Mortars (repost but i wanna know where you stand)
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Doodlebug
- Posts: 16
- Joined: 2007-07-06 12:56
Mortars (repost but i wanna know where you stand)
so whats going on with mortars in this game, they could work perfectly as a kit for a squad with two kits in it. iv done a small ammount of training with british mortats before, at army cadets and the system seems quite complicated, however im sure it can be dumbed down a bit. It could work as a deployed veicle with one on optics one on loading and one on comms etc
1. is this being considered?
2. if so is it being considered as a 3 man or 1 man object.
1. is this being considered?
2. if so is it being considered as a 3 man or 1 man object.
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Mortars (repost but i wanna know where you stand)
1. yes we consider everything.
2. you mean how many players will it take to fire if it gets ingame? If it dose go ingame simply 1 since you can't have a realistic reloader as anouther player or anything, besides we only have 32players per team max and with that we dont need 3 of them operating a mortar...
2. you mean how many players will it take to fire if it gets ingame? If it dose go ingame simply 1 since you can't have a realistic reloader as anouther player or anything, besides we only have 32players per team max and with that we dont need 3 of them operating a mortar...
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Sir.Saul
- Posts: 135
- Joined: 2008-05-23 17:15
Re: Mortars (repost but i wanna know where you stand)
Hope more for the heavy machine grenade launcher than for mortars :X
B
B
Last edited by Sir.Saul on 2008-07-21 17:14, edited 1 time in total.
Reason: posted cr*p
Reason: posted cr*p
Operation blow some shit up= http://www.liveleak.com/view?i=0be_1191945284 PR need more guys like him.
And less guys like him obviously= http://www.liveleak.com/view?i=121_1212951769
And less guys like him obviously= http://www.liveleak.com/view?i=121_1212951769
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Doodlebug
- Posts: 16
- Joined: 2007-07-06 12:56
Re: Mortars (repost but i wanna know where you stand)
motars would work as a superb supression device and help to get the whole team working closer together
also, seeing as im on it i heard talk of the player limit being raised to 120, is this possible?
also, seeing as im on it i heard talk of the player limit being raised to 120, is this possible?
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Sir.Saul
- Posts: 135
- Joined: 2008-05-23 17:15
Re: Mortars (repost but i wanna know where you stand)
Indeed it would be.
124, as far as I heard, it was tried, but lagged insanly much so they haven't done it. I'm not sure so far that is what i've heard.
124, as far as I heard, it was tried, but lagged insanly much so they haven't done it. I'm not sure so far that is what i've heard.
Operation blow some shit up= http://www.liveleak.com/view?i=0be_1191945284 PR need more guys like him.
And less guys like him obviously= http://www.liveleak.com/view?i=121_1212951769
And less guys like him obviously= http://www.liveleak.com/view?i=121_1212951769
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Celestial1
- Posts: 1124
- Joined: 2007-08-07 19:14
Re: Mortars (repost but i wanna know where you stand)
What if the "mortars" were made into stationaries like the HMGs being put in, and can be deployed x meters away from a firebase or bunker.
It can be limited that way, and it will make for some interesting planning when it comes to building. It could be resupplied by a supply box, maybe?
It can be limited that way, and it will make for some interesting planning when it comes to building. It could be resupplied by a supply box, maybe?
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RCMoonPie
- Posts: 471
- Joined: 2007-10-02 12:52
Re: Mortars (repost but i wanna know where you stand)
I made this post yesterday in an arty/mortar thread:
"As for mortars.....I think it would be a great feature if a mortar emplacement could be deployed, built by players with e-tools(shovels), and then manned. It to would have to be used in conjunction with a spotter. It could also have a depleteable amount of ammo so as to not be too "uber" that would need to be resupplied by a command truck ammo box. Also give it a feature where the tube could over heat by too many rounds being fired in a row.
Mortars would have a great place on Basrah or any other map for that matter!
81mm Emplacements in use in Afghanistan:
YouTube - Marines fire 81mm mortars in Afghanistan
HE 81mm suppression impacts:
http://www.youtube.com/watch?v=t6gxz...eature=related
They could be deployable much like the new 50cal emplacements will be in .8!"
Also.....
