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"grass" as trees?

Posted: 2008-06-26 16:02
by pwn3ge106
Everyone knows how the rendering system im BF2 does not allow grass/small bushes to appear after a certain distance, but, would it be possible to import the grass as a 'tree', so it renders at an infinate distence, but loses detail over distance? On archer, we have infinite rendering grass, but i dont know if thats in the method above.

Is this possible?
Would it be too laggy?

Re: "grass" as trees?

Posted: 2008-06-26 16:41
by AfterDune
You mean grass as overgrowth? I believe that technique (if I may call it that) is already used, yes :) .

Re: "grass" as trees?

Posted: 2008-06-26 16:52
by arjan
[R-DEV]AfterDune wrote:You mean grass as overgrowth? I believe that technique (if I may call it that) is already used, yes :) .
its is ;)

Re: "grass" as trees?

Posted: 2008-06-26 17:46
by zangoo
asked rhino, but he said it would lag too much.

Re: "grass" as trees?

Posted: 2008-06-26 19:31
by CodeRedFox
Well think of how many trees are used to cover and area (overgrowth) now 50x that to get grass :-D

Re: "grass" as trees?

Posted: 2008-06-26 20:32
by Rhino
we already use "overgrowth, undergrowth" as such we call it but its used in blocks of 50 and 100 meters and requires it to be placed on flat terrain.

"overgrowth, undergrowth" can not fully replace undergrowth.