upon me buying BF2, i plan on learning to code and map. i might still model a few buildings here and there, but i like mapping more, and coding helps a lot with mapping.
i have only released 2 serious maps, BuggyBattle_II for IS82(runs on ISR's server roatation), and Desert Strike for DC.
here is a link to the download of Desert Strike, which has some screens: http://battlefield1942.filefront.com/fi ... e_20;24244
i know it isnt the best, but that map was made a while ago, and i am more skilled now. also, BC has been updated, making it better for shadowing stuff from mods. also, i coded in new class setups in that map, which kinda shows the coding i currently do. not nothing major, but makes each map i make feel different.
in BB_II, i modeled custom tires for the buggies, and coded NOS and stuff for them. heres some links to a few screens of this map:
http://www.is82.com/e107_plugins/Theme_ ... ow.php?933
note, if you look at my comment, there are links to each individual pic, also, those pics arent of the final version(track is floating in those pics, i added supports after pics were taken)
as i said before, i want to see what kind of tools BF2 will provide, but i am interested in joining this mod. if i dont make the team, maybe keep me in mind for a tester


