I dont know where to post this, suggestions or general discussion, but....
I think the IED's that the insurgents hold are a lil bit too overpowered. I've seen many real life videos where an IED hits a tank and it hasn't been completely destroyed. Usually it leads to broken wheels and stuff or a messed up turret. I think when an IED (in PR) hits a tank it should just have broken wheels and a disabled turret so it can't move and turn its turrets so the hiding insurgents can come out to the tank and finish the rest.
IED vs. Challenger/Abrams
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Sabre_tooth_tigger
- Posts: 1922
- Joined: 2007-06-01 20:14
Re: IED vs. Challenger/Abrams
2 IED destroys a tank at present is that correct? Ive only read one real incident of ied vs challenger and it was repaired eventually afaik
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SleepyHe4d
- Posts: 221
- Joined: 2008-02-11 10:25
Re: IED vs. Challenger/Abrams
I'm not sure how much it would affect anything, but think of balancing, will anyone want to be an ambusher if IEDs are made weaker? The devs could always go the other route and expand the idea of IEDs with truck deployables though. Yeah, I've gotta mention that every time the IED subject comes up. 
Last edited by SleepyHe4d on 2008-06-08 14:07, edited 1 time in total.
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Sabre_tooth_tigger
- Posts: 1922
- Joined: 2007-06-01 20:14
Re: IED vs. Challenger/Abrams
How would you remotely detonate a truck deployed IED. Sounds like a whole load of code thats not in the game and work needed tbh
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SleepyHe4d
- Posts: 221
- Joined: 2008-02-11 10:25
Re: IED vs. Challenger/Abrams
I have no idea and I will just leave that up to the people that first suggested the idea if they intend to pursue the idea any further.
Like I said I just had to mention it since we were on the subject of IEDs, I'm not worried about getting it implemented though it would be awesome.

