LCAC

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Boommelonshot
Posts: 28
Joined: 2008-07-01 14:55

LCAC

Post by Boommelonshot »

I got an idea for another addition to the game! The LCAC Landing Craft Air Cushion. It can be used to transport vehicles or even tanks! It would be perfect for maps like gulf of Oman or Zatar Wetlands so that the marines can have tanks and hummers at there disposal. Just have the LCAC spawn next to the carrier at the beginning of the map and someone can drive it up to shore and BAM you got a tank, Hummer, Anti Air, etc. Landing Craft, Air Cushion - Navy Ships theres a link for ya!
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Re: LCAC

Post by bosco_ »

The LCAC is in the BF2 files IIRC, but it doesn't work properly and the BF2 engine does not allow vehicles on vehicles, meaning the tanks and stuff would explode when the LCAC would start to move.
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Boommelonshot
Posts: 28
Joined: 2008-07-01 14:55

Re: LCAC

Post by Boommelonshot »

why not have it prepackaged in the LCAL and when you get near the shore hit some button and have them just appear like a supply box out of a com truck!
Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Re: LCAC

Post by Mongolian_dude »

Heres a though:

The Craft would be a vehicle, just like your average BF2 amphibious APC(for simplicity).
The storage holds would have a realistic load out of vehicles, such as an M1A2.
However, this would not be a vehicle; this would not be a static; neither would it be part of the model.

It would be a giant, sticky C4.
This would allow, without the BF2 problem of vehicle on vehicle crime, vehicles to be carried by one another.


But whats the point? If you cant use the damn vehicles, then is there a point to the whole project?

Well, yes.

Once the driver/copilot feels it is necessary to release the cargo, then they would left click.
The response would be that, these giant, sticky C4 vehicles would dissapear, only to be replaced by real PR vehicles; much like spawning a supply crate from a CO truck (like mentioned).

Considering the pilot has stopped the ship, i think it'd probably be alright for the vehicles to spend a little time grinding against one another.
Ofcourse, if the pilot is going too fast and releases the cargo, the result would be your average BF2, two-vehicle collision and explosion.
But is that not realistic? If you drove an M1A2 through the bay-doors of a carrier-craft, would it not sink?

Now, all i need is a Dev to tell me it's not possible :)



...mongol...
Military lawyers engaged in fierce legal action.

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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: LCAC

Post by Rudd »

they keep talking about putting a spawnable vehicle on the chinook...why not the LCAC?

but it would take ages for ppl to realise that standing on said LCAC = death...so it probably isn'ta good idea
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Colt556
Posts: 352
Joined: 2008-06-06 11:42

Re: LCAC

Post by Colt556 »

Dr2B Rudd wrote:they keep talking about putting a spawnable vehicle on the chinook...why not the LCAC?

but it would take ages for ppl to realise that standing on said LCAC = death...so it probably isn'ta good idea
It wouldn't take ages. Your average BF2 player may not be a genious, but he's smart enough to realize that the LCAC is a vehicle, and standing on moving vehicle = pancake.
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: LCAC

Post by Scot »

You would be surprised... lol but they had these on JO, and they pwned the shizzle!
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77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Re: LCAC

Post by 77SiCaRiO77 »

Dr2B Rudd wrote:they keep talking about putting a spawnable vehicle on the chinook...why not the LCAC?

but it would take ages for ppl to realise that standing on said LCAC = death...so it probably isn'ta good idea
sometime ago a FH2 dev posted a changelong of the next FH2 version , in that changelong there was a material change that made no damage to players , people asked what was that and the FH2 dev answered that it was the material that all the LCVP will have , so players could stand on them without taking damage .
Lynx
Posts: 102
Joined: 2008-06-09 05:39

Re: LCAC

Post by Lynx »

I don't see why you can't have a special button to pin a vehicle on another vehicle is the bf2 engine so bad that it can't even support this?

I keep getting the feeling that the PR community is trying to polish a truck load of **** into a shiny working humvee
IAJTHOMAS
Posts: 1149
Joined: 2006-12-20 14:14

Re: LCAC

Post by IAJTHOMAS »

'[R-MOD wrote:Mongolian_dude;717315']Heres a though:

The Craft would be a vehicle, just like your average BF2 amphibious APC(for simplicity).
The storage holds would have a realistic load out of vehicles, such as an M1A2.
However, this would not be a vehicle; this would not be a static; neither would it be part of the model.

It would be a giant, sticky C4.
This would allow, without the BF2 problem of vehicle on vehicle crime, vehicles to be carried by one another.


But whats the point? If you cant use the damn vehicles, then is there a point to the whole project?

Well, yes.

Once the driver/copilot feels it is necessary to release the cargo, then they would left click.
The response would be that, these giant, sticky C4 vehicles would dissapear, only to be replaced by real PR vehicles; much like spawning a supply crate from a CO truck (like mentioned).

Considering the pilot has stopped the ship, i think it'd probably be alright for the vehicles to spend a little time grinding against one another.
Ofcourse, if the pilot is going too fast and releases the cargo, the result would be your average BF2, two-vehicle collision and explosion.
But is that not realistic? If you drove an M1A2 through the bay-doors of a carrier-craft, would it not sink?

Now, all i need is a Dev to tell me it's not possible :)



...mongol...
I thought of something like this, also involving the missile firing code on jets, so things don't just 'pop out' but the vehilce is part of the model until it is 'fired' then it disappears, like with missiles on a jet model when they're fired. Perhaps some kind of movement lock when the ramp is down to prevent the vehicle on vehicle friction, when the vehcile drives off, the ramp is raised and the landing craft can be moved again.
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Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: LCAC

Post by Conman51 »

Dr2B Rudd wrote:they keep talking about putting a spawnable vehicle on the chinook...why not the LCAC?

but it would take ages for ppl to realise that standing on said LCAC = death...so it probably isn'ta good idea

well wont there be 7 passenenger seat if this were to happen
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: LCAC

Post by Rhino »

[R-PUB]bosco wrote:The LCAC is in the BF2 files IIRC, but it doesn't work properly and the BF2 engine does not allow vehicles on vehicles, meaning the tanks and stuff would explode when the LCAC would start to move.
no its not in the files or we would have done something with it, a min of a static or something :p

DICE said before they released BF2 they would include there model in the game files but they never did...

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