A lot of the PRT guys have been playing wookie sniper mod recently, and something I keep hearing is, 'man we need this kinda stuff in PR!' I have to agree. Having similar ballistics to this for sniper and marksman would mean we dont need to rely on annoying deviation and settle times, as it takes quite a while to line up anyway, and as anyone whose played it will tell you, its damn hard to hit a running man at 600m.
Also these guys have successfully introduced aiming markers on the reticles that actually work. If they can introduce zeroed rifles and ballistics why can't we?
Sniper ballistics
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Drav
- Retired PR Developer
- Posts: 2144
- Joined: 2007-12-14 16:13
Re: Sniper ballistics
Ok great! Have you seen the mod yourself Jonny? I like the way they have their sights set up. If you wanted to have sights zeroed at 400m you could put notches above as well as below for shooting at closer range.
ok I'm quite busy but pm me what you want the tracer to look like and what you want it to do....
ok I'm quite busy but pm me what you want the tracer to look like and what you want it to do....
