3 Suggestions...
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Evil_Eye
- Posts: 117
- Joined: 2006-02-26 18:49
3 Suggestions...
Hi, ive got 3 suggestions for the mod:
1. Smoke (from nades) should stay around longer, to make it more useful.
2. Crouching should be a toggle, not constant pressing.
3. Sniper feels a little underpowered.
What are ur thoughts?
1. Smoke (from nades) should stay around longer, to make it more useful.
2. Crouching should be a toggle, not constant pressing.
3. Sniper feels a little underpowered.
What are ur thoughts?
Last edited by Evil_Eye on 2006-02-26 21:02, edited 1 time in total.
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Evil_Eye
- Posts: 117
- Joined: 2006-02-26 18:49
There is no hit indicator, so i guess it could be inaccuracy not power explaining a lack of kills.
Edit:
As it is easy to die in PR remaining hidden in long grass is essential. I was on Steel Thunder today, and i wished i had had a crouch toggle.
Edit:
As it is easy to die in PR remaining hidden in long grass is essential. I was on Steel Thunder today, and i wished i had had a crouch toggle.
Last edited by Evil_Eye on 2006-02-26 20:37, edited 1 time in total.
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[BiM]Black7
- Posts: 402
- Joined: 2006-01-08 22:10
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Rifleman
- Posts: 290
- Joined: 2006-02-02 10:22
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[T]Terranova7
- Posts: 1073
- Joined: 2005-06-19 20:28
These are some issues I noticed as well.
1 - My first time playing in Project Reality, you can't cross the street without being shot at, and I've used smoke grenades several times but they just don't last long enough.
2 - I like, I hate wasting an extra finger stuck on the crouch button. CoD had it this way and it works really well.
3 - I don't know exactly how the sniper rifle works in game, since when I played with it I didn't hit anything.
1 - My first time playing in Project Reality, you can't cross the street without being shot at, and I've used smoke grenades several times but they just don't last long enough.
2 - I like, I hate wasting an extra finger stuck on the crouch button. CoD had it this way and it works really well.
3 - I don't know exactly how the sniper rifle works in game, since when I played with it I didn't hit anything.
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Cerberus
- Posts: 2727
- Joined: 2005-11-15 22:24
Smoke grenades don't last long enough nor do they give enough cover, IMO
It would be pretty nice as a toggle, I suppose.
M24 is atrocious (it's like using a shotgun for sniping), SVD is pretty useful but can often miss the target by a foot, and the QBU-88 is ****ing amazing. I'd like to see the M24's accuracy improved
It would be pretty nice as a toggle, I suppose.
M24 is atrocious (it's like using a shotgun for sniping), SVD is pretty useful but can often miss the target by a foot, and the QBU-88 is ****ing amazing. I'd like to see the M24's accuracy improved
"Practice proves more than theory, in any case."
- Abraham Lincoln
"i so regret searching "giant hentai penis" on google images though ;_;"
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Gran
- Posts: 265
- Joined: 2006-02-10 23:29
The smoke issues are tied into LAG. A ton of smoke would cause problems with the BF2 engine. The M-24 accuracy HAS been improved from earlier releases and this issue has been talked to death. Trust me, the DEV's know about the M-24. I think the main reason its accuracy has been nerfed to a non-realistic point, is that the USMC weapons were more accurate overall. Possiblely now that the other teams weapons have been improved the M-24 will get another look, I hope.
"Nothing wrong with shooting as long as the right people get shot" – CLINT EASTWOOD
21B Combat Engineer US ARMY
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Gran
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Evil_Eye
- Posts: 117
- Joined: 2006-02-26 18:49
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Sgt.Sappo
- Posts: 68
- Joined: 2006-03-02 00:41
Hmm, smoke I think isnt used as much as some people think... I have only seen it used in mass quantities on Oasis, and that is only on the initial flag rush to secure.
We should have random drift scripts for the smoke, depending on what the script decides for wind
One time it will roll slowly across to the left, another time It might wildly blow across the right quickly.
We should have random drift scripts for the smoke, depending on what the script decides for wind


