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Posted: 2008-06-12 17:54
by GhostDance101
Hey Just finished my first Static Model, I was thinking one thing that makes all Bf2 City maps a bit samey, is boring pavement objects. So I thought I'd make a new set... I plan to make lots of different bits like corners and ends...
Anyways this is my first attempt let me know what you think,
btw it's
5.12 m long
2 m wide
.5m deep (so it can be sunk to different levels.)
Image
Image

Re: [Static Model] New Sidewalk

Posted: 2008-06-12 18:35
by Smegburt_funkledink
Looks good so far but it doesn't look finished.

I'm fairly sure the wall next to it has a bump map, you can see the specularity bouncing off the edges. The texture you've used/made looks nice but seems a little flat. The dark grooves between the tiles could use a bit of depth via bump mapping.

Also, the joins are a bit dodgy.

Good start tho. :)

Edit: I'm not sure how relevant my post is now. Is that bump mapping I see since you've updated the image?

Re: [Static Model] New Sidewalk

Posted: 2008-06-12 18:45
by mazur mikola
look very nice

Re: [Static Model] New Sidewalk

Posted: 2008-06-12 19:04
by marcoelnk
nice work
can definitely be useful :)

Re: [Static Model] New Sidewalk

Posted: 2008-06-12 22:07
by Pride
Great job, PR could use some of these i'm sure :-)

Re: [Static Model] New Sidewalk

Posted: 2008-06-12 22:12
by bosco_
Nice!

Re: [Static Model] New Sidewalk

Posted: 2008-06-12 22:28
by Nickbond592
yeah looking good :) , Keep it up !

round numbers help in the mapping process a lot though,
A 5.12M pavement will look a bit odd next to a 5M wide static object for example.

Re: [Static Model] New Sidewalk

Posted: 2008-06-12 22:47
by hx.bjoffe
These things are really good additions. Great mate!
I'll give you a prize if you can make a transparent ramp for it! :D

Re: [Static Model] New Sidewalk

Posted: 2008-06-12 23:39
by Terror_Terror_Terror
Friggin awesome :thumbsup: , took you long enough :crazy:

Now all we gotta do is finish god damn Daruntay and start the shitty city :shocked:

Re: [Static Model] New Sidewalk

Posted: 2008-06-13 03:19
by GhostDance101
Sgt.Smeg wrote:Looks good so far but it doesn't look finished.

I'm fairly sure the wall next to it has a bump map, you can see the specularity bouncing off the edges. The texture you've used/made looks nice but seems a little flat. The dark grooves between the tiles could use a bit of depth via bump mapping.

Also, the joins are a bit dodgy.

Good start tho. :)

Edit: I'm not sure how relevant my post is now. Is that bump mapping I see since you've updated the image?
Hey Dude :-) yeah it's got bump mapping, I just used the nvidia normal map plugin with the default settings I should probably mess around with the settings a bit... The original pic had doggy object placement so took better shots the second one is lightmapped.
[quote=""'[R-DEV"]Nickbond592;699238']yeah looking good :) , Keep it up !

round numbers help in the mapping process a lot though,
A 5.12M pavement will look a bit odd next to a 5M wide static object for example.[/quote]
I was thinking of chamfering the edges on the joins by .06m kinda like the afghan houses, so when you join them it will be 5 m
[quote="hx.bjoffe""]These things are really good additions. Great mate!
I'll give you a prize if you can make a transparent ramp for it! :D [/quote]
yeah it's already got that :-)
Terror_Terror_Terror wrote:Friggin awesome :thumbsup: , took you long enough :crazy:

Now all we gotta do is finish god damn Daruntay and start the shitty city :shocked:
I only started making it 2 days ago... The quicker you make the town the quicker the map will be made :D

Re: [Static Model] New Sidewalk

Posted: 2008-06-13 04:03
by agentscar
Looking good. :)

Re: [Static Model] New Sidewalk

Posted: 2008-06-13 12:57
by Terror_Terror_Terror
GhostDance101 wrote: I only started making it 2 days ago... The quicker you make the town the quicker the map will be made :D
Yeah but we've been talking about this object for ages. Anyway we'll have to see when the colour map is ready don't forget and maybe those apartments I was talking about would be nice to include and then after we've done the major objects, the colour map and the veg (which I reckon will take ages and be annoying and crash the editor multiple times) we're still gonna have a shit load to do :P

Re: [Static Model] New Sidewalk

Posted: 2008-06-15 15:42
by GhostDance101
Anybody know of any good tuts on how to make lods for maximum viewing distance?
I just followed the ea tut which didn't mention how...
Is it something like cloning lod0 and renaming it lod1?
Also when I export What paths do I use for my textures?
Something like: /objects/staticobjects/pr/textures/new_sidewalk_de.dds
sorry for the n00b question...
The sooner I find out the soon I'll finish

Re: [Static Model] New Sidewalk

Posted: 2008-07-01 01:11
by GhostDance101
Now with added Sewers and manhole!!! :twisted:
I'm hoping to make destructible manhole covers...
Image

Image

Image

Could someone tell me how big a texture file I can use for the sidewalk?
I was thinking 1024-1024 is that ok?
A bit of topic but I'm also trying to model the AA12 which I'm finding to be quite hard...being a noob and all.
Check it

Re: [Static Model] New Sidewalk

Posted: 2008-07-01 12:40
by Smegburt_funkledink
Why not make it a triggerable manhole cover rather than destructable?

It'd be more realistic seeing manholes used correctly than being blown up.

Lookin' good tho. :)