Building doors and simple trap

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Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Building doors and simple trap

Post by Bringerof_D »

i've heard it mentioned somewhere that in 0.8 most buildings will be enterable, so heres my idea, instead of having all doors open lets have them closed and destructable from 2 knife hits so it's like a soldier kicking the door down or picking the lock and of course maybe repairable. if not destructable maybe something like the doors to the tunnel originaly on "ghost train" E to open and close.

Now a while ago i've watched a documentary where indonesian troops apparently poked holes in the ground, dropped a pin to the bottom and pushed a bullet in so when someone stepped on it, it'd go off. maybe these could be used by the insurgents and malitia just to pester the enemy troops. if possible make this and have it do the same damage as a bullet to the leg from a 7.62mm, or if not damage just give them the suppresion effect.
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: Building doors and simple trap

Post by Psyko »

i think having not so rare traps in PR would be a good idea as it would slow players down and make them consider whats about to happen.
Cyrax-Sektor
Posts: 1030
Joined: 2007-10-15 21:12

Re: Building doors and simple trap

Post by Cyrax-Sektor »

Like the door idea. But make use of the engineer's shotgun to knock them down, emphasizing the importance of this kit. And I've seen footage of US soldiers breaking down doors with the shottie and rushing in.

Frank: "There's a cache in that home!"
Harry: *shotguns door*
*squad rushes in and blasts all civilians in the face*
Roger: "Ouch."
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: Building doors and simple trap

Post by Bringerof_D »

i'll also mention those bullet in the ground traps have been mentioned to be used around the world, its just that the documentary i was watching was focused on the indonesian conflicts. i'm pretty sure insurgents in iraq and afghanistan have used them, they're pretty basic and its doesnt take a genious to think of it. as well its quit simple and cheap, and most likely annoying to enemy troops.

I've also rethought the damage maybe make it 1/3 the damage of a bullet to the legs, other wise people will spam these everywhere. and as well since theres no barrel the force of the bullet would be less than ussual. definetly give it the supression effect though just so they arnt totaly worthless. and imagine the fear you get when your charging on a forest trail and you see just this small redish coloured tip sticking out of the ground right infront of your best buddy, then it rips right through his leg.

try to make it so its just the guy holding a cartridge then when deployed its just a bullet tip sticking out of the ground
Last edited by Bringerof_D on 2008-05-07 00:30, edited 1 time in total.
gurk_12
Posts: 23
Joined: 2008-03-16 14:30

Re: Building doors and simple trap

Post by gurk_12 »

I like the idea the bullet idea i think is good too
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Building doors and simple trap

Post by Spec »

I'm for the door idea.

BUT

it should need more than 2 knife hits.

Maybe around 10 knife hits or one shotgun rounds.

So you have the choice: Pick the lock - quiet but it takes time, or breach the door. Fast, but louder.

So, when you expect someone inside, breach it. When you think its empty, pick it so the enemies near to that location dont hear you.
hall0
Posts: 1700
Joined: 2007-06-09 17:20

Re: Building doors and simple trap

Post by hall0 »

To have a destructible door is nice like we had one on Ghost Train in the tunnel. Had a lot of fun if your whole squad is in and the door is repaired again and the enemy is to stupid to opening this door :mrgreen: But thats why im not for it to have every door close so it had to be opend like this way.

But i realy dont think in PR 0.8 will every building enterable because BF2 have big problems with it. Thats why on for example Karkand are just a few buildings you can enter. :(

Even we had this answer while the Xfire Chat
Question: Are you planning on making more buildings where players can garrison troops? Are you planning on making more destructible buildings?
Answer: As far as enterable buildings...I have it from a good source (me) that there will be alot alot alot of enterable buildings in the next release.. One map in particular will have nearly a 100 percent enterable buildings.. players should be able to hide anywhere their little hearts desire..

As for destructibles. we have a fixed limit of 1024 objects which can contain network information per each level in bf2, so that is our fixed limit.

But i realy like the idea with the traps. Realy miss something like the Bouncing Betty or other traps we had in BFV :)
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: Building doors and simple trap

Post by Bringerof_D »

lol only the bounbcing betty will kill ya. and btw the BFV bouncing betty is wrong its suposed to just be like a can with prongs out the top setup ussualy with tripwires
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: Building doors and simple trap

Post by CodeRedFox »

Bringerof_D wrote:instead of having all doors open lets have them closed and destructable from 2 knife hits so it's like a soldier kicking the door down or picking the lock and of course maybe repairable.
Only issue with this is, how do you exit the building if the doors are "locked/in place". The other team wont go around blowing there own doors off right?
Bringerof_D wrote:if not destructable maybe something like the doors to the tunnel originaly on "ghost train" E to open and close.
Its allot of work to get doors to do that. Maybe more map makers will :wink:
AirCasper
Posts: 137
Joined: 2008-04-20 18:59

Re: Building doors and simple trap

Post by AirCasper »

AirCasper I deleted part of your post by accident. Sorry about that :-\

To do this, Make the door an Accessible Stationary (like a .50 cal, or vehicle) that can be entered "E" (ie Opened) by the Insurgents, leaving the other team unable to enter "E" the door... rather they must destroy the door from a Slam, or Breech to enter.... Or blow the whole building to hell.

