list of compliants(ideas)
Posted: 2008-07-21 02:13
I'm not really on the forums much, been playing PR since day 3. just isn't believeable if i said day 1. long time we'll put it that way. either way enough about me. great mod i love it to death. either way nothing is perfect just some things though i feel i should get off my chest.
British Spec ops M4..i dunno looks like, well below par. the model is just kinda blockish.
Now you're telling i can carry two HAT rockets, and a rifle with a lil bit of ammo, but i can't carry an RPG with a spare round and not even the pistol we used to have. either way normally insurgents carry 4, and a small arm of some kind. i don't really care about the rockets, what i'm getting at is i'd like some sort of fire arm for the insurgents RPG. i know crazy right?!
4 slams and c4 on a tanks track doesn't disable the track, least for me is there like a random code for that or just personal bad luck? or does that not do take out a tanks track, i mean i know those things are built tough are they really that tough? (not sarcasm) seriously are they?
now this is just an idea for insurgent maps maybe a few others, the civilian vehicles atleast the dirtbikes should be drivable by any one, most dirt bikes are kick start, and the keys well fact is you can stick a paper clip and turn it and use that. but maybe we'll put it up to the fact that the highly trained u.s. and brit don't know that or how to jump a car.
maybe if the driver of the civi car or truck was shot while driving could we assume that he didn't have time to take out the key and turn on the alarm and lock it and could be drivable to anyone? it's how many kids learn to drive..no really mom leaves the keys in the car and lil timmy has a lil joy ride.
Oh real quick just a though for the cars, maybe a warm up time for the US/Brit like 20-45 seconds, till he can drive it..like he's hot wireing it? maybe on the spec ops kit can do it for realism? the poor grunt never knows anything right..
i don't know just some things i was thinking about lately.
British Spec ops M4..i dunno looks like, well below par. the model is just kinda blockish.
Now you're telling i can carry two HAT rockets, and a rifle with a lil bit of ammo, but i can't carry an RPG with a spare round and not even the pistol we used to have. either way normally insurgents carry 4, and a small arm of some kind. i don't really care about the rockets, what i'm getting at is i'd like some sort of fire arm for the insurgents RPG. i know crazy right?!
4 slams and c4 on a tanks track doesn't disable the track, least for me is there like a random code for that or just personal bad luck? or does that not do take out a tanks track, i mean i know those things are built tough are they really that tough? (not sarcasm) seriously are they?
now this is just an idea for insurgent maps maybe a few others, the civilian vehicles atleast the dirtbikes should be drivable by any one, most dirt bikes are kick start, and the keys well fact is you can stick a paper clip and turn it and use that. but maybe we'll put it up to the fact that the highly trained u.s. and brit don't know that or how to jump a car.
maybe if the driver of the civi car or truck was shot while driving could we assume that he didn't have time to take out the key and turn on the alarm and lock it and could be drivable to anyone? it's how many kids learn to drive..no really mom leaves the keys in the car and lil timmy has a lil joy ride.
Oh real quick just a though for the cars, maybe a warm up time for the US/Brit like 20-45 seconds, till he can drive it..like he's hot wireing it? maybe on the spec ops kit can do it for realism? the poor grunt never knows anything right..
i don't know just some things i was thinking about lately.