MiG-29(Fulcrum=NATO's reporting name)
Chengdu Jian Shi 10 (Known in the west as the "Vigorous Dragon")
The F-16C is also nicknamed the Viper
(Sources: Wikipedia....Dont give me the "anyone can change it" BS... you've written many an essay using it)

Feel free to use this thread for more suggestions.. having 60 different threads is annoying. Kthx.

~Sirsolo
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Post by gclark03 »

I'd like to see more soldiers with something like the GLTD (SOFLAM to the rest of us) - even if it's just the Sniper or Marksman, for example, that means up to seven more soldiers on the field able to spot. Furthermore, they would be more likely to hang around the major targets - namely tanks - and try to spot them to further their lone-wolf survival missions.
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Post by Waaah_Wah »

Sirsolo wrote:1) Runways
I've googled :( images) "High runways" "Battle runways" and "tall runways"
Nothing, nowhere, no pictures of ANY runways that are three feet tall.
So why have them in Project Reality? To punish accidents? Landing is already a hard enough task in a combat scenario, so you shouldnt still be in danger once on the ground. Sick of falling off the end and having to blow up because of it.
Otherwise it looks retarded from the air. Ask Rhino, he has a couple of pics of it
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
Spectre
Posts: 59
Joined: 2005-05-18 12:44

Post by Spectre »

I do like the idea of the Sniper with the GLTD too. He's an observer, and a communicator. Not sure if it's ever been part of their kit in real combat scenario's, but it makes sense to have in-game to me.

And although I haven't got any better suggestions, I'm looking forward to a better system of targeting for jets and helo's. At the moment it takes a lot of coordinated teamwork. While thats not really a problem, people generally don't know how it all works. You point and click, and you get a spot - seems like the job is done.

Again, I've not the time to figure out a better way, but looking forward to seeing it progress with the next release.

As for the high runways, I think it's there to make people actually use them, rather than taking off straight out of the shelters - vBF2 style. This way you need to taxi, you need to be a real pilot. I kinda like it.... but landing is just too hard at the moment, I'm sure there'll be some adjustments for this soon too.
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Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Post by Waaah_Wah »

^^Landing is only hard if your in the J10
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Post by CAS_117 »

J-10 will be a dream to fly in 0.8 don't worry. And we have a new head system in place.

*If you have a hat switch on your joystick you will like this a lo.
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Post by Waaah_Wah »

What do you mean by "head system"? Btw, did you guys skew it up for us KB&M users now or something? :p Good stuff that you fixed the J10 tho :D :D
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

Sirsolo wrote:1) Runways
I've googled :( images) "High runways" "Battle runways" and "tall runways"
Nothing, nowhere, no pictures of ANY runways that are three feet tall.
So why have them in Project Reality? To punish accidents? Landing is already a hard enough task in a combat scenario, so you shouldnt still be in danger once on the ground. Sick of falling off the end and having to blow up because of it.
https://www.realitymod.com/forum/f112-t ... video.html

watch that vid, in the early parts of it when they are high up looking down, notice the "black flicker" that you can see? the runway is razed up to cut down on that. If it was right up against the ground it would happen all the time when even standing on it and that would look really ****...

if i lowered it a little mroe, when you came in for landing / flying a chopper back to base, you would also see it.

The runway is razed to cut down on this visual bug, find a way to fix this bug and I would be more than willing to lower the runway.
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Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Post by Maxfragg »

what about "ramps" on the sides of the runway ? so that you could drive back on it and do not fall so hard
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

been suggested many times before and i may look into it when i have time but at the mo im very busy, and it really aint that hard to stay on the taxi way...
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M.Warren
Posts: 633
Joined: 2007-12-24 13:37

Post by M.Warren »

[R-DEV]CAS_117 wrote:J-10 will be a dream to fly in 0.8 don't worry. And we have a new head system in place.

*If you have a hat switch on your joystick you will like this a lot.
Good news to hear.

Although not sure if this applies to helicopters but the left click and free look view modes drive me insane. Hopefully that was taken care of aswell.
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Post by Smegburt_funkledink »

My first attempt at landing on this "raised runway" didn't go all to plan.

I realised I'd overshot and would hit the base perimeter fence at the speed I was traveling at, shit myself and jumped out (noob), taking a little bit of health loss. I did use the breaks (pull back on stick at relatively slower speed) but it wasn't enough. < this is all well and good because it was my mistake for coming in to land too quick. However, when I bailed, the jet stopped instantly, saving it from blowing up. Had I stayed in the cockpit, it would have blown up... just seemed a lil' bit unrealistic.
Darkpowder
Posts: 1527
Joined: 2006-08-30 22:00

Post by Darkpowder »

Imperfect game engine coupled with the lack of years and years of pilot training and hundreds of practice landings usually makes for this sort of crash. It's hard in PR, so practice some more :)

Even Rhino lands like a nub now and again (but not much) :) I'm sure Dukemeister, Resjah or one of the other flying aces can provide some help. (i need it too).
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

If it's gonna be edited, surely just smoothing the edges would be better if it's doable. How come the runway isn't a solid concrete area anyway?

It's not that hard to stay on like Rhino said anyway, unless you get a nasty lag spike. If it's a one off then fair enough but if your getting loads you shouldn't be in the thing anyway.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

AnRK wrote:If it's gonna be edited, surely just smoothing the edges would be better if it's doable. How come the runway isn't a solid concrete area anyway?
very few military air bases are solid concrete, apart from the plane stand areas. Taxiways are almost always strips of concrete with grass around them.
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jayceon515
Posts: 436
Joined: 2007-07-24 14:19

Post by jayceon515 »

'[R-DEV wrote:Rhino;669860']https://www.realitymod.com/forum/f112-t ... video.html

watch that vid, in the early parts of it when they are high up looking down, notice the "black flicker" that you can see? the runway is razed up to cut down on that. If it was right up against the ground it would happen all the time when even standing on it and that would look really ****...

if i lowered it a little mroe, when you came in for landing / flying a chopper back to base, you would also see it.

The runway is razed to cut down on this visual bug, find a way to fix this bug and I would be more than willing to lower the runway.
The surrounding terrain looks a lot more **** TBH.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

jayceon515 wrote:The surrounding terrain looks a lot more **** TBH.
lol, well theres not much I can do about that, the surrounding terrain is always going to be low rez, and even lower rez on a 4km map, but it aint as **** as having a big black flicker under your feet when at main and when coming into land :p
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SuperTimo
Posts: 2079
Joined: 2007-07-31 09:25

Re: A Few Jet Suggestions.

Post by SuperTimo »

could you have blocks of terrian that keep the ground at a constant level witht he runway?

so they aren't actually terrian but statics that are just a block with the texture on top that fit in between the taxiways and runways
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Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: A Few Jet Suggestions.

Post by Smegburt_funkledink »

No idea if it'll work...
How about this?
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Image courtesy of Smeg Illustrations. Smeg Illustraions may not be accurate or factual and should not be considered detailed sources of information. Any text incorperated into any Smeg images should not be deemed as true and should not infact be read or seen by anyone.
SuperTimo
Posts: 2079
Joined: 2007-07-31 09:25

Re: A Few Jet Suggestions.

Post by SuperTimo »

yes thank you smeg hat saved me all the painting and the explaining and the whatnot.
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