More Transport

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

More Transport

Post by Celestial1 »

I am getting sick and tired of those times when you JUST need a humvee, yet the only thing in the base is a tank/apc. Or you spawn on the carrier only to realize that all the choppers are busy, dead or occupied.

Maybe it's just me, but I'd like to see the amount of Commander trucks, unnecessary vehicles etc. reduced, and transport vehicles (infantry trucks, transport helicopters) be greatly increased for use.

There are a countless number of times I've wished Kashan had normal trucks. I've found that the most effective teams I've played on had an infantry squad (either I made or was in, or another group played infantry) but to get transport, they have to have a Blackhawk to come in for extraction or have an APC pick up the squad, which is about as likely to happen as EA giving BF2 players a patch.

Instead, create a few infantry vehicles for both/either side on a map, and if applicable, a proper amount of air transport vehicles (Air transport should be used carefully, but should still be a viable option to be used in safe territory).

This would allow for more people to be IN the battle rather than sitting at base for the helicopter to respawn, when instead there would be 4 humvees or something ready for use in the base.
bosco_
Retired PR Developer
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Re: More Transport

Post by bosco_ »

Celestial1 wrote: I've found that the most effective teams I've played on had an infantry squad (either I made or was in, or another group played infantry) but to get transport, they have to have a Blackhawk to come in for extraction or have an APC pick up the squad, which is about as likely to happen as EA giving BF2 players a patch.
Actually, EA announced a new BF2 Patch a few weeks ago... lol
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: More Transport

Post by gclark03 »

This is why Officers should have the responsibility of issuing vehicles when they're needed, instead of the current spawning of vehicles so that anyone can waste them on a whim.
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: More Transport

Post by Celestial1 »

[R-PUB]bosco wrote:Actually, EA announced a new BF2 Patch a few weeks ago... lol
It's exactly why I chose the metaphor.

It's not like it's going to happen all the time. But once in a blue moon, you'll get lucky. (I for one spend as much time as I can either on foot or in a blackhawk trying to transport as many people as I can to bring the fight to the flags.)
Cyrax-Sektor
Posts: 1030
Joined: 2007-10-15 21:12

Re: More Transport

Post by Cyrax-Sektor »

There's a limit on how many networkable objects there can be on a map. Networkable objects consist of a lot of things we use, ammo bags, rally points, commander assets, destructible buildings and vehicles, to list some.

And what's wrong with an APC? :) It's armed transport, just get one guy in your squad to go crewman, two if you want security on the road (gunner). If you're SL, you already have two other men to drop a rally, and if the whole squad is going in, it's mechanized infantry.

I just think more vehicles would promote more soloing.
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: More Transport

Post by Celestial1 »

Cyrax-Sektor wrote:I just think more vehicles would promote more soloing.
Did you read the part about "removing unnecessary vehicles"?

Removing all but say, 1 or 2 commander trucks (I'd say 2, just to save the commander the trouble of an idiot stealing his asset), removing an apc or 2, etc. until about a max of 4 vehicles can be used.

That would be 4 squads can transport themselves with a humvee, 4 less squads stealing comm trucks, 4 less squads stealing up a single APC just so they can transport from Bunker to South Village, when they are an infantry based squad (it's also a lot harder for an infantry squad to hide an APC than a humvee).
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: More Transport

Post by Tirak »

The problem isn't that there's not enough transport, it's people that drive and ditch.
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: More Transport

Post by Celestial1 »

Tirak wrote:The problem isn't that there's not enough transport, it's people that drive and ditch.
Transport Humvees are absent from: Kashan, Qwai, and pretty much all US maps. I'm sure this will change, as the armored model and the US Army faction should/will be implemented in v0.8

British Landrovers are in too small of a number on: Basrah, Fools Road, etc. There's like 2 landrovers per map. And considering they only hold 3 people, that's only a single full squad with transport. Chinese Icecream trucks are in too small of a number as well. There is only 1 on Qwai, and just a few in Fools. MEC... well, they just don't seem to have a transport, and I haven't been keeping up with development enough to know if they'll be getting one soon.



Let's take Kashan 32 for instance. Instead of having 6 commander trucks, take 4 away and add 4 humvees/trucks. Maybe remove some of the armor assets so more squads would play infantry and the armor squad would now become a more useful asset on Kashan; not just the bare minimum.

