Explosively formed penetrator (EFP)
Posted: 2008-05-30 19:16
Yes, i did use the search function, and no, i was not able to find a topic suggesting the same thing. If this has already been suggested anyway, feel free to delete this topic.
The ieds currently used ingame are way too powerful for their size, i'm sure most of you agree. I mean, the things are tiny, just a bit bigger then a hand grenade. If explosives this small could be as powerful as they are ingame, we could just as well chuck hand grenades at tanks to destroy them. An ied the size of the ones that are currently ingame would maybe destroy a HMMWV, but an apc wouldn't be harmed by it at all. And since PR does everything to be realistic, i believe the damage done by these should be changed. But then the insurgents will lose one of their most important weapons i hear you say. Well, allow me to introduce the EFP:
Explosively formed penetrator - Wikipedia, the free encyclopedia
http://www.yaps4u.net/images/USaccusesI ... 1/efp3.jpg
I'm sure most of you already know what they are, if you don't, follow the links. So what i'm basically suggesting here is adding these EFP's into the game as a limited pickup kit (about 2 or 3 on a map the size of Al-basrah, to prevent exploiting), and keep the current IED's for the ambusher class but make them less powerful. But, since EFP's are know to be tank killers, they should be able to destroy any vehicle currently in game. Then to keep the balance, they should be big to make them easier to spot. This way, the only chance to use them effectively would be to put them behind a corner or hide them very well. Please note that i myself am no modder, and i am not asking the devs to put their precious time into this either. But maybe a community modder might be interested to pick this one up. Moddeling it wouldn't be too hard i recon, since most of the model would be a round tube. (Note that in the pic in the second link the EFP has a stand, this is not always the case and is not really needed, but it would make it easier to spot though.)
What i think would be harder though, is code it. Maybe it could be done by that when you detonate it, a rocket equal to the one of the RPG shoots out, but with higher damage. Then the dust effect that is used when building a firebase could also be added, for the sake of realism. (If you don't know what i mean, check out youtube and search for EFP, those things produce a lot of smoke.)
So anyway, if it has already been suggested i apologise, and otherwise feel free to discuss
The ieds currently used ingame are way too powerful for their size, i'm sure most of you agree. I mean, the things are tiny, just a bit bigger then a hand grenade. If explosives this small could be as powerful as they are ingame, we could just as well chuck hand grenades at tanks to destroy them. An ied the size of the ones that are currently ingame would maybe destroy a HMMWV, but an apc wouldn't be harmed by it at all. And since PR does everything to be realistic, i believe the damage done by these should be changed. But then the insurgents will lose one of their most important weapons i hear you say. Well, allow me to introduce the EFP:
Explosively formed penetrator - Wikipedia, the free encyclopedia
http://www.yaps4u.net/images/USaccusesI ... 1/efp3.jpg
I'm sure most of you already know what they are, if you don't, follow the links. So what i'm basically suggesting here is adding these EFP's into the game as a limited pickup kit (about 2 or 3 on a map the size of Al-basrah, to prevent exploiting), and keep the current IED's for the ambusher class but make them less powerful. But, since EFP's are know to be tank killers, they should be able to destroy any vehicle currently in game. Then to keep the balance, they should be big to make them easier to spot. This way, the only chance to use them effectively would be to put them behind a corner or hide them very well. Please note that i myself am no modder, and i am not asking the devs to put their precious time into this either. But maybe a community modder might be interested to pick this one up. Moddeling it wouldn't be too hard i recon, since most of the model would be a round tube. (Note that in the pic in the second link the EFP has a stand, this is not always the case and is not really needed, but it would make it easier to spot though.)
What i think would be harder though, is code it. Maybe it could be done by that when you detonate it, a rocket equal to the one of the RPG shoots out, but with higher damage. Then the dust effect that is used when building a firebase could also be added, for the sake of realism. (If you don't know what i mean, check out youtube and search for EFP, those things produce a lot of smoke.)
So anyway, if it has already been suggested i apologise, and otherwise feel free to discuss
