[Static Model] Military Checkpoint
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Trigz07
- Posts: 659
- Joined: 2007-06-29 10:16
[Static Model] Military Checkpoint
Ok Well I have been working on a military check point and I have been getting better at 3ds max. Right now I'm not ready to show it off but the good part is I got lighting to work right (thank you tutorials on pr forums)! I also need some suggestions to what you would have. Right now i have those roadblock things, a tower, a highway sign thing, and a building thats still a major wip.
Also how can i make it look like theres a road?
Also how can i make it look like theres a road?
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OkitaMakoto
- Retired PR Developer
- Posts: 9368
- Joined: 2006-05-25 20:57
Re: Military Checkpoint
Make it look like theres a road by leaving two open ends and dont put any ground material in a strip through the middle...maybe. That way mappers can use their own roads. OR just have the whole compound on a concrete slab with maybe slight ramps on both ends, that way the roads wont match but i'll be obvious to the point that it makes sense.
There might be a better way though. :shrug:
There might be a better way though. :shrug:
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Trigz07
- Posts: 659
- Joined: 2007-06-29 10:16
Re: Military Checkpoint
Ok the street light is dam hard for some stupid reason. The pole doesnt look thin enough, but I don't like how it looks bah!
Ok I will be able to post some pictures if some one that knows a good amount about light can help me. when i render some parts are just to bright to see, what do I do?
Ok I will be able to post some pictures if some one that knows a good amount about light can help me. when i render some parts are just to bright to see, what do I do?
Last edited by Trigz07 on 2008-05-17 08:38, edited 1 time in total.
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PF-Greasy Monkey
- Posts: 206
- Joined: 2005-08-27 18:07
Re: Military Checkpoint
post screenshots of your mesh inside 3dsmax?
or take a look at this tutorial
Multi-Platform Clay Wip Renders - Game Artist Forums
or take a look at this tutorial
Multi-Platform Clay Wip Renders - Game Artist Forums
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Conman51
- Posts: 2628
- Joined: 2008-05-03 00:27
Re: Military Checkpoint
wait what is it supposed to be...a static or something..or abuildable object??........u should add mg's....mayb even a tow
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Trigz07
- Posts: 659
- Joined: 2007-06-29 10:16
Re: Military Checkpoint
-.-. Fine I guess I will have to post pictures because your help wouldn't work without me showing you a wip. Conman, well this is just for me unless the devs want it which I highly doubt and mgs are not easy unless your talking about a square with a tube lol. Thanks for the feed back, and thanks grease for the lighting tuts it would be great if you can dig up a few more of different sorts. The ligthing tuts didn't work well =d. This is what I did, I put a sky, and a sun but when i render the light is so bright from the sun that some of the objects are to bright to see. Is there a way I can lower the brightness? I put regular renders for now I hope you like =).




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OkitaMakoto
- Retired PR Developer
- Posts: 9368
- Joined: 2006-05-25 20:57
Re: Military Checkpoint
MG's you can attach as a child object using the mounted MG's already in vBF2 and PR, but as for how? idk, im not a modeler 
Looks good, Im actually impressed more so than I thought I would be
Although, imho, this would find better use as individual pieces. The guard houses, the road divider, the towers, the building, etc. I think it would be a great little bundle pack that could be moved around and slightly altered to fit the mappers needs... or is that what you are already doing[and youre just showing them all together]?
Keep it up
Looks good, Im actually impressed more so than I thought I would be
Although, imho, this would find better use as individual pieces. The guard houses, the road divider, the towers, the building, etc. I think it would be a great little bundle pack that could be moved around and slightly altered to fit the mappers needs... or is that what you are already doing[and youre just showing them all together]?
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Trigz07
- Posts: 659
- Joined: 2007-06-29 10:16
Re: Military Checkpoint
Thank you =) =). Also yes I just made a bunch of props and decided to make a little area out of them. It's not one whole object. The current statistics.
Tris-2,706
Polys-1193
Is that good? Also people please more suggestions I don't know what else i can add nor what to make buildings look like =d.
Tris-2,706
Polys-1193
Is that good? Also people please more suggestions I don't know what else i can add nor what to make buildings look like =d.
Last edited by Trigz07 on 2008-05-18 07:51, edited 1 time in total.
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Trigz07
- Posts: 659
- Joined: 2007-06-29 10:16
Re: Military Checkpoint
UPDATE
heres an update of the area. I added 2 more buildings to it aswell as fixed up a few things. Here are some pictures, suggestions and ideas please.




Hope you like it, I really don't know what else to add
.
heres an update of the area. I added 2 more buildings to it aswell as fixed up a few things. Here are some pictures, suggestions and ideas please.




Hope you like it, I really don't know what else to add
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CareBear
- Posts: 4036
- Joined: 2007-04-19 17:41


