Bring back the crewman's wrench?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Bring back the crewman's wrench?

Post by Outlawz7 »

So as we all know, repairing speeds and time have been decreased drastically in 0.7. It can take up to 2 full minutes of wrenching to repair a damaged tank.

So I sit there, hold down my mouse button for 2 minutes looking at the repeating wrench animation so much I'm getting hypnotized by it until my finger gets swollen and I have to unstuck my LMB so I can use it, while I could be doing something else on the field.

Then I look at the driver who has nothing better then to watch his gunner rack up kills and turn on FLIR although there's no night maps where he could use it.

So why doesn't he get a wrench and repair his damned tank?
For one it has no gamey exploits like it used to.

If the crewman could get the same wrench as engineer - hence the title "crewman's wrench" not "crewman wrench"- he could repair his tank when needed without drafting another player to do it, since due being a crewman he sure has no bloody idea on how vehicles function while the engineers have knowledge on every single hi-tech piece of equipment in the military.
If the crewman could repair his tank, he would risk getting shot unless he went back for cover thus putting him out of fight.
If the crewman got shot, the other one would be forced to drive the tank out of there and pick his buddy up or risk dying inside the tank or dying while repairing it himself.
If the driver was repairing and an enemy tank came, he would again risk getting shot while trying to get back in to move the tank and escape/flank.

In other words, if crewmen had a wrench they would risk getting killed themselves and/or the tank but at the price of fully functional and repaired tank.
They would be less dependent from regular grunts to fix their threads whenever they take some damage from acting as a Russian T80 and flying over a sand dune at high speed, but a friendly engineer could still come and help any day.

Hope you like the idea.
Image
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: Bring back the crewman's wrench?

Post by Sabre_tooth_tigger »

It makes more sense for the tank to have to retreat to main base for repairs
hall0
Posts: 1700
Joined: 2007-06-09 17:20

Re: Bring back the crewman's wrench?

Post by hall0 »

Im for bringing back the Repairvehicles.

Had some very bad experiences with repairing crewmans. :? ??:
101 bassdrive
Posts: 514
Joined: 2007-02-20 15:04

Re: Bring back the crewman's wrench?

Post by 101 bassdrive »

I liked the repairvehicles chugging around the map with its two stroke resembling engine noise to whereever needed.
markonymous
Posts: 1358
Joined: 2007-10-25 05:20

Re: Bring back the crewman's wrench?

Post by markonymous »

does a tank really carry all the spare parts it needs? but then again deas an engineer? does not compute...........*falls to the ground shaking*
Image
ConscriptVirus
Posts: 489
Joined: 2006-12-18 04:02

Re: Bring back the crewman's wrench?

Post by ConscriptVirus »

I like the idea of bringing back the old crewman wrench. going back to base to get repairs can be a pain especailly on the kashan desert. it's almost as bad as walking back cuz ur just sitting there holding down W...for a while, and its supposed to be a game.

so maybe make engineers more sepcial by giving them a sligtly faster repair wrench and the crewman wrench can be slightly slower. plus having a third engineer sit in the gun turret is kindof suicide unless u want to be ducking in the tank and staring at some tan blocks for the whole round.
Image
"These things we do that others may live"
AirCasper
Posts: 137
Joined: 2008-04-20 18:59

Re: Bring back the crewman's wrench?

Post by AirCasper »

I dislike the crewman having a wrench

It forces teamwork and forces a 2 tank squad.

Normal tank squads I find are like this

1 Engy in charge of repairing both tanks
1 Officer to spot targets and set rally points for the engy to spawn in near the tanks (incase he dies while repairing)
and 4 crewmen, 2 per tank

the SL rides the .50 in Alpha tank, Engy rides .50 in beta tank.

if say beta tank blows up, the whole beta crew respawns main ect.

:D and thus a full tank quad





Now I don't recall repair vehicles, can someone fill me in on this? possible screen shots?

because that makes hell of alot more sense.

A tank would not hold all of it's repair parts on it, and we all know a engy wouldn't be able to either.

but if there were some sort of on location repair vehicles that would answer alot of problems.


then we would see a full tank squad where 3 tanks could have complete communication

and a repair squad, where a few guys listen to the commander as to which tanks need repaired and can't make it back to base.
Neo_Mapper
Posts: 251
Joined: 2008-04-08 16:51

Re: Bring back the crewman's wrench?

Post by Neo_Mapper »

yeah repair and ammo cars. So the tank could get be repaierd and resupplied at the field.

Just an idea but, wouldn't it be cool if there would be some chopper which could also repair? that would be maybe uberpowered, but well... It could be shot down easiely...

But such a car would be defenetly awesome =)
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: Bring back the crewman's wrench?

