Just a Question on the whole Carbine & Assault Rifle "Zero" Dynamic in the US ARMY.
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DavidP
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Just a Question on the whole Carbine & Assault Rifle "Zero" Dynamic in the US ARMY.
Ok so in the guide it says that AR's are zeroed at 300m, and Carbine rifles at 100m. With the US ARMY being in the next release and wielding M4 "carbines" and all. I was wondering will the US Army's M4 carbine be zeroed at 100m or 300m? Or will just the Spec-Ops carbine be zeroed at 100m?
173555082
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KP
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Re: Just a Question on the whole Carbine & Assault Rifle "Zero" Dynamic in the US ARM
The M4A1 Spec Ops carbine is the same as the M4 the US Army uses, just with full-auto. So I'd say it'll be the same.
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Bob_Marley
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Re: Just a Question on the whole Carbine & Assault Rifle "Zero" Dynamic in the US ARM
A long time ago I asked this question, Jaymaz said that they would be zeroed at 300m. Dashing my hopes of it being a complete turkey shoot for OPFOR in open terrain.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Many thanks to [R-DEV]Adriaan for the sig!
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Zimmer
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Re: Just a Question on the whole Carbine & Assault Rifle "Zero" Dynamic in the US ARM
YOu can zero a gun at different lengths its just where you have adjusted (cant get a better name for it)
For example:
I owe a .22 LR (Lead Round I believe LR stands for) Rifle with a modification in the bolt so I dont have to use alot of time in loading a new round inside the chamber. The Rifle is zeroed in at ca 50 metres coming on the weather conditions. That dosent mean that the bullet will fall down like a stone when its over the 50 metres mark. Its all about where you have adjusted the aim. So what I say is that because some have it zeroed at 100 metres dosent mean another copy of the gun is zeroed at the same length.
Spec ops= Is a more close quarter figther then a normal grunt. But right now the only ones using carbines before 0.8 is spec ops and some minor classes not made for inf combat it can be 100 metres.
For example:
I owe a .22 LR (Lead Round I believe LR stands for) Rifle with a modification in the bolt so I dont have to use alot of time in loading a new round inside the chamber. The Rifle is zeroed in at ca 50 metres coming on the weather conditions. That dosent mean that the bullet will fall down like a stone when its over the 50 metres mark. Its all about where you have adjusted the aim. So what I say is that because some have it zeroed at 100 metres dosent mean another copy of the gun is zeroed at the same length.
Spec ops= Is a more close quarter figther then a normal grunt. But right now the only ones using carbines before 0.8 is spec ops and some minor classes not made for inf combat it can be 100 metres.
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KP
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Re: Just a Question on the whole Carbine & Assault Rifle "Zero" Dynamic in the US ARM
LR = Long Rifle.
And I have to agree, 300 metres does make more sense. But then standard rifles' zero range might have to be increased.
And I have to agree, 300 metres does make more sense. But then standard rifles' zero range might have to be increased.
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.
-Paul Howe
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Rudd
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Re: Just a Question on the whole Carbine & Assault Rifle "Zero" Dynamic in the US ARM
Rhino has said (plz correct if dreaming) someplace that balancing will give the M4 a zero of 300m
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Scot
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Re: Just a Question on the whole Carbine & Assault Rifle "Zero" Dynamic in the US ARM
?? That answer the Question?[R-MOD]Bob_Marley wrote:A long time ago I asked this question, Jaymaz said that they would be zeroed at 300m. Dashing my hopes of it being a complete turkey shoot for OPFOR in open terrain.

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Bob_Marley
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Re: Just a Question on the whole Carbine & Assault Rifle "Zero" Dynamic in the US ARM
TheScot666 wrote:?? That answer the Question?
*slaps scott across the back of the head*A long time ago I asked this question, Jaymaz said that they would be zeroed at 300m. Dashing my hopes of it being a complete turkey shoot for OPFOR in open terrain.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
Many thanks to [R-DEV]Adriaan for the sig!
Many thanks to [R-DEV]Adriaan for the sig!
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cyberzomby
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Re: Just a Question on the whole Carbine & Assault Rifle "Zero" Dynamic in the US ARM
But is this implemented in the game already? And how does it effect aiming at a target? And how do you guess the distance than? Sometimes I cant hit the broadside of a barn with unscoped weapons ( even when the enemy is right in front of me
) so Im hoping this is my problem.
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gazzthompson
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Re: Just a Question on the whole Carbine & Assault Rifle "Zero" Dynamic in the US ARM
at the moment zeroing ingame means the bullet will travel at a perfectly straight line intill it reaches the zero mark then fall.cyberzomby wrote:But is this implemented in the game already? And how does it effect aiming at a target? And how do you guess the distance than? Sometimes I cant hit the broadside of a barn with unscoped weapons ( even when the enemy is right in front of me) so Im hoping this is my problem.
* Carbines: 100m
* Rifles: 300m
* Sniper rifles: 600m
so only AFTER say 300m for the rifles u need to compensate for drop.
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ReaperMAC
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Re: Just a Question on the whole Carbine & Assault Rifle "Zero" Dynamic in the US ARM
For balance purposes, they will be zeroed in at 300m.

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cyberzomby
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Re: Just a Question on the whole Carbine & Assault Rifle "Zero" Dynamic in the US ARM
ah ok ! Thanks for the quick info there!
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Scot
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Re: Just a Question on the whole Carbine & Assault Rifle "Zero" Dynamic in the US ARM
WHy I get a slap round the head? I was answering Rudds question... it hurt...

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Rudd
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Re: Just a Question on the whole Carbine & Assault Rifle "Zero" Dynamic in the US ARM
SILENCE *slaps scot round the head*TheScot666 wrote:WHy I get a slap round the head? I was answering Rudds question... it hurt...
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Scot
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Re: Just a Question on the whole Carbine & Assault Rifle "Zero" Dynamic in the US ARM
Oh for the love of god!
*slaps himself round head*
....
Anyhoo OT, so when the BF2 Devs made this game, did they just think that a bullet fired from say an L85 would start to drop as soon as it left the barrel??
*slaps himself round head*
....
Anyhoo OT, so when the BF2 Devs made this game, did they just think that a bullet fired from say an L85 would start to drop as soon as it left the barrel??