There could be a request placed on the comm rose. When a SL has his binos out, the same way he spots targets such as armor or enemy infantry, etc......a selection could be placed there that says "MortorSupport"....they could select this and it would place a marker on the command map for all to see.(just as the "enemy spotted" currently does)
The commander could then place a marker on the command map to hold the position....allowing all to see which direction and distance the target is from all players. (much like what is currently in game).
The mortarman now knowing which direction the target is.....and how far it is.....now must orientate the tube in the direction of the target by lining up his site/tube in the direction of the target/marker.
Next....by looking at his map and also the distance to the target marker must adjust the elevation on his tube.
He could add or subtract elevation by right clicking and getting a sharper view of the sites, while the rest of the view is blurred. While having the right mouse button depressed....the direction and elevation of the tube can be adjusted by just dragging the mouse. Once the sites are where the mortarman desires he releases the right mouse button.
To fire, the mortarman clicks the left mouse button.
He then fires a series of 4 shots.
His first shot is a smoke. This allows the SL/Spotter to adjust fire...."Right 1 click, Add 2 clicks!".
The mortarman then adjusts his sites and fires again.
This time he fires 3 consecutive HE rounds in order to destroy a target or provide suppressive fire.
This could be done.....and it can also be done with the current engine.
It would add yet another degree of ever improving team-work to the game!
I would love to discuss this further with any interested devs.
"As for mortars.....I think it would be a great feature if a mortar emplacement could be deployed, built by players with e-tools(shovels), and then manned. It to would have to be used in conjunction with a spotter. It could also have a depleteable amount of ammo so as to not be too "uber" that would need to be resupplied by a command truck ammo box. Also give it a feature where the tube could over heat by too many rounds being fired in a row.
Mortars would have a great place on Basrah or any other map for that matter!
81mm Emplacements in use in Afghanistan:
YouTube - Marines fire 81mm mortars in Afghanistan
HE 81mm suppression impacts:
http://www.youtube.com/watch?v=t6gxz...eature=related
They could be deployable much like the new 50cal emplacements will be in .8!"
Also.....
There could be a request placed on the comm rose. When a SL has his binos out, the same way he spots targets such as armor or enemy infantry, etc......a selection could be placed there that says "MortorSupport"....they could select this and it would place a marker on the command map for all to see.(just as the "enemy spotted" currently does)
The commander could then place a marker on the command map to hold the position....allowing all to see which direction and distance the target is from all players. (much like what is currently in game).
The mortarman now knowing which direction the target is.....and how far it is.....now must orientate the tube in the direction of the target by lining up his site/tube in the direction of the target/marker.
Next....by looking at his map and also the distance to the target marker must adjust the elevation on his tube.
He could add or subtract elevation by right clicking and getting a sharper view of the sites, while the rest of the view is blurred. While having the right mouse button depressed....the direction and elevation of the tube can be adjusted by just dragging the mouse. Once the sites are where the mortarman desires he releases the right mouse button.
To fire, the mortarman clicks the left mouse button.
He then fires a series of 4 shots.
His first shot is a smoke. This allows the SL/Spotter to adjust fire...."Right 1 click, Add 2 clicks!".
The mortarman then adjusts his sites and fires again.
This time he fires 3 consecutive HE rounds in order to destroy a target or provide suppressive fire.
This could be done.....and it can also be done with the current engine.
It would add yet another degree of ever improving team-work to the game!
I would love to discuss this further with any interested devs.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
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RCMoonPie
- Posts: 471
- Joined: 2007-10-02 12:52
Re: Mortars (repost but i wanna know where you stand)
I made a similar post yesterday!Celestial1 wrote:What if the "mortars" were made into stationaries like the HMGs being put in, and can be deployed x meters away from a firebase or bunker.
It can be limited that way, and it will make for some interesting planning when it comes to building. It could be resupplied by a supply box, maybe?
https://www.realitymod.com/forum/f18-pr ... post735438
I referenced it and posted above.
I think the idea of mortars has merit if deployable 50cals are coming.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: Mortars (repost but i wanna know where you stand)
didnt workDoodlebug wrote: also, seeing as im on it i heard talk of the player limit being raised to 120, is this possible?
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vilhelm123
- Posts: 417
- Joined: 2007-09-23 20:11
Re: Mortars (repost but i wanna know where you stand)
I’m going to repeat myself from the other tread a bit as well.
