Anti-Alaising and Texture bugs

If you find a bug within PR:BF2 (including PRSP), please report it here.
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Djalilibro
Posts: 5
Joined: 2008-05-31 03:58

Anti-Alaising and Texture bugs

Post by Djalilibro »

Ok basically guys i have 2 bugs
1: FSAA turns it's self off for no apparent reason whilst i'm playing the game (mostly happens when i die, i am in a jet or change teams but this could be coincidence)
2: Texture bug involves black areas forming as i move further away from objects such as buildings/vehicles.

i have not tried deleting my cache yet, and also i have beta drivers for my 8600GTS so maybe this will fix the problem, i will be posting the results of deleting cache and using appropriate drivers later! :D

~~Djalilibro~~
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: Anti-Alaising and Texture bugs

Post by Mora »

I am sure it is your driver..

For the textures its known and cant be fixed, the bigger the map the more black you get.
Djalilibro
Posts: 5
Joined: 2008-05-31 03:58

Re: Anti-Alaising and Texture bugs

Post by Djalilibro »

ok so the Anti-aliasing thing is completely fixed, no problems with that at all now, like you just said the blackness bug is still there, though it is a little :D

thnx dude

~~Djalilibro~~
General_J0k3r
Posts: 2051
Joined: 2007-03-02 16:01

Re: Anti-Alaising and Texture bugs

Post by General_J0k3r »

i have the texture issue as well. with me it's only black buildings though
HunterMed
Posts: 2080
Joined: 2007-04-08 17:28

Re: Anti-Alaising and Texture bugs

Post by HunterMed »

How did you solve the AA problem?
Raic
Posts: 776
Joined: 2007-02-24 15:59

Re: Anti-Alaising and Texture bugs

Post by Raic »

I use the NVIDIAs control panels AA settings for BF2, get a lot better quality.
Anisotropic filter at 16x along with AA in 16xQ the game looks fabulous :D
Razick
Posts: 397
Joined: 2007-12-04 01:46

Re: Anti-Alaising and Texture bugs

Post by Razick »

HunterMed wrote:How did you solve the AA problem?
Thats an easy one

Image

Quinling was fun :mrgreen:
Deadfast
Retired PR Developer
Posts: 4611
Joined: 2007-07-16 16:25

Re: Anti-Alaising and Texture bugs

Post by Deadfast »

Razick wrote:Thats an easy one

Image

Quinling was fun :mrgreen:
Excuse me, but what's this got to do with his question?
zangoo
Posts: 978
Joined: 2007-09-01 03:42

Re: Anti-Alaising and Texture bugs

Post by zangoo »

ok well aa = anti air, and that looks to be a bomb that is going to go boom on that un lucky aav(anti air vehicle).
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: Anti-Alaising and Texture bugs

Post by Smegburt_funkledink »

Hahaaa! good one Razick, goodbye AA.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
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