Post by DeltaFart »

Just spawn it inbetween the other vehicles, like it's 15 minutes for APCs and 20 for tanks, maybe put it btween 10 and 15 or 15 and 20 so its not just setting up those vehicles as a mobile firebase
ConscriptVirus
Posts: 489
Joined: 2006-12-18 04:02

Re: Bring back the crewman's wrench?

Post by ConscriptVirus »

there was such a car where engies could only drive it..but i havent seen in a while.
Image
"These things we do that others may live"
Airsoft
Retired PR Developer
Posts: 4713
Joined: 2007-09-20 00:53

Re: Bring back the crewman's wrench?

Post by Airsoft »

no disagree. A specific sqad should specialize in tank repair or something the similar. That or retreat to command post. If they do have wrenches 1 guy has to hop out and repair and if he get killed, leaving the gunner to 1 man a tank. Now a temporary solution is having 3 men in the tank 1 being the .50 cal as an engy.
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: Bring back the crewman's wrench?

Post by DeltaFart »

I really think all 3 positions in the tanks should be only usable by crewman kits. Give teh crewman their wrenches to fix their tanks, ebcause they the ones who know what they doing. But if this done, don't bring back repair vehicles or ammo vehicles. Maybe make a vehicle supply dump? Kind of like a firebase, only it reloads the vehicles, and you can only have 1 or 2 of them in entire map (im thinking like kashan sized map) takes twice as long to build as firebase, doesn't spawn anything and jsut as easy to destroy
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: Bring back the crewman's wrench?

Post by Psyko »

im against the idea.

I would reccomend no wrench at all. Simply for the fact that, you would need to return to a depot with your tank for hours of repairs. If the wrench stays it shouldnt be used for tank repairs, it should be replaced with a bomb disposal kit for mines, and possibly c4 and ieds.

Instead, if at all possible, make a commander deployable vehicle repair station. we allready currently have a command post that repairs, and bunkers that rearm, so thats all thats needed. no armour devision would go into battle without a commander on the field anyway.

Crewmen only know how to operate the equipment, not fix tracks, or weld new lumps of armour onto impact holes. not to mention the whole aspect of fuel leakage.
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: Bring back the crewman's wrench?

Post by gclark03 »

A new and improved Repair IFV would be great for repairing armor on the battlefield without any balance issues (like the crewman wrench). This Repair IFV would be a normal light transport, along with the .50 cal, but would also be limited to Engineers. The largest departure from the .6 incarnation, however, is that the repair IFV would only increase the repair speed of nearby engineers, not repair vehicles on its own.

Another thing I'm thinking about is requiring a nearby supply crate to conduct major repairs (to tanks, APCs , and mobile AA) that could be dropped by the Repair IFV.
agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Re: Bring back the crewman's wrench?

Post by agentscar »

Well,I'm not going to go through this whole topic,and read.I just wanna say this.Crewmen kits should get the wrench back,but only be able to repair their vehicles to a certain extent.

In RL,Crewmen are trained to fix/maintain their vehicles to a certain extent...
Image
Image
Image
Sirsolo
Posts: 185
Joined: 2008-04-07 01:06

Re: Bring back the crewman's wrench?

Post by Sirsolo »

It would make most tanks near indestructible...
Tartantyco
Posts: 2796
Joined: 2006-10-21 14:11

Re: Bring back the crewman's wrench?

Post by Tartantyco »

-Deployable helipads and repair pads.
Make Norway OPFOR! NAO!
ImageImage
It's your hamster Richard. It's your hamster in the box and it's not breathing.
nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Re: Bring back the crewman's wrench?

Post by nedlands1 »

Psykogundam wrote:im against the idea.

I would reccomend no wrench at all. Simply for the fact that, you would need to return to a depot with your tank for hours of repairs. If the wrench stays it shouldnt be used for tank repairs, it should be replaced with a bomb disposal kit for mines, and possibly c4 and ieds.

Instead, if at all possible, make a commander deployable vehicle repair station. we allready currently have a command post that repairs, and bunkers that rearm, so thats all thats needed. no armour devision would go into battle without a commander on the field anyway.

Crewmen only know how to operate the equipment, not fix tracks, or weld new lumps of armour onto impact holes. not to mention the whole aspect of fuel leakage.
x2. You can't just panel beat a 60 ton MBT, let alone replace highly sophisticated parts, anywhere you want.

This reminds me of a a game on fools road where I had a squad comprised of me leading the squad as a crewman and the rest of squad in Scimitars and Warriors. Whenever one of the armoured vehicles took a hit I would meet them halfway with a fresh Scimitar or Warrior. We would exchange the vehicles and I would bring back the damaged one to base, where the command post was located, to repair and rearm.

Funnily enough, I died more than them, due to saboteurs are our rear base.
Image
agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Re: Bring back the crewman's wrench?

Post by agentscar »

reparing vehicles,to a certain extent,not nearly fully reparing...That doesn't make tanks in-destructable...
Image
Image
Image
Post Reply

Return to “PR:BF2 Suggestions”