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[Static Model] Military Checkpoint

Posted: 2008-05-17 07:25
by Trigz07
Ok Well I have been working on a military check point and I have been getting better at 3ds max. Right now I'm not ready to show it off but the good part is I got lighting to work right (thank you tutorials on pr forums)! I also need some suggestions to what you would have. Right now i have those roadblock things, a tower, a highway sign thing, and a building thats still a major wip.

Also how can i make it look like theres a road?

Re: Military Checkpoint

Posted: 2008-05-17 07:39
by OkitaMakoto
Make it look like theres a road by leaving two open ends and dont put any ground material in a strip through the middle...maybe. That way mappers can use their own roads. OR just have the whole compound on a concrete slab with maybe slight ramps on both ends, that way the roads wont match but i'll be obvious to the point that it makes sense.

There might be a better way though. :shrug:

Re: Military Checkpoint

Posted: 2008-05-17 07:55
by Trigz07
Ok the street light is dam hard for some stupid reason. The pole doesnt look thin enough, but I don't like how it looks bah!

Ok I will be able to post some pictures if some one that knows a good amount about light can help me. when i render some parts are just to bright to see, what do I do?

Re: Military Checkpoint

Posted: 2008-05-17 15:16
by PF-Greasy Monkey
post screenshots of your mesh inside 3dsmax?

or take a look at this tutorial

Multi-Platform Clay Wip Renders - Game Artist Forums

Re: Military Checkpoint

Posted: 2008-05-17 19:21
by Conman51
wait what is it supposed to be...a static or something..or abuildable object??........u should add mg's....mayb even a tow

Re: Military Checkpoint

Posted: 2008-05-18 01:19
by Trigz07
-.-. Fine I guess I will have to post pictures because your help wouldn't work without me showing you a wip. Conman, well this is just for me unless the devs want it which I highly doubt and mgs are not easy unless your talking about a square with a tube lol. Thanks for the feed back, and thanks grease for the lighting tuts it would be great if you can dig up a few more of different sorts. The ligthing tuts didn't work well =d. This is what I did, I put a sky, and a sun but when i render the light is so bright from the sun that some of the objects are to bright to see. Is there a way I can lower the brightness? I put regular renders for now I hope you like =).

Image

Image

Re: Military Checkpoint

Posted: 2008-05-18 01:26
by OkitaMakoto
MG's you can attach as a child object using the mounted MG's already in vBF2 and PR, but as for how? idk, im not a modeler ;)

Looks good, Im actually impressed more so than I thought I would be :)

Although, imho, this would find better use as individual pieces. The guard houses, the road divider, the towers, the building, etc. I think it would be a great little bundle pack that could be moved around and slightly altered to fit the mappers needs... or is that what you are already doing[and youre just showing them all together]?

:P Keep it up

Re: Military Checkpoint

Posted: 2008-05-18 01:45
by Trigz07
Thank you =) =). Also yes I just made a bunch of props and decided to make a little area out of them. It's not one whole object. The current statistics.
Tris-2,706
Polys-1193
Is that good? Also people please more suggestions I don't know what else i can add nor what to make buildings look like =d.

Re: Military Checkpoint

Posted: 2008-05-18 07:49
by Trigz07
UPDATE

heres an update of the area. I added 2 more buildings to it aswell as fixed up a few things. Here are some pictures, suggestions and ideas please.



Image


Image


Image


Image


Hope you like it, I really don't know what else to add :-? .

Re: Military Checkpoint

Posted: 2008-05-18 09:22
by CareBear
1 thing the towers in the first piccys, howd you get in? :P

Posted: 2008-05-18 18:29
by Trigz07
Ya might as well change the title since it's starting more to look like a city block =d. Also The towers were there the whole time.. Dev or moderators please change name to wip scene.