Laserguided missiles locked to semi auto fire

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Drakenberg
Posts: 83
Joined: 2007-08-15 12:02

Laserguided missiles locked to semi auto fire

Post by Drakenberg »

I had a dream before that i made a thread about this, but i never found it neither did i found any other results for it.

So here it comes again.

Well, the threadname says it all, i wish the laserguided missiles was changed to semifire instead of a rof at about 89765698768 Rpm as it is at the moment.

I have one trick on how to fire 1 missile at a time, but its still hard and i almost have to focus on firing that missile instead of focusing on other stuff like icecream or noodles.

So could the lgm´s in cas planes be changed to semifire, i know this is an easy task i would cry if i got the reply "hardcoded"

Regards
SleepyHe4d
Posts: 221
Joined: 2008-02-11 10:25

Re: Laserguided missiles locked to semi auto fire

Post by SleepyHe4d »

Bump.

Agreed.

Why isn't this getting more attention?

This is currently my main complaint about flying just because it seems like such a small but big problem like this shouldn't be there in the first place. It's a waste of 2 extra kill opportunities because every time I do a fly by, lock onto something and fire the LGM, instead of one missile, two are launched. :(
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Laserguided missiles locked to semi auto fire

Post by Rudd »

if i'm not mistaken, this has been fixed for 0.8, I remember Rhino mentioning it someplace
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Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Laserguided missiles locked to semi auto fire

Post by Celestial1 »

Dr2B Rudd wrote:if i'm not mistaken, this has been fixed for 0.8, I remember Rhino mentioning it someplace
Yes, it is confirmed fixed in v0.8, no more "buddy-system" missle firing...

Mods can lawk this thread.
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