Sniper ballistics
Posted: 2008-06-21 10:59
A lot of the PRT guys have been playing wookie sniper mod recently, and something I keep hearing is, 'man we need this kinda stuff in PR!' I have to agree. Having similar ballistics to this for sniper and marksman would mean we dont need to rely on annoying deviation and settle times, as it takes quite a while to line up anyway, and as anyone whose played it will tell you, its damn hard to hit a running man at 600m.
Also these guys have successfully introduced aiming markers on the reticles that actually work. If they can introduce zeroed rifles and ballistics why can't we?
Also these guys have successfully introduced aiming markers on the reticles that actually work. If they can introduce zeroed rifles and ballistics why can't we?