On Qwai, the US would get 1 TOW Humvee, 2-4 Normal Humvees. The Chinese would get 3 trucks of their own.


Regardless of the numbering (I'm sure gameplay on maps like Qwai could change horridly, and less trucks would be implemented so that gameplay on that map does not take a hit), there are still places where more transport would be useful.
Rudd
Retired PR Developer
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Re: More Transport

Post by Rudd »

I'd like more hummers and stuff and less apcs tbh
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Scot
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Re: More Transport

Post by Scot »

^^ Agree
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CodeRedFox
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Re: More Transport

Post by CodeRedFox »

Celestial1 wrote: British Landrovers are in too small of a number on: Basrah, Fools Road, etc. There's like 2 landrovers per map.
You realize fire bases and bunkers spawn two more. NOW no wonder the commanders always yelling at everyone one to build some thing :mrgreen:
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"apcs, like dogs can't look up" - Dr2B Rudd
Rudd
Retired PR Developer
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Re: More Transport

Post by Rudd »

well for the brits that doesnt work so great, since the jeeps don't spawn at the same time, only half the squad can move out

but tbh, basrah is one of the few maps with more than enough transport

but maps like kashan would benefit from hummers spawning at main
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fuzzhead
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Re: More Transport

Post by fuzzhead »

to get transport, infantry have rely on a Blackhawk to come in for extraction or have an APC pick up the squad
WOW! who would have thought? squads depending on each other for support? :roll:

Sorry but the mod is not going to start regressing cause your team cant get their shit together....

If this threads directed mainly about Kashan Desert, heres some insight into the map layout. Kashan Desert is a "hardcore" PR map, its intended purpose is for "higher" level organized battles. If your team cant muster up enough intelligence to work together and have a commander coordinate multiple squads, then dont play on that map/server. Were not dumbing down the map design so that each sniper, HAT, spec ops and marksman can get his own special jeep.

You got commander assets - use them! 2 x bunker, 2 x firebase = 12 jeeps! thats almost HALF THE TEAM in their own jeep!

Jeeps encourage lone wolfing, as one of the few vehicles that DO NOT require any special kit to operate, they are often taken by the first passer-by, then immediately ditched as soon as that player finds something more interesting. NOT the kind of gameplay were trying to encourage....

The way PR is headed is not over-saturating the battlefield so every player can be riding in a vehicle. The maps are already too flooded with vehicles that can severely fck up infantry. The idea is to have squads IN SUPPORT of each other. Those teams with little cohesion will get beaten by the team with higher level of cohesion.

So quick summary from me.... more vehicles with guns = bad, rewarding squad cohesion = good.
77SiCaRiO77
Retired PR Developer
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Re: More Transport

Post by 77SiCaRiO77 »

i still want to know why the US forces and PLA troops decided suddently to imclude the assault with trucks and completly no armor support in the "how to take a city" manual.
darkwarrior666
Posts: 139
Joined: 2008-06-27 14:02

Re: More Transport

Post by darkwarrior666 »

Regardless of the risk of lone wolfing, we all know the effectiveness of a Humvee for a squad transport VS anything else.

APC requires 2 squaddies to give up their useful kits for a crewman kit, or you can rely on two outsiders who likely have no idea what they're doing.

Chopper=flying bullseye.

Command truck=Admitted, it's useful, but when all the commander trucks are suddenly missing and the commander wants to build something...don't hate the player, hate the game.

Humvees=Fast, can hold exactly 6 people, and have a 50 cal. This is THE ideal squad transport. Yes, bunkers/firebases spawn more of them. But how often is there a commander to make one?(I know this is fixed for 0.8, but still) There need to be at least a few more available from the start, and remove other stuff that noone uses/would prefer not to use. Like command trucks, or even the odd APC.
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Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: More Transport

Post by Celestial1 »

[R-DEV]fuzzhead wrote:WOW! who would have thought? squads depending on each other for support? :roll:

Sorry but the mod is not going to start regressing cause your team cant get their shit together....
You got commander assets - use them! 2 x bunker, 2 x firebase = 12 jeeps!
Oh, I'm sorry. It seems as though you think I am a complete moron. In all seriousness, I do not have the time to be devoted to the tournament, a particular server or clan. I'm truly sorry that you seem to think that this post is just because "I want it done do it for me".

