Local vs. dedicated settings
Posted: 2008-07-06 13:51
I am wondering, if anyone has noticed that most weapons in PR behave different when using them on a local server than on a dedicated live server?
For example, everyone knows how G3 was utterly nerfed back in 0.708, you couldn't hit a thing with it on servers due fubar'd deviation, yet when using it on LAN I could fire it on full auto and it would have no deviation and very little recoil.
I also noticed that in-game tank shells deviate randomly, there's no stabilization pattern like rifles, where you'd sit still and they'd be 100% accurate, they just fire as they see fit, either directly on target or come out the screen a few millimeters off the cross hair and hit something in the middle of nowhere 1 Km away.
So I went on a local server and all the shells I fired, were 100% accurate even after I got the tank to drive itself around using that 'ghost vehicle bug' so I could see if movement affects accuracy.
So why is that?
For example, everyone knows how G3 was utterly nerfed back in 0.708, you couldn't hit a thing with it on servers due fubar'd deviation, yet when using it on LAN I could fire it on full auto and it would have no deviation and very little recoil.
I also noticed that in-game tank shells deviate randomly, there's no stabilization pattern like rifles, where you'd sit still and they'd be 100% accurate, they just fire as they see fit, either directly on target or come out the screen a few millimeters off the cross hair and hit something in the middle of nowhere 1 Km away.
So I went on a local server and all the shells I fired, were 100% accurate even after I got the tank to drive itself around using that 'ghost vehicle bug' so I could see if movement affects accuracy.
So why is that?