I love the idea of getting mortars in game and will love them and the teamwork element that they will bring, but it think it would be to model the something like the L9A1 51mm mortar (I think that’s it name)and place that in a limited kit of some sort (pic). They've being heavily used by the guys in Iraq and Afghanistan and all the lads I’ve talked to have said they love it and it’s 'a great piece of kit'.

so yeah that my 2cents as it were
I love the idea of getting mortars in game and will love them and the teamwork element that they will bring, but it think it would be to model the something like the L9A1 51mm mortar (I think that’s it name)and place that in a limited kit of some sort (pic). They've being heavily used by the guys in Iraq and Afghanistan and all the lads I’ve talked to have said they love it and it’s 'a great piece of kit'.

so yeah that my 2cents as it were
Lots of love
Vilhelm xx
Vilhelm xx
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Enderjmu
- Posts: 91
- Joined: 2008-01-17 20:31
Re: Mortars (repost but i wanna know where you stand)
*sigh* 2 threads in 2 days?RCMoonPie wrote:I made this post yesterday in an arty/mortar thread:
"As for mortars.....I think it would be a great feature if a mortar emplacement could be deployed, built by players with e-tools(shovels), and then manned. It to would have to be used in conjunction with a spotter. It could also have a depleteable amount of ammo so as to not be too "uber" that would need to be resupplied by a command truck ammo box. Also give it a feature where the tube could over heat by too many rounds being fired in a row.
Mortars would have a great place on Basrah or any other map for that matter!
81mm Emplacements in use in Afghanistan:
YouTube - Marines fire 81mm mortars in Afghanistan
HE 81mm suppression impacts:
http://www.youtube.com/watch?v=t6gxz...eature=related
They could be deployable much like the new 50cal emplacements will be in .8!"
Also.....
There could be a request placed on the comm rose. When a SL has his binos out, the same way he spots targets such as armor or enemy infantry, etc......a selection could be placed there that says "MortorSupport"....they could select this and it would place a marker on the command map for all to see.(just as the "enemy spotted" currently does)
The commander could then place a marker on the command map to hold the position....allowing all to see which direction and distance the target is from all players. (much like what is currently in game).
The mortarman now knowing which direction the target is.....and how far it is.....now must orientate the tube in the direction of the target by lining up his site/tube in the direction of the target/marker.
Next....by looking at his map and also the distance to the target marker must adjust the elevation on his tube.
He could add or subtract elevation by right clicking and getting a sharper view of the sites, while the rest of the view is blurred. While having the right mouse button depressed....the direction and elevation of the tube can be adjusted by just dragging the mouse. Once the sites are where the mortarman desires he releases the right mouse button.
To fire, the mortarman clicks the left mouse button.
He then fires a series of 4 shots.
His first shot is a smoke. This allows the SL/Spotter to adjust fire...."Right 1 click, Add 2 clicks!".
The mortarman then adjusts his sites and fires again.
This time he fires 3 consecutive HE rounds in order to destroy a target or provide suppressive fire.
This could be done.....and it can also be done with the current engine.
It would add yet another degree of ever improving team-work to the game!
I would love to discuss this further with any interested devs.
the last Artillery Thread
Another bit to add: well, if we have a nifty animation for two people, we can have mortars on the non-tank maps (Sunset City? Once it gets fixed?)
One person controls the "Vehicle" general direction (i.e. like an FAV jeep)
The Other controls firing (like the F3 slot on the FAV Jeep, except with a Field of View of about < 1 degree.
let me add again that (at least in BF2142, for TANKS) shells auto-detonate after a certain distance (maybe 1500m?)
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RCMoonPie
- Posts: 471
- Joined: 2007-10-02 12:52
Re: Mortars (repost but i wanna know where you stand)
The other thread was about arty.....and it drifted to mortars.Enderjmu wrote:*sigh* 2 threads in 2 days?
the last Artillery Thread
Another bit to add: well, if we have a nifty animation for two people, we can have mortars on the non-tank maps (Sunset City? Once it gets fixed?)
One person controls the "Vehicle" general direction (i.e. like an FAV jeep)
The Other controls firing (like the F3 slot on the FAV Jeep, except with a Field of View of about < 1 degree.
let me add again that (at least in BF2142, for TANKS) shells auto-detonate after a certain distance (maybe 1500m?)
I reposted only what I wrote about mortars since it is fitting for this thread.
And what are you talking about with someone driving a mortar?
Why do you want auto detonating rounds for the tanks?
Your comparison is to 2142, a future based FPS.
How does that fit in with PR?
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
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Enderjmu
- Posts: 91
- Joined: 2008-01-17 20:31
Re: Mortars (repost but i wanna know where you stand)
Actually, I was just talking about a way to get 2 people on a Mortar (not one of those vehicle mounted mortars... it's stuck in a single location, you can't move it, but you can turn where it looks, while the other person just controls the firing, like with the slots 1 and 3 on the FAV Jeeps (you can't shoot behind you in the FAV jeep slot 3, you have to rely on the driver to turn the vehicle.)And what are you talking about with someone driving a mortar?
I was just observing that the shells auto-detonate after a certain distance, which would make it hard to do artillery over a certain range (i.e. the engine destroys the shells before they hit the target... although it may only do it with tanks) and I think it's got something to do with how the engine works. I do not want auto-detonation, though... perhaps I'll try this with PR sometime, to find the distance...Why do you want auto detonating rounds for the tanks?
Your comparison is to 2142, a future based FPS.
How does that fit in with PR?
I'm not sure, but does vBF2 artillery actually fire a shell up and it arcs down? or does it randomly fire upwards for aesthetic reasons and then the shells disappear and respawn over the target?
Last edited by Enderjmu on 2008-07-22 17:06, edited 2 times in total.
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RCMoonPie
- Posts: 471
- Joined: 2007-10-02 12:52
Re: Mortars (repost but i wanna know where you stand)
I think you are confused about what a mortar is.Enderjmu wrote:Actually, I was just talking about a way to get 2 people on a Mortar (not one of those vehicle mounted mortars... it's stuck in a single location, you can't move it, but you can turn where it looks, while the other person just controls the firing, like with the slots 1 and 3 on the FAV Jeeps (you can't shoot behind you in the FAV jeep slot 3, you have to rely on the driver to turn the vehicle.)
Please click on the links in my earlier post to see one.
Multiple people manning mortars would be overkill for the purposes of the game.
I know how mortar teams work IRL. For the purposes of the game one man could aim and fire.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
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Enderjmu
- Posts: 91
- Joined: 2008-01-17 20:31
Re: Mortars (repost but i wanna know where you stand)
hm... enlighten me, then... Currently I think a mortar is a small tube with a firing pin at the bottom. One drops a round in, and then it fires upwards, and then comes down on a target. commonly operated by 2-4 people. that's passably correct, right?
YouTube - Mortar Team in Action
vBF2 had a howitzer, I think? which is more like a gun than a mortar. Less portable, but bigger and heavier?
I have no clue how mortar teams actually work, though... my search engine brought up World of Warcraft stuff... I think it'd be "One fires and gets ammo ready while the other realigns the mortar between shots, the rest carry ammo"
Might be wrong.
yeah, one person would be good for the game purposes... but I like warm-fuzzy teamwork-feelings, though...
YouTube - Mortar Team in Action
vBF2 had a howitzer, I think? which is more like a gun than a mortar. Less portable, but bigger and heavier?
I have no clue how mortar teams actually work, though... my search engine brought up World of Warcraft stuff... I think it'd be "One fires and gets ammo ready while the other realigns the mortar between shots, the rest carry ammo"
Might be wrong.
yeah, one person would be good for the game purposes... but I like warm-fuzzy teamwork-feelings, though...
Last edited by Enderjmu on 2008-07-22 17:44, edited 2 times in total.
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Smegburt_funkledink
- Posts: 4080
- Joined: 2007-11-29 00:29
Re: Mortars (repost but i wanna know where you stand)
Just throwing one out there...
So 1 man could operate it on his own, fair enough. It'd be nice if a team mate could choose to help and aim/ reload or whatever, thus improving the mortars performance & teamplay ability.
So 1 man could operate it on his own, fair enough. It'd be nice if a team mate could choose to help and aim/ reload or whatever, thus improving the mortars performance & teamplay ability.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
[R-DEV]Matrox "CHINAAAAAAA!!!"
