More grids on squad map!

Suggestions from our community members for PR:BF2. Read the stickies before posting.
BreepZz
Posts: 121
Joined: 2008-02-04 13:16

More grids on squad map!

Post by BreepZz »

The sectors (B4 etc...) on this map are big and not accurate. Need smaller grids thus more grids for accuracy will be fine! 8)
.blend
Posts: 212
Joined: 2008-01-28 22:54

Re: More grids on squad map!

Post by .blend »

Help urself: "map" ur numpad numbers to each area a square encloses. An enemy in the topright corner would therefore be in b49.
ConscriptVirus
Posts: 489
Joined: 2006-12-18 04:02

Re: More grids on squad map!

Post by ConscriptVirus »

yeah not alot of ppl use the numpad system. in fact i just learned it like last week. but its really useful.

(divide teh grid into 9 boxes which looks like ur numpad so 5 would be the center, 4 would be middle left, 6 would be middle right, 1 would be bottom left corner...etc

wat would be useful would be to have the grids in the zoomed up map. i always play with the map zoomed in a bit.
Image
"These things we do that others may live"
Jimmy_Smack
Posts: 356
Joined: 2007-02-07 16:11

Re: More grids on squad map!

Post by Jimmy_Smack »

I agree with the original poster. I've had many occasions in which a player was not familiar with the keypad system. If more grids were to be implemented, they should be visually faint. Lowered opacity so players can still see the map.
2010 +3
Image
Dosedmonkey
Posts: 138
Joined: 2007-08-09 02:01

Re: More grids on squad map!

Post by Dosedmonkey »

numpad system? I would of just done four quadaunt, so like B9 49!
Image
Image
Image
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Re: More grids on squad map!

Post by 77SiCaRiO77 »

what jonny said.

IE: first square (A1) should be divided in 9 sectors , each one with keypad number .
Deadfast
Retired PR Developer
Posts: 4611
Joined: 2007-07-16 16:25

Re: More grids on squad map!

Post by Deadfast »

Jonny wrote:But the numpad system should be faintly put on in all or at least on square.
Agreed ;)

Just as SiC said, adding the grid with numbers to A1 is a good idea. Anyone can re-apply the system to the other grids and the map won't get spammed by lines.
Fabryz
Posts: 177
Joined: 2007-05-04 18:30

Re: More grids on squad map!

Post by Fabryz »

I just combine the compass notation to the block, for example: "NE of B4" which means "North East of B4", at least i manage to direct the attention in a more precise location, as the system works now
Jantje|NL^
Posts: 313
Joined: 2007-12-11 19:23

Re: More grids on squad map!

Post by Jantje|NL^ »

for even MORE accuracy you can devide the small 'numpad' squares also in the official alphabeth pizza.

4 slices;
alpha | bravo
--------------
charlie | delta.


Some practice;

Image

Y; Golf
X; Tree

numpad; Niner
Pizza slice; fower / delta


We all should just use this semi-realystic way of map-reading.

Better than having more squares! :D
Last edited by Jantje|NL^ on 2008-05-15 21:36, edited 2 times in total.
[SH] JantjevanLeiden / / Niet volgen maar Leiden.

marcoelnk;
youre one a crazy detail-obsessed guy :D

[R-PUB]Hfett;
"youre one a crazy detail-obsessed guy" So true ;)
Howitzer
Posts: 648
Joined: 2008-01-20 17:49

Re: More grids on squad map!

Post by Howitzer »

yes it depends of the people you play with. If they dont want to cooperate then its a team issue.
SgtShellback
Posts: 16
Joined: 2007-08-05 18:54

Re: More grids on squad map!

Post by SgtShellback »

I think it would be nice to have more named locations on maps, such as street names, notable buildings, etc. Players seem already to do this on urban maps like Basrah, where most people know what the "Gas Station" or "Refinery" is. However it would be nice to be able to say "Akhbar Street" or "Allah Parkway" or whatever. (Yes, the military does use street names and landmarks.)

I find it's much easier to remember these things during a firefight than flipping the caps and trying to stutter out a grid--it actually is more realistic, too, since you'd only really be using grids if you were talking over the radio for fire support, etc., not for inter-squad/fireteam communication.
Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: More grids on squad map!

Post by Cassius »

I feel the keypad system is accurate enough. Requested in chat a strafing run on the ruins in b3 k 4 of kashan with the mec a10 equivalent, he levelled the place :p . Also puttin more names on the map sounds like a good idea, though Iam not sure if military maps handed to personell would contain such detail. I imagine they might even avoid puttin down street square names etc.. to force everyone to use the grid numbers, however for the game it would be a nice addition. Like in Kashan are numerous villages or outposts not marked on the map.
Last edited by Cassius on 2008-07-20 02:00, edited 1 time in total.
|TG|cap_Kilgore
Image
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: More grids on squad map!

Post by Conman51 »

besides this thread being old....

i have a problem w/ the key pad system because some ppl liek ahve a diffrent key board or something...some guy i think had his 1 in the top right...that where my 9 is...7 top left 1 bottom left
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



Image
Skodz
Posts: 791
Joined: 2007-05-26 06:31

Re: More grids on squad map!

Post by Skodz »

Jantje|NL^ wrote:for even MORE accuracy you can devide the small 'numpad' squares also in the official alphabeth pizza.

4 slices;
alpha | bravo
--------------
charlie | delta.


Some practice;

Image

Y; Golf
X; Tree

numpad; Niner
Pizza slice; fower / delta


We all should just use this semi-realystic way of map-reading.

Better than having more squares! :D
lawl, it just make it way more complicated. Numpad is the best way.

Beside, where's that map from ?
rangedReCon
Posts: 880
Joined: 2007-05-28 04:14

Re: More grids on squad map!

Post by rangedReCon »

My idea is to keep the squares but add a romer. For those of you who do not know how to actually read maps IRL. You use a romer to pinpoint you/your objectives location.

This is what it looks like:
Image

My idea is instead of having the mouse clicky button you have a romer. I'm not sure if this is possible, and it would also mean that all players would need to be taught on how to use a romer. But this is the most realistic way IMO.
[img][IMG]http://i188.photobucket.com/albums/z120/rangedReCon/12303-willbomb.gif[/img][/IMG]
Nickbond592
Retired PR Developer
Posts: 2713
Joined: 2007-01-30 18:16

Re: More grids on squad map!

Post by Nickbond592 »

BreepZz wrote:The sectors (B4 etc...) on this map are big and not accurate. Need smaller grids thus more grids for accuracy will be fine! 8)
:wink:
Image


Smeg: Fuzz commands a lot and promotes good teamwork, db flips vehicles, Bosco is an all-round nub, Outlawz is an SP whore, Nickbond is a friggin ninja and Rhino gets kicked for being a n00b.
Sir.Saul
Posts: 135
Joined: 2008-05-23 17:15

Re: More grids on squad map!

Post by Sir.Saul »

^^^^^^^ Stop winking on public threads already, its a tease/torture :D
Operation blow some shit up= http://www.liveleak.com/view?i=0be_1191945284 PR need more guys like him. :mrgreen:
And less guys like him obviously= http://www.liveleak.com/view?i=121_1212951769
RCMoonPie
Posts: 471
Joined: 2007-10-02 12:52

Re: More grids on squad map!

Post by RCMoonPie »

I agree with the original post too...
...but also agree with the numberpad system as well.
It only takes a second on the team-chat to ask if everyone is familiar with it, and if not, to explain it to those who dont.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
Post Reply

Return to “PR:BF2 Suggestions”