muttrah V2

General discussion of the Project Reality: BF2 modification.
Post Reply
rough77
Posts: 154
Joined: 2007-06-02 17:26

muttrah V2

Post by rough77 »

wow, the preview looks soooooo great!
thx rhino - hopefully i won't have to give you a headshot when you're on enemie's side :(

:twisted:

V 0.8 pleaaaase!!
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Re: muttrah V2

Post by General Dragosh »

When i saw the muttrah v2 pics i thought "WTF That doesent even look like its in BF2...........It looks like the Project Reality The game...." :mrgreen:
[img][/img]Newly ordered sig !


gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: muttrah V2

Post by gclark03 »

PR is a separate game that just happens to use the BF2 engine. vBF2 isn't even recognizable alongside PR at this point...
Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Re: muttrah V2

Post by Brummy »

As far as I know PR still uses some vBF2 models/statics. So it's recognisable in that aspect, but if we're speaking about gameplay PR does seem like a new game.
dingoball
Posts: 77
Joined: 2006-07-18 19:33

Re: muttrah V2

Post by dingoball »

[R-MOD]brummy.uk wrote:As far as I know PR still uses some vBF2 models/statics. So it's recognisable in that aspect, but if we're speaking about gameplay PR does seem like a new game.
^^^ He said it all... but speaking about this level, compared to most others currently in the game I think it will be one of the best yet.
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: muttrah V2

Post by Psyko »

Yea, i like the layout. different zones instead of an unorganised clutter of objects. you got residential with lots of houses in a cool, non box effect, and a massive harbour. Every time i have seen a harbour with containers stacked in their hundreds like that on a game, it has been placed to become the walls of the game level to create a pathway for the gamer. I'd say snipers and marksmen will have a field day with that curved waters edge facing the ocean.
Post Reply

Return to “PR:BF2 General Discussion”