Accuracy Indicator
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Cl_Flushentityhero
- Posts: 8
- Joined: 2008-06-30 19:02
Accuracy Indicator
So, I understand why crosshairs were removed, and I'm completely on board with that. The problem is that they also showed how severely moving affected your accuracy. Unless I'm mistaken, the only real indicator for when your aim is "set" in PR is trial and error. As a biathlon competitor, I'd say it's pretty clear when I'm ready to take a decent shot and when I'm not. Is this just a technical limitation, or is there some way to represent accuracy without reintroducing crosshairs?
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AfterDune
- Retired PR Developer
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- Joined: 2007-02-08 07:19
Re: Accuracy Indicator
If you need a clear, steady shot, keep still for a couple of seconds before firing. Do that, and your aim will improve, my friend.
In real life you hold your breath and such. BF2's engine doesn't support breathing and with that moving your rifle, but to simulate the holding-breath and keeping the rifle steady, wait like three seconds, then fire.
An accuracy indicator... is not going to happen, I'm afraid (though the HAT has it).
In real life you hold your breath and such. BF2's engine doesn't support breathing and with that moving your rifle, but to simulate the holding-breath and keeping the rifle steady, wait like three seconds, then fire.
An accuracy indicator... is not going to happen, I'm afraid (though the HAT has it).

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Jay
- Posts: 281
- Joined: 2006-07-03 19:39
Re: Accuracy Indicator
I believe you only have to wait 1.3 seconds before your shot is perfectly accurate? Three seconds is a little excessive...[R-DEV]AfterDune wrote: wait like three seconds, then fire.
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Cl_Flushentityhero
- Posts: 8
- Joined: 2008-06-30 19:02
Re: Accuracy Indicator
I guess that's all I needed to hear. I'd be curious as to why not, but whatever.[R-DEV]AfterDune wrote:An accuracy indicator... is not going to happen,
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Conman51
- Posts: 2628
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Re: Accuracy Indicator
theres no way to tell when your bulletsand gun will be at their 100% acuracy in RL...u just have to trust yurself and use trial and error
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Cl_Flushentityhero
- Posts: 8
- Joined: 2008-06-30 19:02
Re: Accuracy Indicator
Not true for purposes of moving accuracy reductions, particularly since the aiming time represents taking up a shooting stance. The shooter knows when he's in a proper firing position, or he isn't a very good marksman.Conman51=US= wrote:theres no way to tell when your bulletsand gun will be at their 100% acuracy in RL...u just have to trust yurself and use trial and error
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Colt556
- Posts: 352
- Joined: 2008-06-06 11:42
Re: Accuracy Indicator
It would be nice if a little reticule at the bottem of the screen indicated your accuracy, kinda like the HAT accuracy indicator, but at the bottem of the screen. That way, when the two semi-circles meet, you know you've attained perfect accuracy. This would represent a human beings ability to know when to fire, as all marksmen would know.
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AfterDune
- Retired PR Developer
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- Joined: 2007-02-08 07:19
Re: Accuracy Indicator
Just take the time aiming and you'll "know" you're in a proper firing position.Cl_Flushentityhero wrote:Not true for purposes of moving accuracy reductions, particularly since the aiming time represents taking up a shooting stance. The shooter knows when he's in a proper firing position, or he isn't a very good marksman.

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Oklahoman
- Posts: 52
- Joined: 2008-07-04 05:43
Re: Accuracy Indicator
I feel the current system works well. In reality, you will pause for a moment after you've stopped in order to set your weapon up in a position to fire. I don't have any trouble hitting targets accurately from any position.
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Colt556
- Posts: 352
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Re: Accuracy Indicator
At the very least an indicator would come in handy for a sniper rifle. I mean, I doubt in real life it'd take them ten minutes to steady their hands. So it is kinda hard to judge ingame whether or not you're accurate. And a trial and error type thing is just out of the question for a sniper, since they need surprise to succeed.Oklahoman wrote:I feel the current system works well. In reality, you will pause for a moment after you've stopped in order to set your weapon up in a position to fire. I don't have any trouble hitting targets accurately from any position.
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Cl_Flushentityhero
- Posts: 8
- Joined: 2008-06-30 19:02
Re: Accuracy Indicator
Why not have some kind of indicator though?[R-DEV]AfterDune wrote:Just take the time aiming and you'll "know" you're in a proper firing position.
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Zimmer
- Posts: 2069
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Re: Accuracy Indicator
Problibly impossible or hard to make a.k.a hardcoded
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox


I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
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Spec
- Retired PR Developer
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Re: Accuracy Indicator
Nah, not hardcoded, really not. The crosshair would just have to be moved to the bottom, and i'm sure thats possible. (re-)moving the minimap, ammo indicator etc worked too, i dont see why this would be different for the crosshair.
But i understand that the devs dont want more stuff to appear on the screen, though i'd have nothing against a little indicator.
But i understand that the devs dont want more stuff to appear on the screen, though i'd have nothing against a little indicator.
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AfterDune
- Retired PR Developer
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Re: Accuracy Indicator
You're asking this again? It's because in real life you have no indicator either. You only "know" if you are steady enough. And in-game it's about the same, you "know" you're steady enough if you've waited a second and haven't moved your gun too much...Cl_Flushentityhero wrote:Why not have some kind of indicator though?

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Spec
- Retired PR Developer
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Re: Accuracy Indicator
The perfect answer would be weapon sway, which is sadly hardcoded (if made in a realistic way).
Though, maybe "simulated" weapons sway (animation without effect) would be better than no indication at all. But i dont think it can be made in a realistic way...
Uhm... yes
Though, maybe "simulated" weapons sway (animation without effect) would be better than no indication at all. But i dont think it can be made in a realistic way...
Uhm... yes
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Lynx
- Posts: 102
- Joined: 2008-06-09 05:39
Re: Accuracy Indicator
weapon sway would be a nice addition so that the sight would swing in a smaller and smaller circle until it's right on target
realistic 2. when I'm sniping I know when I'm on target because the cross-hairs line up when they don't I know I'll miss
so have an animation where the front and rear sights sway out of alignment progressively less and less until their dead on target. perfect solution!
realistic 2. when I'm sniping I know when I'm on target because the cross-hairs line up when they don't I know I'll miss
so have an animation where the front and rear sights sway out of alignment progressively less and less until their dead on target. perfect solution!
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Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Re: Accuracy Indicator
Yes, but i dont know how possible it is, how hard to do and if there will be side effects.
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Zimmer
- Posts: 2069
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Re: Accuracy Indicator
naah I heard that even if you have weapon sway you will still shoot from the middle. or with deviation it will be random not following the sway.
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox


I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
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Oklahoman
- Posts: 52
- Joined: 2008-07-04 05:43
Re: Accuracy Indicator
I still sort of think that the illusion of a weapon sway is better than none at all.
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