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Just a Question on the whole Carbine & Assault Rifle "Zero" Dynamic in the US ARMY.

Posted: 2008-07-16 13:50
by DavidP
Ok so in the guide it says that AR's are zeroed at 300m, and Carbine rifles at 100m. With the US ARMY being in the next release and wielding M4 "carbines" and all. I was wondering will the US Army's M4 carbine be zeroed at 100m or 300m? Or will just the Spec-Ops carbine be zeroed at 100m?

Re: Just a Question on the whole Carbine & Assault Rifle "Zero" Dynamic in the US ARM

Posted: 2008-07-16 16:01
by KP
The M4A1 Spec Ops carbine is the same as the M4 the US Army uses, just with full-auto. So I'd say it'll be the same.

Re: Just a Question on the whole Carbine & Assault Rifle "Zero" Dynamic in the US ARM

Posted: 2008-07-16 18:35
by Bob_Marley
A long time ago I asked this question, Jaymaz said that they would be zeroed at 300m. Dashing my hopes of it being a complete turkey shoot for OPFOR in open terrain.

Re: Just a Question on the whole Carbine & Assault Rifle "Zero" Dynamic in the US ARM

Posted: 2008-07-16 19:34
by Zimmer
YOu can zero a gun at different lengths its just where you have adjusted (cant get a better name for it)

For example:
I owe a .22 LR (Lead Round I believe LR stands for) Rifle with a modification in the bolt so I dont have to use alot of time in loading a new round inside the chamber. The Rifle is zeroed in at ca 50 metres coming on the weather conditions. That dosent mean that the bullet will fall down like a stone when its over the 50 metres mark. Its all about where you have adjusted the aim. So what I say is that because some have it zeroed at 100 metres dosent mean another copy of the gun is zeroed at the same length.
Spec ops= Is a more close quarter figther then a normal grunt. But right now the only ones using carbines before 0.8 is spec ops and some minor classes not made for inf combat it can be 100 metres.

Re: Just a Question on the whole Carbine & Assault Rifle "Zero" Dynamic in the US ARM

Posted: 2008-07-16 20:59
by KP
LR = Long Rifle.

And I have to agree, 300 metres does make more sense. But then standard rifles' zero range might have to be increased.

Re: Just a Question on the whole Carbine & Assault Rifle "Zero" Dynamic in the US ARM

Posted: 2008-07-16 21:06
by Rudd
Rhino has said (plz correct if dreaming) someplace that balancing will give the M4 a zero of 300m

Re: Just a Question on the whole Carbine & Assault Rifle "Zero" Dynamic in the US ARM

Posted: 2008-07-16 21:23
by Scot
[R-MOD]Bob_Marley wrote:A long time ago I asked this question, Jaymaz said that they would be zeroed at 300m. Dashing my hopes of it being a complete turkey shoot for OPFOR in open terrain.
?? That answer the Question?

Re: Just a Question on the whole Carbine & Assault Rifle "Zero" Dynamic in the US ARM

Posted: 2008-07-16 21:55
by Bob_Marley
TheScot666 wrote:?? That answer the Question?
A long time ago I asked this question, Jaymaz said that they would be zeroed at 300m. Dashing my hopes of it being a complete turkey shoot for OPFOR in open terrain.
*slaps scott across the back of the head*

Re: Just a Question on the whole Carbine & Assault Rifle "Zero" Dynamic in the US ARM

Posted: 2008-07-16 22:31
by cyberzomby
But is this implemented in the game already? And how does it effect aiming at a target? And how do you guess the distance than? Sometimes I cant hit the broadside of a barn with unscoped weapons ( even when the enemy is right in front of me :P ) so Im hoping this is my problem.

Re: Just a Question on the whole Carbine & Assault Rifle "Zero" Dynamic in the US ARM

Posted: 2008-07-16 22:46
by gazzthompson
cyberzomby wrote:But is this implemented in the game already? And how does it effect aiming at a target? And how do you guess the distance than? Sometimes I cant hit the broadside of a barn with unscoped weapons ( even when the enemy is right in front of me :P ) so Im hoping this is my problem.
at the moment zeroing ingame means the bullet will travel at a perfectly straight line intill it reaches the zero mark then fall.

* Carbines: 100m
* Rifles: 300m
* Sniper rifles: 600m

so only AFTER say 300m for the rifles u need to compensate for drop.

Re: Just a Question on the whole Carbine & Assault Rifle "Zero" Dynamic in the US ARM

Posted: 2008-07-16 22:51
by ReaperMAC
For balance purposes, they will be zeroed in at 300m.

Re: Just a Question on the whole Carbine & Assault Rifle "Zero" Dynamic in the US ARM

Posted: 2008-07-16 23:12
by cyberzomby
ah ok ! Thanks for the quick info there!

Re: Just a Question on the whole Carbine & Assault Rifle "Zero" Dynamic in the US ARM

Posted: 2008-07-17 01:31
by Scot
WHy I get a slap round the head? I was answering Rudds question... it hurt...

Re: Just a Question on the whole Carbine & Assault Rifle "Zero" Dynamic in the US ARM

Posted: 2008-07-17 02:44
by Rudd
TheScot666 wrote:WHy I get a slap round the head? I was answering Rudds question... it hurt...
SILENCE *slaps scot round the head*

Re: Just a Question on the whole Carbine & Assault Rifle "Zero" Dynamic in the US ARM

Posted: 2008-07-17 11:17
by Scot
Oh for the love of god!

*slaps himself round head*

....

Anyhoo OT, so when the BF2 Devs made this game, did they just think that a bullet fired from say an L85 would start to drop as soon as it left the barrel??