[HELP] Crash at spawning, no debug text

Making or wanting help making your own asset? Check in here
Post Reply
jakino
Posts: 13
Joined: 2008-07-21 16:54

[HELP] Crash at spawning, no debug text

Post by jakino »

HI , i've another crash exactly when spawning for the first time...

this is my init.con

Code: Select all

rem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor

run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
UndergrowthEditable.create
Undergrowth.load Levels\Prova1\
run Overgrowth/Overgrowth.con
Overgrowth.editorEnable 1
run AmbientObjects.con BF2Editor
run Water.con
run TriggerableTemplates.con BF2Editor

else

run Heightdata.con
run Terrain.con v_arg2
run Sky.con v_arg2
run CompiledRoads.con
run Sounds.con
run tmp.con v_arg1
Undergrowth.load Levels\Prova1\
run Overgrowth/Overgrowth.con
run Overgrowth/OvergrowthCollision.con
run AmbientObjects.con
run Water.con
run TriggerableTemplates.con
run ../../objects/common/spawners/spawners_common.con
run ../../objects/common/spawners/spawners_gb.con
run ../../objects/common/spawners/spawners_ch.con

endIf

rem GB VERSUS PLA
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------

gameLogic.setTeamName 1 "CH"
gameLogic.setTeamName 2 "GB"

gameLogic.setTeamLanguage 1 "Chinese"
gameLogic.setTeamLanguage 2 "GBEnglish"

gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_ch"
gameLogic.setTeamFlag 2 "flag_gb"

gameLogic.setKit 1 0 "ch_officer" "ch_heavy_soldier"
gameLogic.setKit 2 0 "gb_officer" "gb_heavy_soldier"

gameLogic.setKit 1 1 "ch_riflemanab" "ch_heavy_soldier"
gameLogic.setKit 2 1 "gb_riflemanab" "gb_heavy_soldier"

gameLogic.setKit 1 2 "ch_rifleman" "ch_heavy_soldier"
gameLogic.setKit 2 2 "gb_rifleman" "gb_heavy_soldier"

gameLogic.setKit 1 3 "ch_medic" "ch_lightarmor_soldier"
gameLogic.setKit 2 3 "gb_medic" "gb_lightarmor_soldier"

gameLogic.setKit 1 4 "ch_engineer_mntn" "ch_heavy_soldier"
gameLogic.setKit 2 4 "gb_engineer_mntn" "gb_heavy_soldier"

rem -----------------------------------------------------------------------------

gameLogic.setBeforeSpawnCamera 0/150/0 0/0/0

if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix ""
else
texturemanager.customTextureSuffix ""
endIf
rem -----------------------------------------------------------------------------

GameLogic.MaximumLevelViewDistance 420

rem -----------------------------------------------------------------------------

gameLogic.setDefaultNumberOfTicketsEx 16 1 100
gameLogic.setDefaultNumberOfTicketsEx 16 2 100
gameLogic.setDefaultNumberOfTicketsEx 32 1 100
gameLogic.setDefaultNumberOfTicketsEx 32 2 100
gameLogic.setDefaultNumberOfTicketsEx 64 1 100
gameLogic.setDefaultNumberOfTicketsEx 64 2 100
gameLogic.setDefaultNumberOfTicketsEx 128 1 100
gameLogic.setDefaultNumberOfTicketsEx 128 2 100
gameLogic.setDefaultTimeToNextAIWave 8
gameLogic.setTicketLossAtEndPerMin 1000
gameLogic.setTicketLossPerMin 1 5
gameLogic.setTicketLossPerMin 2 5

rem -----------------------------------------------------------------------------

rem -----------------------------------------------------------------------------

renderer.globalStaticMeshLodDistanceScale 1
renderer.globalBundleMeshLodDistanceScale 1
renderer.globalSkinnedMeshLodDistanceScale 1

gameLogic.setTeamDropVehicle 1 "mark_team1"
gameLogic.setTeamDropVehicle 2 "mark_team2"
and this is my GamePlayObject.con

Code: Select all

rem ********** Object Spawner **********
rem [ObjectSpawnerTemplate: Mec_MainBase_MEC_USMC_TOWJeep]
ObjectTemplate.create ObjectSpawner Mec_MainBase_MEC_USMC_TOWJeep
ObjectTemplate.activeSafe ObjectSpawner Mec_MainBase_MEC_USMC_TOWJeep
ObjectTemplate.modifiedByUser "Jk"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 JEP_VODNIK
ObjectTemplate.setObjectTemplate 2 usjep_hmmwvtow

rem [ObjectSpawnerTemplate: GB_MainBase_GB_CH_SuportTruck]
ObjectTemplate.create ObjectSpawner GB_MainBase_GB_CH_SuportTruck
ObjectTemplate.activeSafe ObjectSpawner GB_MainBase_GB_CH_SuportTruck
ObjectTemplate.modifiedByUser "Jk"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 ch_trk_support
ObjectTemplate.setObjectTemplate 2 gb_trk_support

if v_arg1 == host

   rem [ObjectSpawner: Mec_MainBase_MEC_USMC_TOWJeep]
   Object.create Mec_MainBase_MEC_USMC_TOWJeep
   Object.absolutePosition -140.542/25.000/27.692
   Object.rotation 0.000/0.000/0.000
   Object.setControlPointId 1
   Object.layer 1

