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[Effects] helicopters/missles/other

Posted: 2008-05-17 00:11
by Alex6714
Well, as response to one of the suggestion threads on rotor draft I thought I would take to the editor and learn a bit about the effects. :) Trying to modify/change them to add to "coolness" but above all realism, as possible in the BF2 engine.

In the video you can see what there is different so far. The apache cannon and the tunguska cannon aren´t done yet, but thats an idea.

The rotor wash effects are more or less done, grass is different aswell but not sure if it is finished to my liking and you can´t really see enough for a youtube video. Well, its not available in high quality yet, but hopefully soon.

YouTube - Effects compilation


Here is a reference for the tunguska cannon.
YouTube - 2K22M Tunguska-M1

Some of the explosions are being changed too, to make them better. I think. :)

Later on I will upload the files for anyone interested in trying them out 1person, maybe too laggy? I don´t know. Not for most hopefully. :)

Next I will try to finish the tunguska and have a look at the tanks, as someone else said. :)

Constructive criticism always welcome. :)

Re: Effects - update

Posted: 2008-05-17 00:32
by Spush
I like them good jobskies...

Re: Effects - update

Posted: 2008-05-17 00:35
by Rudd
I love the water effects in particular, but they are all great.

Re: Effects - update

Posted: 2008-05-17 00:56
by Z-trooper
very impressive compilation of work you got there. good improvements. Although the thickness of the smoke and dust of the bf2 engine is sort of killing the effects just a little bit. But I'd vote 'yes' on incorporating every one of them.

Re: Effects - update

Posted: 2008-05-17 01:50
by Nickbond592
looking awesome there Alex ! keep up the good work.

Re: Effects - update

Posted: 2008-05-17 02:14
by Mosquill
Awesome. Tunguska is not awesome but its still wip right? :)

Just dont make the smoke disappear too fast. I don't like when that happens. The smoke-lag problem will be solved for most peaple soon i'm sure.

Also, does the throttle affects the dust? Irl, some heli-pilots set collective control to neutral position when on the ground to get rid of the dust.

Re: Effects - update

Posted: 2008-05-17 02:45
by =Romagnolo=
Ah, I saw your post in the suggestin topic, I was expecting for your post in this section. Great work, dont give up, it will add a lot to the PR :D

Re: Effects - update

Posted: 2008-05-17 09:44
by Zimmer
I havent seen the hellfire smoke after exploding but I think they are to dull now, can you do seomthing about it or have you done it?

http://youtube.com/watch?v=qAU0oaqSPXU maybe alittle more smoke?

Re: Effects - update

Posted: 2008-05-17 10:58
by Alex6714
[quote=""'[R-CON"]Mosquill;676746']Awesome. Tunguska is not awesome but its still wip right? :)

Just dont make the smoke disappear too fast. I don't like when that happens. The smoke-lag problem will be solved for most peaple soon i'm sure.

Also, does the throttle affects the dust? Irl, some heli-pilots set collective control to neutral position when on the ground to get rid of the dust.[/quote]

Correct, tunguska is still very wip. :p

I am not sure if the dust can be controled by throttle, but at the moment it isn´t. I was thinking, of creating a delay whereby after a certain time on the ground the dust reduces in amount. Do you think that would look right?


[quote="Zimmer""]I havent seen the hellfire smoke after exploding but I think they are to dull now, can you do seomthing about it or have you done it?

YouTube - US Marines call in a hellfire to take out insurgents in a bu maybe alittle more smoke?[/quote]

Yeah, I am looking at changing the explosions a bit aswell. Haven´t really got round to the hellfires. The do have alot of smoke though, its just not all of it renders at a distance I think.

Re: Effects - update

Posted: 2008-05-17 11:07
by Alex6714
black-wolf wrote: And, how about the lag?
I am going to upload the files today so you can test it. :) If its too bad I will reduce, however it shouldn´t be.

Re: Effects - update

Posted: 2008-05-17 13:02
by Zimmer
ask AD to test it on our studio server if you need to test it on a server.

Re: Effects - update

Posted: 2008-05-18 10:25
by SuperTimo
alex for R-CON!!

also if anyone complains about the lack of jet exhastage blame me!! i said to alex that there shouldnt be huge flames coming out the back unless on reheat or afterburner, which is what happens IRl not like in vannilla where when taxing there are great flames coming out the back.

Re: Effects - update

Posted: 2008-05-18 11:52
by Alex6714
SuperTimo wrote:alex for R-CON!!

also if anyone complains about the lack of jet exhastage blame me!! i said to alex that there shouldnt be huge flames coming out the back unless on reheat or afterburner, which is what happens IRl not like in vannilla where when taxing there are great flames coming out the back.
Indeed, but I agree, it is more realistic. Even when flying/cruising there is little as far as I know.

Files aren´t up yet, due to me changing a few things. :)

Re: Effects - update

Posted: 2008-05-18 16:51
by Alex6714
Right, the files have been uploaded. Of course, what has been modified isn´t necessarily finished, an some of it definitely isn´t. :)

What is changed:

Rotor wash effects
Hydra/hellfire rockets changed
AA missile changed
Helicopter cannon changed (well apache/cobra at least)
Some explosions modified a little bit including hellfire, grenade, AA missile. Hydra rocket explosion not coming out right due to mistyped number. :p
Tunguska cannon, still wip EDIT: It doesn´t show up in first person, that has been changed. :)
Jet exaust
And maybe a couple of other things, just little changes like the above.

RapidShare: 1-Click Webhosting


If you want to try it out, you need to do one of two things:

1) Make a second PR folder copying everything over and renaming it, for example, to pr_edit.

Also making a shortcut to it.

Then putting the objects_server.zip download into:

program files/EA games/battlefield 2/mods/(your pr version name, example pr_edit)/objects

and overwriting.

2) If you can´t be bothered to do the above, then find your objects_server.zip in:

program files/EA games/battlefield 2/mods/pr/objects

and rename it, to objects_server_backup.zip.

Then copy and paste in the downloaded objects_server.zip.

Remember to revert back if you want to join a normal server.

Maybe there will be too much lag for some? I hope not. :)

Re: Effects - update

Posted: 2008-05-18 16:59
by bosco_
Cool stuff.

Re: Effects - update

Posted: 2008-05-18 18:15
by Tomato-Rifle
All that smoke would make me laggy

Re: Effects - update

Posted: 2008-05-18 18:23
by [uBp]Irish
wow. those water effects are mind blowing. top notch work.

With the tunguska, i loooooove the smoke from when you fire the cannons. That looks amazing. I would say for the missles, make the smoke out the back a little less, but also make it defuse longer... maybe just an idea. still very very very nice work.

Re: Effects - update

Posted: 2008-05-18 21:11
by Alex6714
'[uBp wrote:Irish;677723']With the tunguska, i loooooove the smoke from when you fire the cannons. That looks amazing. I would say for the missles, make the smoke out the back a little less, but also make it defuse longer... maybe just an idea. still very very very nice work.
Well, last update for a few days, as this week I can´t really do much.

Improved tunguska. :) Although the back blast hasn´t been changed yet.

The only problem is the first person view, sometimes if you fire to long the smoke will cover your view a bit.

YouTube - Tunguska effect

Re: [Effects] helicopters/missles/other

Posted: 2008-05-18 21:39
by Scot
nice dude, good effects, very sexy

ALEX FOR R-DEV :D