Thus the British/US troops can only enter by breaching the door (more work for them, easier to defend)

Rather than spend time on every single door; you build one door model that opens and closes to E (only accessible to insurgents) and place it in the doorways.

thus it becomes a copy and paste method of placing doors all over the village.
Last edited by CodeRedFox on 2008-05-08 05:59, edited 3 times in total.
CodeRedFox
Retired PR Developer
Posts: 5919
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Re: Building doors and simple trap

Post by CodeRedFox »

To do this, Make the door an Accessible Stationary (like a .50 cal, or vehicle) that can be entered "E" (ie Opened) by the Insurgents, leaving the other team unable to enter "E" the door... rather they must destroy the door from a Slam, or Breech to enter.... Or blow the whole building to hell.

Thus the British/US troops can only enter by breaching the door (more work for them, easier to defend)

Rather than spend time on every single door; you build one door model that opens and closes to E (only accessible to insurgents) and place it in the doorways.
thus it becomes a copy and paste method of placing doors all over the village.
I wish it was that easy. For the time being this cant be done, BF2 limitations. If some wiss kid knows how to do this hit the team up. Take a look in the forums about triggers and you'll understand why. :wink:
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Re: Building doors and simple trap

Post by LtSoucy »

Rhino has a movie of the doors on OGT, pretty cool.
To do this, Make the door an Accessible Stationary (like a .50 cal, or vehicle) that can be entered "E" (ie Opened) by the Insurgents, leaving the other team unable to enter "E" the door... rather they must destroy the door from a Slam, or Breech to enter.... Or blow the whole building to hell.
Or you could just do a trigger. :p
Rather than spend time on every single door; you build one door model that opens and closes to E (only accessible to insurgents) and place it in the doorways.
Where goes the realism by just a insrgent opening a door, I don't think people will spend time opening every door. If I was SL and we had a house to clear here is what i would do 95% of the time.

SL: Shot deploy door, 180 degrees. Others door breaching prep.

Door gets destroyed and we breach the door. (Very few think people know that tactic.)
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AirCasper
Posts: 137
Joined: 2008-04-20 18:59

Re: Building doors and simple trap

Post by AirCasper »

LtSoucy wrote:Rhino has a movie of the doors on OGT, pretty cool.



Or you could just do a trigger. :p



Where goes the realism by just a insrgent opening a door, I don't think people will spend time opening every door. If I was SL and we had a house to clear here is what i would do 95% of the time.

SL: Shot deploy door, 180 degrees. Others door breaching prep.

Door gets destroyed and we breach the door. (Very few think people know that tactic.)


The whole point of only Insurgents being able to open the doors is to simulate them locking the door ect (forcing US and brit troops to breech)


^^;; if the door was breechable, but not able to open by either force... then whats the point?


if an insurgent spawns inside a building, they will need to breech their own door to get out.. helping out the US or Brit team..
Thermis
Retired PR Developer
Posts: 1537
Joined: 2008-01-27 15:05

Re: Building doors and simple trap

Post by Thermis »

I like the door idea if we can find a way around the BF2 limitations. But I would like to see a booby trap of some kind, less for insurgents since they already have IEDs. But The militia could be seen using a small booby trap. My idea would be to take the trip flare and just have an F1 grenade attached to it instead of the flare give it to the scout kit on all the militia maps.

As far as a bullet attached to a pin thing, I didn't encounter it while in Iraq or hear of anything like that. I don't think it would be realistic to put it in.
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: Building doors and simple trap

Post by Bringerof_D »

Thermis wrote: As far as a bullet attached to a pin thing, I didn't encounter it while in Iraq or hear of anything like that. I don't think it would be realistic to put it in.
its not a bullet attatched to a pin its simply a hole in the ground with a pin at the bottom with a bullet on top so when stepped on your weight pushes the shell and its compression cap into the pin setting the bullet off. its more likely to go off if your running, dont know if it would go off if you slowly stepped on it.
Sirsolo
Posts: 185
Joined: 2008-04-07 01:06

Re: Building doors and simple trap

Post by Sirsolo »

About the Traps: If the Dev's wanted it, I think we would already have them.... Oh wait.. we do. IED anyone? No? Kay.. C4 it is.

Oh.. you mean ones that arnt remote activiated? Already suggested it. Apparently it's not allowed to happen since in real life things like Claymores and Trip activiated weapons are a warcrime. (Yet we still use mines.)

It's a loop of confusion!

~Sirsolo
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