Sgt.Smeg wrote:Looks good so far but it doesn't look finished.
I'm fairly sure the wall next to it has a bump map, you can see the specularity bouncing off the edges. The texture you've used/made looks nice but seems a little flat. The dark grooves between the tiles could use a bit of depth via bump mapping.
Also, the joins are a bit dodgy.
Good start tho.
Edit: I'm not sure how relevant my post is now. Is that bump mapping I see since you've updated the image?
Hey Dude

yeah it's got bump mapping, I just used the nvidia normal map plugin with the default settings I should probably mess around with the settings a bit... The original pic had doggy object placement so took better shots the second one is lightmapped.
[quote=""'[R-DEV"]Nickbond592;699238']yeah looking good

, Keep it up !
round numbers help in the mapping process a lot though,
A 5.12M pavement will look a bit odd next to a 5M wide static object for example.[/quote]
I was thinking of chamfering the edges on the joins by .06m kinda like the afghan houses, so when you join them it will be 5 m
[quote="hx.bjoffe""]These things are really good additions. Great mate!
I'll give you a prize if you can make a transparent ramp for it!

[/quote]
yeah it's already got that
Terror_Terror_Terror wrote:Friggin awesome

, took you long enough
Now all we gotta do is finish god damn Daruntay and start the shitty city
I only started making it 2 days ago... The quicker you make the town the quicker the map will be made
