reference point (markers)

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TH3pilot
Posts: 84
Joined: 2008-04-15 13:25

reference point (markers)

Post by TH3pilot »

this topic seems to be the story of ma life.. lol . but read it its gon take u just 10 mins. :wink:
Problem:
If u wanna land an aircraft u need to know at least how far the airport is and were it is...if u wunna make a strafting run with a chopper or aircraft u gota know the exact position of the target ... and many other things i don remember right now. Solution? A marker! yeah but only squad leaders can set markers.. so does every one have to make squads just to be able to land or make special objectives ? Couldnt u guys make a very simple thing, give a project reality player the abillity to set a marker his own, that woud only appear in his monitor?
Every day i play pr, there is always a guy on air maps playin the transport guy, givin fast transport to land units via helicopter... yeah cool its like this:
a squad request chopper, pilot makes ready, they enter the chopper, pilot asks "were to?" the "passengers" says for example "Drop us at D5" all cool til now.. then problems start as the pilot needs to be lookin at the map all the time to watch were to drop the guys at corect location... another reason why many pilots crash... watchin maps in order to do right job... a marker woud help much as pilot before takin off woud set marker and head directly to the LZ.
Thanks for the creators of this mod. i luv it!
Su34
Posts: 97
Joined: 2007-03-02 14:05

Re: reference point (markers)

Post by Su34 »

Yea, I noticed this problem too. Maybe you can make it similar to a GPS. You enter the area you want to land an you can alway see the direction you have to head for on a small screen in the cockpit.
BillyBob5134
Posts: 11
Joined: 2008-05-17 23:04

Re: reference point (markers)

Post by BillyBob5134 »

yea this would help alot
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: reference point (markers)

Post by AnRK »

Usually this particular problem with aircraft can be solved with separate squads, but this feature could be used for any number of things.
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: reference point (markers)

Post by dbzao »

Press "n" (default) and you can zoom in and out the minimap so you can see the general direction you need to go.

Also, what AnRK said... the best idea is to create your own squad when being a transport pilot so you can place your own markers.

Not saying this is a bad idea... it's just not that easy and will add to the visual spam imo.
TH3pilot
Posts: 84
Joined: 2008-04-15 13:25

Re: reference point (markers)

Post by TH3pilot »

yeah i know about the n thing, but if u don pay atention when flyin even 3 seconds this coud easily result as a crash as u need to be verry high to retake control of the chopper... and we oparate in low altitudes quite all the time.... nvm i woud be spammin this topic til an answer from an admin, not that i got it its ok...i just thought it woud be easy as breathing to add sumthin like this as u don need any modeling and etc...(as far as i know)
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: reference point (markers)

Post by Spec »

it's just not that easy and will add to the visual spam imo.
If its only visible to the player who placed it, it wouldnt be visual spam. If one doesnt like it, there is no need to put the marker anywhere. or just press alt.
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: reference point (markers)

Post by dbzao »

Not possible, and this idea is not easy as breathing.
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: reference point (markers)

Post by Spec »

Oh, okay, didnt think this would be hardcoded. Meh.
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