Covert Ops

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Gamerofthegame
Posts: 32
Joined: 2008-04-17 02:49

Covert Ops

Post by Gamerofthegame »

Right. Kit idea. Looked about via search and found nothing on the subject, although I imagine I'll be meshing a few ideas together into one.

Anyway, yeah. New Kit. Nooooez, new modeling nooooo. Oh well. Quiet you.

Anyway, name can be changed, but it is more of a stealth kit.

Carbine, silenced (Or some sort of silenced main combat weapon of probably short range) Not to different from Spec ops, save obviously with a silencer. Ho hum.

Pistol, maybe. Not silenced in anycase.

Possibly a single flash bang grenade, although other then what I imagine would be flash spam (Big reason!) I don't know why it was taking out, so if there are any technicalities then just smokes.

Parachute (Yes, works as a paratrooper kit. Oh noez.)

Infinite (IE: Like Pilots and Crewmen)

Only able to be taken from APCs, Firebases, Bunkers, and Mainbases


In reality, a kill class with the ability to semi-safely drop in from the sky into their destination (A close quarters CP, primarily) to secure it from the enemies and then cap it, or at the least hold it until reinforcements arrive.

Realistic? Probably not, at least not in the combat situations played out in PR. Fun? Well, I would imagine so. Else I wouldn't submit it.

Yeah? Nay?

Something I came up with.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Covert Ops

Post by Rudd »

Gamerofthegame wrote: Carbine, silenced (Or some sort of silenced main combat weapon of probably short range) Not to different from Spec ops, save obviously with a silencer. Ho hum.

Pistol, maybe. Not silenced in anycase.

Possibly a single flash bang grenade, although other then what I imagine would be flash spam (Big reason!) I don't know why it was taking out, so if there are any technicalities then just smokes.

Parachute (Yes, works as a paratrooper kit. Oh noez.)

Infinite (IE: Like Pilots and Crewmen)

Only able to be taken from APCs, Firebases, Bunkers, and Mainbases


In reality, a kill class with the ability to semi-safely drop in from the sky into their destination (A close quarters CP, primarily) to secure it from the enemies and then cap it, or at the least hold it until reinforcements arrive.

Realistic? Probably not, at least not in the combat situations played out in PR. Fun? Well, I would imagine so. Else I wouldn't submit it.
Well, if its not realistic the devs wont put it in :wink:

Airborne or air assualt employ the take and hold until relieved tactics, not spec ops- but suggesting an airborne kit is another topic.

Why use silenced carbine but not pistol? makes more sense in my mind to have it the other way around like in current spec ops kit.

Would your kit have the same explosive loadout?

Why would current spec ops be only requestable from main, FB and bunker while stealth ops would be requestable from APCs, and why infinite?

Flash bang was taken our cuz it wasnt working realistically, have to fix that b4 it returns.

Nay from me
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Gamerofthegame
Posts: 32
Joined: 2008-04-17 02:49

Re: Covert Ops

Post by Gamerofthegame »

Same could be said about many of the things in PR, realism wise.

And no, they aren't Spec Ops. They don't have anything other then the silenced main weapon and the parachutes, pretty much.

And... No particular reason on the APCs. Infinite, though, so one could field a entire squad if the squad in question felt like it. It doesn't really do anything big for the team in question in terms of balance between kits.

Silenced main weapon because... Well, the idea is meant to be stealthy take downs however lacking any real range. Firefights end before the enemy in question knows where the Covert ops are, Mm?

