More grids on squad map!
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BreepZz
- Posts: 121
- Joined: 2008-02-04 13:16
More grids on squad map!
The sectors (B4 etc...) on this map are big and not accurate. Need smaller grids thus more grids for accuracy will be fine! 
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.blend
- Posts: 212
- Joined: 2008-01-28 22:54
Re: More grids on squad map!
Help urself: "map" ur numpad numbers to each area a square encloses. An enemy in the topright corner would therefore be in b49.
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ConscriptVirus
- Posts: 489
- Joined: 2006-12-18 04:02
Re: More grids on squad map!
yeah not alot of ppl use the numpad system. in fact i just learned it like last week. but its really useful.
(divide teh grid into 9 boxes which looks like ur numpad so 5 would be the center, 4 would be middle left, 6 would be middle right, 1 would be bottom left corner...etc
wat would be useful would be to have the grids in the zoomed up map. i always play with the map zoomed in a bit.
(divide teh grid into 9 boxes which looks like ur numpad so 5 would be the center, 4 would be middle left, 6 would be middle right, 1 would be bottom left corner...etc
wat would be useful would be to have the grids in the zoomed up map. i always play with the map zoomed in a bit.
"These things we do that others may live"
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Jimmy_Smack
- Posts: 356
- Joined: 2007-02-07 16:11
Re: More grids on squad map!
I agree with the original poster. I've had many occasions in which a player was not familiar with the keypad system. If more grids were to be implemented, they should be visually faint. Lowered opacity so players can still see the map.
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Dosedmonkey
- Posts: 138
- Joined: 2007-08-09 02:01
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77SiCaRiO77
- Retired PR Developer
- Posts: 4982
- Joined: 2006-05-17 17:44
Re: More grids on squad map!
what jonny said.
IE: first square (A1) should be divided in 9 sectors , each one with keypad number .
IE: first square (A1) should be divided in 9 sectors , each one with keypad number .
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Deadfast
- Retired PR Developer
- Posts: 4611
- Joined: 2007-07-16 16:25
Re: More grids on squad map!
AgreedJonny wrote:But the numpad system should be faintly put on in all or at least on square.
Just as SiC said, adding the grid with numbers to A1 is a good idea. Anyone can re-apply the system to the other grids and the map won't get spammed by lines.
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Fabryz
- Posts: 177
- Joined: 2007-05-04 18:30
Re: More grids on squad map!
I just combine the compass notation to the block, for example: "NE of B4" which means "North East of B4", at least i manage to direct the attention in a more precise location, as the system works now
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Jantje|NL^
- Posts: 313
- Joined: 2007-12-11 19:23
Re: More grids on squad map!
for even MORE accuracy you can devide the small 'numpad' squares also in the official alphabeth pizza.
4 slices;
alpha | bravo
--------------
charlie | delta.
Some practice;

Y; Golf
X; Tree
numpad; Niner
Pizza slice; fower / delta
We all should just use this semi-realystic way of map-reading.
Better than having more squares!
4 slices;
alpha | bravo
--------------
charlie | delta.
Some practice;

