list of compliants(ideas)

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Saint_Patrick
Posts: 9
Joined: 2007-02-15 22:49

list of compliants(ideas)

Post by Saint_Patrick »

I'm not really on the forums much, been playing PR since day 3. just isn't believeable if i said day 1. long time we'll put it that way. either way enough about me. great mod i love it to death. either way nothing is perfect just some things though i feel i should get off my chest.

British Spec ops M4..i dunno looks like, well below par. the model is just kinda blockish.

Now you're telling i can carry two HAT rockets, and a rifle with a lil bit of ammo, but i can't carry an RPG with a spare round and not even the pistol we used to have. either way normally insurgents carry 4, and a small arm of some kind. i don't really care about the rockets, what i'm getting at is i'd like some sort of fire arm for the insurgents RPG. i know crazy right?!

4 slams and c4 on a tanks track doesn't disable the track, least for me is there like a random code for that or just personal bad luck? or does that not do take out a tanks track, i mean i know those things are built tough are they really that tough? (not sarcasm) seriously are they?

now this is just an idea for insurgent maps maybe a few others, the civilian vehicles atleast the dirtbikes should be drivable by any one, most dirt bikes are kick start, and the keys well fact is you can stick a paper clip and turn it and use that. but maybe we'll put it up to the fact that the highly trained u.s. and brit don't know that or how to jump a car.

maybe if the driver of the civi car or truck was shot while driving could we assume that he didn't have time to take out the key and turn on the alarm and lock it and could be drivable to anyone? it's how many kids learn to drive..no really mom leaves the keys in the car and lil timmy has a lil joy ride.

Oh real quick just a though for the cars, maybe a warm up time for the US/Brit like 20-45 seconds, till he can drive it..like he's hot wireing it? maybe on the spec ops kit can do it for realism? the poor grunt never knows anything right..
i don't know just some things i was thinking about lately.
Anderson29
Posts: 891
Joined: 2005-12-19 04:44

Re: list of compliants(ideas)

Post by Anderson29 »

if u read "how to fix basra for online play"....alot of these are being or have been addressed
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: list of compliants(ideas)

Post by Waaah_Wah »

Cars being drivable by both factions have been discussed to death. There is actually one active thread about it now. Please use the search function before posting new treads ;)
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
Saint_Patrick
Posts: 9
Joined: 2007-02-15 22:49

Re: list of compliants(ideas)

Post by Saint_Patrick »

yeahhh on 56k dial up, i'm not search sorry. i'm away from home and found this to be a perfect time to complain and make suggests lol so i'm sorry if they've been brought up before.
Death_dx
Posts: 379
Joined: 2007-11-09 21:37

Re: list of compliants(ideas)

Post by Death_dx »

Saint_Patrick wrote:I'm not really on the forums much, been playing PR since day 3. just isn't believeable if i said day 1. long time we'll put it that way. either way enough about me. great mod i love it to death. either way nothing is perfect just some things though i feel i should get off my chest.

British Spec ops M4..i dunno looks like, well below par. the model is just kinda blockish.

Now you're telling i can carry two HAT rockets, and a rifle with a lil bit of ammo, but i can't carry an RPG with a spare round and not even the pistol we used to have. either way normally insurgents carry 4, and a small arm of some kind. i don't really care about the rockets, what i'm getting at is i'd like some sort of fire arm for the insurgents RPG. i know crazy right?!

4 slams and c4 on a tanks track doesn't disable the track, least for me is there like a random code for that or just personal bad luck? or does that not do take out a tanks track, i mean i know those things are built tough are they really that tough? (not sarcasm) seriously are they?
These have already been posted before...HATs animation bugs if there's only 1 round, tanks lose tracks/turret randomly and it's like that because of the engine so don't ask to fix it ;) (you can kill the crew with SLAMS if I recall correctly). 4 RPGs would be overkill..even now you pretty much have unlimited ammo after a quick jog. I prefer the brit C8(or C7?), the USMC M4 looks like **** to me...too small.
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: list of compliants(ideas)

Post by Scot »

M4 getting a reskin in 0.8 cos of new US army i think. Also the british one IMO also looks a bit... chunky..
Image
LordLoss
Posts: 45
Joined: 2007-10-11 19:36

Re: list of compliants(ideas)

Post by LordLoss »

Jesus guys, its a fething Canadian C8, not an M4. And you call yourself a member of the Commonwealth Scott *slappity-slap-slap*
Clypp
Posts: 2148
Joined: 2006-07-17 18:36

Re: list of compliants(ideas)

Post by Clypp »

Yeah, the model is a C8 which has less taper to the barrel. The model is one of the ones that was made before BF2 even came out so the poly-count was more conservative than it needed to be.
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