Heres a though:
The Craft would be a vehicle, just like your average BF2 amphibious APC(for simplicity).
The storage holds would have a realistic load out of vehicles, such as an M1A2.
However, this would
not be a vehicle; this would
not be a static;
neither would it be part of the model.
It would be a giant, sticky C4.
This would allow, without the BF2 problem of
vehicle on vehicle crime, vehicles to be carried by one another.
But whats the point? If you cant use the damn vehicles, then is there a point to the whole project?
Well, yes.
Once the driver/copilot feels it is necessary to release the cargo, then they would left click.
The response would be that, these giant, sticky C4 vehicles would dissapear, only to be replaced by real PR vehicles; much like spawning a supply crate from a CO truck (like mentioned).
Considering the pilot has stopped the ship, i think it'd probably be alright for the vehicles to spend a little time grinding against one another.
Ofcourse, if the pilot is going too fast and releases the cargo, the result would be your average BF2, two-vehicle collision and explosion.
But is that not realistic? If you drove an M1A2 through the bay-doors of a carrier-craft, would it not sink?
Now, all i need is a Dev to tell me it's not possible
...mongol...