I almost never drive vehicles on Kashan. The only exception is the blackhawk, which means I personally CHOOSE to support other squads and perform insertions/extractions.

Oh. Wait a second. You think that removing some vehicles and inserting a few lowly humvees will make Project Reality REGRESS? Aren't humvees the most used small troop transport in the US army? I'm pretty sure that troops wouldn't generally walk a four kilometer area. And aren't roadside bombs done generally on vehicles, not 4 guys powerwalking the desert?

Commander assets? Okay, sure. That makes perfect sense; but again, you may not have a commander/squad leader who has a clue, and it takes you 30 minutes for people to actually start using anything and sometimes a certain vehicle mentioned in the first post only holds three people and two of these vehicles don't spawn at the same time.


Please reread my first post and please don't act so condescending to a player who enjoys PR and would like to see what the community thinks about his ideas.

For everyone, PR team or not, I could care no less of my suggestions making it into PR; they ARE thought out and if they make it in, regardless of my thread or not, great. The PR team has an idea where they want this mod to go, and I support that.
Colt556
Posts: 352
Joined: 2008-06-06 11:42

Re: More Transport

Post by Colt556 »

I've seen a similar topic and I endorsed it completely. PR's taking the wrong direction, it keeps making bigger vehicles. Chinooks, Sea Kings, giant supply trucks. Screw that, make small things. We need more littlebirds, and humvees. We can only fit 8 people in a vehicle, so lets start spamming squad-sized vehicles.

I suggested before, that you basicly cut the ammount of supply trucks in half and replace them with Humvees. Kash for example has SIX supply trucks, that's absurd. Remove 3-4 supply trucks and toss in 3-4 humvees. That's 3-4 squads that can go full infantry instead of splitting half their squad into an armor-squad for transport. Taking supply trucks as transport is stupid, since the commander needs them to build stuff. I GUARANTEE you if humvees were added people would take those instead, they do have guns after all.

As for the lone-wolfing, players are hardcoded, remember? You can't stop that, and adding humvees or not wont diminish the lone wolfing. As it stands now you get a guy who goes lone wolf, hops in a truck, gets out, and goes on his way. He's still lone-wolfing. In the end that's a stupid, and pathetic excuse. We don't need the trilliosn of APC's, and 8 person trucks. We need SQUAD sized vehicles, and so I'd just LOVE to see more humvees and the like added, it'd increase PR gameplay by the boatload.
Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Re: More Transport

Post by Ragni<RangersPL> »

Colt556 wrote:As it stands now you get a guy who goes lone wolf, hops in a truck, gets out, and goes on his way. He's still lone-wolfing.
Only engineers and officers can use those trucks and those are not most common used kits for lonewolfing. Jeeps can be used by all players. Guess which one of those two vehicles are more suitable for lonewolfing... Trucks? I don't think so :roll:
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:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: More Transport

Post by Celestial1 »

Ragni<RangersPL> wrote:Only engineers and officers can use those trucks and those are not most common used kits for lonewolfing. Jeeps can be used by all players. Guess which one of those two vehicles are more suitable for lonewolfing... Trucks? I don't think so :roll:
Take a look at fool's road. There are just a small few of land rovers.

You're damn right a squad is going to pile up in those ******** and get moving. And then 5 squads are left behind wondering, do they walk, do they occupy armor that the "armor" squad wants, or do they go be idiots up at the airfield waiting for jetslololololol.

When's the last time you've seen a US war video with more commander trucks than humvees?
Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Re: More Transport

Post by Ragni<RangersPL> »

Celestial1 wrote:When's the last time you've seen a US war video with more commander trucks than humvees?
You can't see many videos about trucks because it's boring, and there is no action there (unless it's about IEDs). Would you like to watch video about a guy who is driving his truck down the road and nothing's going on? I guess not...it's not very interesting :mrgreen:
There is a lot of trucks in the army, belive it or not ;)

You can say "There should be more jeeps, less trucks, etc, etc...", maybe yes, maybe not. There are a reasons why there are "unrealistic" things in PR, the reasons are called "gameplay" and "game engine limitations". It's up to the Devs to decide how much reality must be sacrificed for the sake of gamplay within game engine limits.

In this momment we are going straight in to pointless discussion: "How much REALITY should be in PROJECT REALITY", and I really don't want to start that discussion because it's a waste of time.

Cheers :grin:
ImageRANGERS LEAD THE WAY!!!
:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
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