Y; Golf
X; Tree
numpad; Niner
Pizza slice; fower / delta
We all should just use this semi-realystic way of map-reading.
Better than having more squares!
Last edited by Jantje|NL^ on 2008-05-15 21:36, edited 2 times in total.
[SH] JantjevanLeiden / / Niet volgen maar Leiden.
marcoelnk;
youre one a crazy detail-obsessed guy
[R-PUB]Hfett;
"youre one a crazy detail-obsessed guy" So true
marcoelnk;
youre one a crazy detail-obsessed guy
[R-PUB]Hfett;
"youre one a crazy detail-obsessed guy" So true
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Howitzer
- Posts: 648
- Joined: 2008-01-20 17:49
Re: More grids on squad map!
yes it depends of the people you play with. If they dont want to cooperate then its a team issue.
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SgtShellback
- Posts: 16
- Joined: 2007-08-05 18:54
Re: More grids on squad map!
I think it would be nice to have more named locations on maps, such as street names, notable buildings, etc. Players seem already to do this on urban maps like Basrah, where most people know what the "Gas Station" or "Refinery" is. However it would be nice to be able to say "Akhbar Street" or "Allah Parkway" or whatever. (Yes, the military does use street names and landmarks.)
I find it's much easier to remember these things during a firefight than flipping the caps and trying to stutter out a grid--it actually is more realistic, too, since you'd only really be using grids if you were talking over the radio for fire support, etc., not for inter-squad/fireteam communication.
I find it's much easier to remember these things during a firefight than flipping the caps and trying to stutter out a grid--it actually is more realistic, too, since you'd only really be using grids if you were talking over the radio for fire support, etc., not for inter-squad/fireteam communication.
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Cassius
- Posts: 3958
- Joined: 2008-04-14 17:37
Re: More grids on squad map!
I feel the keypad system is accurate enough. Requested in chat a strafing run on the ruins in b3 k 4 of kashan with the mec a10 equivalent, he levelled the place
. Also puttin more names on the map sounds like a good idea, though Iam not sure if military maps handed to personell would contain such detail. I imagine they might even avoid puttin down street square names etc.. to force everyone to use the grid numbers, however for the game it would be a nice addition. Like in Kashan are numerous villages or outposts not marked on the map.
Last edited by Cassius on 2008-07-20 02:00, edited 1 time in total.
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Conman51
- Posts: 2628
- Joined: 2008-05-03 00:27
Re: More grids on squad map!
besides this thread being old....
i have a problem w/ the key pad system because some ppl liek ahve a diffrent key board or something...some guy i think had his 1 in the top right...that where my 9 is...7 top left 1 bottom left
i have a problem w/ the key pad system because some ppl liek ahve a diffrent key board or something...some guy i think had his 1 in the top right...that where my 9 is...7 top left 1 bottom left
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Skodz
- Posts: 791
- Joined: 2007-05-26 06:31
Re: More grids on squad map!
lawl, it just make it way more complicated. Numpad is the best way.Jantje|NL^ wrote:for even MORE accuracy you can devide the small 'numpad' squares also in the official alphabeth pizza.
4 slices;
alpha | bravo
--------------
charlie | delta.
Some practice;
Y; Golf
X; Tree
numpad; Niner
Pizza slice; fower / delta
We all should just use this semi-realystic way of map-reading.
Better than having more squares!![]()
Beside, where's that map from ?
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rangedReCon
- Posts: 880
- Joined: 2007-05-28 04:14
Re: More grids on squad map!
My idea is to keep the squares but add a romer. For those of you who do not know how to actually read maps IRL. You use a romer to pinpoint you/your objectives location.
This is what it looks like:

My idea is instead of having the mouse clicky button you have a romer. I'm not sure if this is possible, and it would also mean that all players would need to be taught on how to use a romer. But this is the most realistic way IMO.
This is what it looks like:

My idea is instead of having the mouse clicky button you have a romer. I'm not sure if this is possible, and it would also mean that all players would need to be taught on how to use a romer. But this is the most realistic way IMO.
[img][IMG]http://i188.photobucket.com/albums/z120/rangedReCon/12303-willbomb.gif[/img][/IMG]
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Nickbond592
- Retired PR Developer
- Posts: 2713
- Joined: 2007-01-30 18:16
Re: More grids on squad map!
BreepZz wrote:The sectors (B4 etc...) on this map are big and not accurate. Need smaller grids thus more grids for accuracy will be fine!![]()

Smeg: Fuzz commands a lot and promotes good teamwork, db flips vehicles, Bosco is an all-round nub, Outlawz is an SP whore, Nickbond is a friggin ninja and Rhino gets kicked for being a n00b.
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Sir.Saul
- Posts: 135
- Joined: 2008-05-23 17:15
Re: More grids on squad map!
^^^^^^^ Stop winking on public threads already, its a tease/torture 
Operation blow some shit up= http://www.liveleak.com/view?i=0be_1191945284 PR need more guys like him.
And less guys like him obviously= http://www.liveleak.com/view?i=121_1212951769
And less guys like him obviously= http://www.liveleak.com/view?i=121_1212951769
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RCMoonPie
- Posts: 471
- Joined: 2007-10-02 12:52
Re: More grids on squad map!
I agree with the original post too...
...but also agree with the numberpad system as well.
It only takes a second on the team-chat to ask if everyone is familiar with it, and if not, to explain it to those who dont.
...but also agree with the numberpad system as well.
It only takes a second on the team-chat to ask if everyone is familiar with it, and if not, to explain it to those who dont.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell






