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muttrah V2

Posted: 2008-05-24 14:36
by rough77
wow, the preview looks soooooo great!
thx rhino - hopefully i won't have to give you a headshot when you're on enemie's side :(

:twisted:

V 0.8 pleaaaase!!

Re: muttrah V2

Posted: 2008-05-24 15:43
by General Dragosh
When i saw the muttrah v2 pics i thought "WTF That doesent even look like its in BF2...........It looks like the Project Reality The game...." :mrgreen:

Re: muttrah V2

Posted: 2008-05-24 15:54
by gclark03
PR is a separate game that just happens to use the BF2 engine. vBF2 isn't even recognizable alongside PR at this point...

Re: muttrah V2

Posted: 2008-05-24 15:55
by Brummy
As far as I know PR still uses some vBF2 models/statics. So it's recognisable in that aspect, but if we're speaking about gameplay PR does seem like a new game.

Re: muttrah V2

Posted: 2008-05-24 16:09
by dingoball
[R-MOD]brummy.uk wrote:As far as I know PR still uses some vBF2 models/statics. So it's recognisable in that aspect, but if we're speaking about gameplay PR does seem like a new game.
^^^ He said it all... but speaking about this level, compared to most others currently in the game I think it will be one of the best yet.

Re: muttrah V2

Posted: 2008-05-24 19:16
by Psyko
Yea, i like the layout. different zones instead of an unorganised clutter of objects. you got residential with lots of houses in a cool, non box effect, and a massive harbour. Every time i have seen a harbour with containers stacked in their hundreds like that on a game, it has been placed to become the walls of the game level to create a pathway for the gamer. I'd say snipers and marksmen will have a field day with that curved waters edge facing the ocean.