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RCMoonPie
- Posts: 471
- Joined: 2007-10-02 12:52
Re: Mortars (repost but i wanna know where you stand)
You most definitely do know what a mortar is.Enderjmu wrote:hm... enlighten me, then... Currently I think a mortar is a small tube with a firing pin at the bottom. One drops a round in, and then it fires upwards, and then comes down on a target. commonly operated by 2-4 people. that's passably correct, right?
YouTube - Mortar Team in Action
vBF2 had a howitzer, I think? which is more like a gun than a mortar. Less portable, but bigger and heavier?
I have no clue how mortar teams actually work, though... my search engine brought up World of Warcraft stuff... I think it'd be "One fires and gets ammo ready while the other realigns the mortar between shots, the rest carry ammo"
Might be wrong.
yeah, one person would be good for the game purposes... but I like warm-fuzzy teamwork-feelings, though...
You kept losing me with your "driver" and seat descriptions.
It all makes sense now.
I agree that it needs to have an element of teamplay and realism with it....
Thats why it is necessary to have a SL/spotter marking the target....
a commander placing a marker on it....
and the mortarman aiming and firing.
I do see what you are saying though.
I just think that making it more complicated than it needs to be.....gives the excuse for some folks to shoot it down......instead of giving it the attention it might deserve.
Maybe a solution would be, that the mortar would be unfirable unless 2 or more squad-members were within a certain radius of the mortar emplacement.
Even if they were only providing security and defense it would add the element of team-work.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
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Tirak
- Posts: 2022
- Joined: 2008-05-11 00:35
Re: Mortars (repost but i wanna know where you stand)
I support mortars in this form:
Mortar Gunner as Limited Kit
Mortar Gunner's main weapon is a Mortar which can only be "fired" from prone, once "fired" a Mortar is placed.
The Mortar has only one shot but can be reloaded from ammo bags, supply crates, ammunition drops from vehicles, firebases, bunkers and the CP.
Mortars have the little dial targeting system seen in FH2.
If a target is lased within a certain radius, the correct numbers on the dials become highlighted.
The Mortar Gunner also has a Carbine (3 Mags including the one loaded), 2 Smoke Grenades, 2 Orange Signal Grenades, 1 Field Dressing
Mortar Gunner as Limited Kit
Mortar Gunner's main weapon is a Mortar which can only be "fired" from prone, once "fired" a Mortar is placed.
The Mortar has only one shot but can be reloaded from ammo bags, supply crates, ammunition drops from vehicles, firebases, bunkers and the CP.
Mortars have the little dial targeting system seen in FH2.
If a target is lased within a certain radius, the correct numbers on the dials become highlighted.
The Mortar Gunner also has a Carbine (3 Mags including the one loaded), 2 Smoke Grenades, 2 Orange Signal Grenades, 1 Field Dressing
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RCMoonPie
- Posts: 471
- Joined: 2007-10-02 12:52
Re: Mortars (repost but i wanna know where you stand)
Mortars cant be fired from prone IRL....and it should have it should be unique from any other game as far as looks and targeting.Tirak wrote:I support mortars in this form:
Mortar Gunner as Limited Kit
Mortar Gunner's main weapon is a Mortar which can only be "fired" from prone, once "fired" a Mortar is placed.
The Mortar has only one shot but can be reloaded from ammo bags, supply crates, ammunition drops from vehicles, firebases, bunkers and the CP.
Mortars have the little dial targeting system seen in FH2.
If a target is lased within a certain radius, the correct numbers on the dials become highlighted.
The Mortar Gunner also has a Carbine (3 Mags including the one loaded), 2 Smoke Grenades, 2 Orange Signal Grenades, 1 Field Dressing
This is PR.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
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Tirak
- Posts: 2022
- Joined: 2008-05-11 00:35
Re: Mortars (repost but i wanna know where you stand)
You're not firing the weapon, you're placing the weapon, firing it deploys it, similar to the way you toss out an ammo bag, once it hits the ground, a mortar emplacement spawns. Only one mortar per kit and if you placed another one, your first one would be destroyed. Only the Mortar Gunner could enter the emplacement.