   rem [ObjectSpawner: GB_MainBase_GB_CH_SuportTruck]
   Object.create GB_MainBase_GB_CH_SuportTruck
   Object.absolutePosition 168.603/25.000/24.127
   Object.rotation 0.000/0.000/0.000
   Object.setControlPointId 2
   Object.layer 1

endIf

rem ********** Spawn Points **********
rem [SpawnPointTemplate: GB_MainBase_1]
ObjectTemplate.create SpawnPoint GB_MainBase_1
ObjectTemplate.activeSafe SpawnPoint GB_MainBase_1
ObjectTemplate.modifiedByUser "Jk"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setGroup 2
ObjectTemplate.setControlPointId 2

rem [SpawnPoint: GB_MainBase_1]
Object.create GB_MainBase_1
Object.absolutePosition 163.454/25.000/-33.264
Object.rotation -2.413/0.000/0.000
Object.layer 1

rem [SpawnPointTemplate: NeutralBase_1]
ObjectTemplate.create SpawnPoint NeutralBase_1
ObjectTemplate.activeSafe SpawnPoint NeutralBase_1
ObjectTemplate.modifiedByUser "Jk"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 3

rem [SpawnPoint: NeutralBase_1]
Object.create NeutralBase_1
Object.absolutePosition 18.768/25.000/-33.340
Object.rotation 1.068/0.000/0.000
Object.layer 1

rem [SpawnPointTemplate: Mec_MainBase_1]
ObjectTemplate.create SpawnPoint Mec_MainBase_1
ObjectTemplate.activeSafe SpawnPoint Mec_MainBase_1
ObjectTemplate.modifiedByUser "Jk"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 1

rem [SpawnPoint: Mec_MainBase_1]
Object.create Mec_MainBase_1
Object.absolutePosition -128.798/25.000/-37.926
Object.rotation -3.739/0.000/0.000
Object.layer 1

rem ********** Control Points **********
rem [ControlPointTemplate: Mec_MainBase]
ObjectTemplate.create ControlPoint Mec_MainBase
ObjectTemplate.activeSafe ControlPoint Mec_MainBase
ObjectTemplate.modifiedByUser "Jk"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate flagpole
rem -------------------------------------
ObjectTemplate.setControlPointName Mec_MainBase
ObjectTemplate.team 1
ObjectTemplate.controlPointId 1
ObjectTemplate.unableToChangeTeam 1
ObjectTemplate.hoistMinMax 0.2/0.9

rem [ControlPointTemplate: GB_MainBase]
ObjectTemplate.create ControlPoint GB_MainBase
ObjectTemplate.activeSafe ControlPoint GB_MainBase
ObjectTemplate.modifiedByUser "Jk"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate flagpole
rem -------------------------------------
ObjectTemplate.setControlPointName GB_MainBase
ObjectTemplate.team 2
ObjectTemplate.controlPointId 2
ObjectTemplate.unableToChangeTeam 1
ObjectTemplate.hoistMinMax 0.2/0.9

rem [ControlPointTemplate: NeutralBase]
ObjectTemplate.create ControlPoint NeutralBase
ObjectTemplate.activeSafe ControlPoint NeutralBase
ObjectTemplate.modifiedByUser "Jk"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate flagpole
rem -------------------------------------
ObjectTemplate.setControlPointName NeutralBase
ObjectTemplate.controlPointId 3
ObjectTemplate.hoistMinMax 0.2/0.9

if v_arg1 == host

   rem [ControlPoint: Mec_MainBase]
   Object.create Mec_MainBase
   Object.absolutePosition -131.888/25.000/9.356
   Object.layer 1

   rem [ControlPoint: GB_MainBase]
   Object.create GB_MainBase
   Object.absolutePosition 161.647/25.000/9.632
   Object.layer 1

   rem [ControlPoint: NeutralBase]
   Object.create NeutralBase
   Object.absolutePosition 19.661/25.000/14.566
   Object.layer 1

endIf

CombatAreaManager.use 1
CombatAreaManager.timeAllowedOutside 10.000000
CombatArea.create CombatArea_0_Default
CombatArea.min 0.000000/0.000000
CombatArea.max 0.000000/0.000000
CombatArea.addAreaPoint -210.704193/88.435547
CombatArea.addAreaPoint 216.763794/78.829041
CombatArea.addAreaPoint 214.047455/-57.149017
CombatArea.addAreaPoint -197.226044/-55.219147
CombatArea.addAreaPoint -208.624359/85.698395
CombatArea.addAreaPoint -207.102722/85.563110
CombatArea.addAreaPoint -208.229645/87.362610
CombatArea.addAreaPoint -208.413452/88.231720
CombatArea.addAreaPoint -199.738281/64.336884
CombatArea.addAreaPoint -186.119247/57.579193
CombatArea.addAreaPoint -219.705917/87.853271
CombatArea.addAreaPoint -213.648285/52.890869
CombatArea.team 0
CombatArea.vehicles 4
CombatArea.layer 1

Any ideas? thank u so much, i posted here to get more visibility...
Last edited by jakino on 2008-07-22 16:01, edited 2 times in total.
jakino
Posts: 13
Joined: 2008-07-21 16:54

Re: [HELP] Crash at spawning, no debug text

Post by jakino »

please help... i'm getting crazy..
turnpipe
Posts: 274
Joined: 2008-01-27 19:25

Re: [HELP] Crash at spawning, no debug text

Post by turnpipe »

ok back up and remove your static objects.
Then try the map.
Post Reply

Return to “PR:BF2 Community Modding”