Kashan 16

General discussion of the Project Reality: BF2 modification.
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Harrod200
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Joined: 2007-09-07 12:08

Kashan 16

Post by Harrod200 »

What ever happened to the bunkers-only version of Kashan 16? That was a pretty good infantry map.

Was it removed for any reason other than including the new one? If not could it possibly be returned in .8 as a standalone, seperate from the other kashans?
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Sir.Saul
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Re: Kashan 16

Post by Sir.Saul »

???? I've played the map on this version many times. Maybe no server plays it anymore?
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agentscar
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Re: Kashan 16

Post by agentscar »

Yea,I'm pretty sure the 16 player version of Kashan still is just the Bunker complex...Just not on too many servers anymore...
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Harrod200
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Re: Kashan 16

Post by Harrod200 »

It was tried on T&T earlier this evening and the 16 version of kashan was the full map, same spawns and flags as 32 & 64 but with just jeeps, trucks and trans helos.

It still has the loading screen of the old bunkers map, but when you load, it isn't.
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Sir.Saul
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Re: Kashan 16

Post by Sir.Saul »

The 16 version is the full map indeed, though there are only transport helicopters/trucks/aas and some APC's I think, long time since I've played it, pretty good with the right people, if not it is useless :)
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Psyko
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Re: Kashan 16

Post by Psyko »

A couple of EEF dudes made the current version of kashan 16, which they intended to be called "kashan light combat mode", but for one reason or another it is called Kashan 16, i presume because it just fits. I forget who in EEF made it, but EEF gets all the credit. its a brilliant map design and provides great gameplay. The old 16 kashan was repetitive and boring, with not enough to do (no offence, but it was). usually people would just sit at the top of the stairways and snipe. same thing over and over. with the addition of trans helos and Jeeps, it provides for a much more pleasurable gameplay experiance IMO. the only thing i would change about it is, have the start points, the North and south village, instead of the airstrips.

EDIT: Sloan,Marko and Olsen made Kashan 16
fuzzhead
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Re: Kashan 16

Post by fuzzhead »

could it possibly be returned in .8
done.

But the new Kashan 16 rocks, its staying.
Harrod200
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Re: Kashan 16

Post by Harrod200 »

Fine by me if the new one stays :) I see no disadvantage in having both, assuming they're named differently :D
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agentscar
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Re: Kashan 16

Post by agentscar »

Lol,well,I guess this is all settled,lol...
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ReaperMAC
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Re: Kashan 16

Post by ReaperMAC »

Harrod200 wrote:Fine by me if the new one stays :) I see no disadvantage in having both, assuming they're named differently :D
Night KASHAN :-P
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killer010devin
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Re: Kashan 16

Post by killer010devin »

what? fastropes?
Harrod200
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Re: Kashan 16

Post by Harrod200 »

Yeah! We got 4 versions of kashan, why not make it 10? :D

Hmm...night in the bunkers would be interesting, maybe add a sandstorm (severely reduce fog range) to make it more interesting still, and negate the effectiveness of NVGs...Probably a beta map, see how it goes in testing.
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agentscar
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Re: Kashan 16

Post by agentscar »

I hope the Night version of Kashan,and the day version are kept,that will PWN so much...

I fell in love with Night Kashan,when everyone was testing out there for a while...
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Expendable Grunt
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Re: Kashan 16

Post by Expendable Grunt »

Never got to do Night Kashan, but the current Kashan 16 is probably the most awesome map ever.
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Expendable Grunt
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Re: Kashan 16

Post by Expendable Grunt »

^This.

Also, it's bloody fun.
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