Longer breaks between rounds?
Posted: 2008-05-20 14:03
Hey,
I do not know if this is possible or not these days, but can serveradmins extend the time slightly before map starts? Because afaik, every server is on a 3 min timer.
If not, could this be made an option?
If it is allready possible, could SA's revaluate the timer?
I understand the need to not make it shorter, but i can't see the DEV-reason for not having an option of extending it.
In my opinion, 3 minutes between maps is not long enough. It's hectic. It cripples me.
My computer takes about 1 minute to load the map, others are faster, fair enough. But it leaves 2-2.5 minutes to get the team together, squads working, and a commander communicating strategy. This is rushy enough, and imo needs longer time itself.
But where in all this are one supposed to take a piss, get more beer, make a snack, have his cigarette etc.?
Pre-rounds are better suited for a short break then going afk mid-battle.
After playing a map for 2-3 hours, wouldn't it be nice with a 5(-10) minutes "break" before kicking off a-new?
Or is there wide concensus on the present clock?
I know this has been a topic sometime in days past, but haven't seen it been brought up during the last versions of PR. I apologize if it's recently been discussed, without my knowledge.
I do not know if this is possible or not these days, but can serveradmins extend the time slightly before map starts? Because afaik, every server is on a 3 min timer.
If not, could this be made an option?
If it is allready possible, could SA's revaluate the timer?
I understand the need to not make it shorter, but i can't see the DEV-reason for not having an option of extending it.
In my opinion, 3 minutes between maps is not long enough. It's hectic. It cripples me.
My computer takes about 1 minute to load the map, others are faster, fair enough. But it leaves 2-2.5 minutes to get the team together, squads working, and a commander communicating strategy. This is rushy enough, and imo needs longer time itself.
But where in all this are one supposed to take a piss, get more beer, make a snack, have his cigarette etc.?
Pre-rounds are better suited for a short break then going afk mid-battle.
After playing a map for 2-3 hours, wouldn't it be nice with a 5(-10) minutes "break" before kicking off a-new?
Or is there wide concensus on the present clock?
I know this has been a topic sometime in days past, but haven't seen it been brought up during the last versions of PR. I apologize if it's recently been discussed, without my knowledge.