... And right, no flash bangs.
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Thermis
Retired PR Developer
Posts: 1537
Joined: 2008-01-27 15:05

Re: Covert Ops

Post by Thermis »

I'm going to have to say no on this one.
If you have the right mentality and teamworks abilities you can turn any normal squad into a "covert ops" unit. I've had choppers drop my men behind enemy's lines and we have really gone to town destroying assets and mining roads.
In that sense I could go for a modified engi kit for demolitions. Like we give him a small amount of ammo no wrench, a shotgun for a main weapon and then extra C4. So you could have a kit to blow up assets with that wasn't as limited as the Spec ops kit.
Sirsolo
Posts: 185
Joined: 2008-04-07 01:06

Re: Covert Ops

Post by Sirsolo »

Good idea, but the game is called Project Reality

This belongs more in a Vanilla forum.. (if vanilla actually updated worthy things....Nevermind that last, updated at all.)

That is pretty much Spec Ops job. So possibly... (Mostly in airal maps-Qinling, Kashan, Qwai etc.) Their number 9 should be a parachute, since grappling hooks are rarely used in said maps.

=D

ALSO:

Im bolding this because I dont want to make a seperate thread about it, but it's important:

Spec Op kits should be able to enter uncappable flags. I had this problem with Mestia when it refused to let me get more then like.. 3 blocks away from the flag. Really annoying when I cant do my job as a Spec Ops and blow up assets =(
Snowno
Posts: 154
Joined: 2007-08-10 14:32

Re: Covert Ops

Post by Snowno »

Timo, you do realise that if you gave a spec op kit free access to the mainbase it'd be extremely abused for what 90% of the PR poulation would do, baserape.
Drakenberg
Posts: 83
Joined: 2007-08-15 12:02

Re: Covert Ops

Post by Drakenberg »

This kit would only be used as a OMGBBQH4X kit witch Everyone would grab it because it has a silenced rifle, and because its infinite.
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: Covert Ops

Post by AnRK »

Yup, the developers already seem to think their pushing it with the current SF kits, from what I remember some of them saying at least. AS for airborne, the devs seem to have an all or nothing approach to it, either the whole of the team is dropped, or none of them.
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: Covert Ops

Post by Waaah_Wah »

Snowno wrote:Timo, you do realise that if you gave a spec op kit free access to the mainbase it'd be extremely abused for what 90% of the PR poulation would do, baserape.
How hard is it to kill two guys with carabines when you have 6 guys with assault rifles?
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: Covert Ops

Post by gclark03 »

If you start the kickvotes, alert the admins, and use some tactical common sense, a couple people with l337 carbines are no threat at all.
Death_dx
Posts: 379
Joined: 2007-11-09 21:37

Re: Covert Ops

Post by Death_dx »

Isn't the whole kit specific entering deadzones irrelevant as it can't be done in said manner. I don't think there should be any killzones around the bases, how is that realistic? At the very least coms should be unable to place assets in unreachable places.
Yasin22
Posts: 188
Joined: 2008-05-17 11:10

Re: Covert Ops

Post by Yasin22 »

i was wondering it would be a good idea to customize the way you want to your soldier for instance say i want my soldier to where a one hole backlava or a 3 hole backlava
jaspercat444
Posts: 599
Joined: 2007-12-19 06:11

Re: Covert Ops

Post by jaspercat444 »

Well, the Covert Ops. kit would be cool, but kind of unrealistic. But if they did put it in, it should have a ghillie suit, as it kind of goes along with the "covert" part of "Covert Ops." Thats my idea.
GavenJenno
Posts: 22
Joined: 2008-05-17 20:34

Re: Covert Ops

Post by GavenJenno »

jaspercat444 wrote:Well, the Covert Ops. kit would be cool, but kind of unrealistic. But if they did put it in, it should have a ghillie suit, as it kind of goes along with the "covert" part of "Covert Ops." Thats my idea.
Covert Ops aren't unrealistic, they're just not called "Covert Ops."
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: Covert Ops

Post by AnRK »

But it is unrealistic for them to be operating so closely to their allied conventional force.
Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Re: Covert Ops

Post by Masaq »

Airborne troops: Previously suggested
Airborne Spec Ops: Previously suggested
Reintroduction of Parachutes: Previously suggested
Silenced main weapons: Previously suggested


Basically... it's already been suggested. Locking.

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