Everyone knows how the rendering system im BF2 does not allow grass/small bushes to appear after a certain distance, but, would it be possible to import the grass as a 'tree', so it renders at an infinate distence, but loses detail over distance? On archer, we have infinite rendering grass, but i dont know if thats in the method above.
Is this possible?
Would it be too laggy?
"grass" as trees?
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AfterDune
- Retired PR Developer
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Re: "grass" as trees?
You mean grass as overgrowth? I believe that technique (if I may call it that) is already used, yes
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arjan
- Posts: 1865
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Re: "grass" as trees?
its is[R-DEV]AfterDune wrote:You mean grass as overgrowth? I believe that technique (if I may call it that) is already used, yes.
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zangoo
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Re: "grass" as trees?
asked rhino, but he said it would lag too much.
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CodeRedFox
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Re: "grass" as trees?
Well think of how many trees are used to cover and area (overgrowth) now 50x that to get grass 

"apcs, like dogs can't look up" - Dr2B Rudd
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Rhino
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Re: "grass" as trees?
we already use "overgrowth, undergrowth" as such we call it but its used in blocks of 50 and 100 meters and requires it to be placed on flat terrain.
"overgrowth, undergrowth" can not fully replace undergrowth.
"overgrowth, undergrowth" can not fully replace undergrowth.


