Once again I decide to impart some of the painfully learned knowledge I have gained playing PR (Wow, that sounded arrogant) This advice is going to be more useful on Objective based games such as Insurgency, where killing the enemy is not quite as important.
Anyway, on topic, movement. It is essential for any infantry squad to move quickly and to move often. No matter how good your position may seem, the longer you stay in one place, the longer the enemy has to converge on you with multiple units. While this fact is often beat into the ground when teaching snipers, grunt infantry need to learn this essential as well. I give you a perfect example, today on Basrah, our squad had moved into the city and was hunting for a cache, the problem came when the enemy found us and started shooting, instead of ordering us to get moving and get covert again, our Squad Leader determined we needed to hold in place and hunt for that cache which was within one hundred meters of our position. So, several of our squad mates took covering positions, I myself covering the back way with a SAW. I killed the same person four times over, we held in place for ten to fifteen minutes. Our Squad Members urged our Squad Leader to order us to move out, we were attracting all kinds of attention and we weren't equipped to deal with it. None of us wanted to break out on our own because we knew we'd screw ourselves and everyone else over, so we held until the enemy bombed out our position with Molotov Cocktails, spreading them thick enough so that no where in the area was safe. This could have been easily avoided if we had simply disengaged from combat.
The moral of the story is two things; first, an infantry squad, while an extremely dangerous and potent fighting force, is fragile, there is no armor plating, just your body, and you don't stop bullets that well, keeping on the move prevents the enemy from pinning you down and wiping you out with area of effect indirect fire weapons such as grenades and Molotov Cocktails.
Secondly; If you can't find your objective very quickly once the enemy knows you're there, move on, all you're doing is wasting tickets for no gain.
This is not to say that holding a position is a bad thing, but unless you have had time to select on your own terms and prepare a position, the odds of success at repelling an enemy force (especially one that does not have to worry about tickets) is nil.
Movement
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Howitzer
- Posts: 648
- Joined: 2008-01-20 17:49
Re: Movement
Its clear you never had an armor protection squad around your tank !
Everything is possible in PR , just have to be done right.
And holding a position doesn't mean standing in that corner for 10 mins ! You kill 2-3 , you look for an other cover etc.
Everything is possible in PR , just have to be done right.
And holding a position doesn't mean standing in that corner for 10 mins ! You kill 2-3 , you look for an other cover etc.
