FAVs, where have they gone?

General discussion of the Project Reality: BF2 modification.
Freelance_Commando
Posts: 130
Joined: 2007-06-05 08:03

FAVs, where have they gone?

Post by Freelance_Commando »

Very self explanetory guys, why have the FAVs for some of the factions (except the PLA for some reason) been removed from the game? They could be especialy useful on a map like Kushan, giving infantry a vehicle that can really press forward and take postions up for grabs. I remember there as a FAV for the americans in Sunset City, but that was way back in .6.

Should FAVs for the other factions return or should they be kept in the cupboard until further notice?
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SGT.JOKER
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Re: FAVs, where have they gone?

Post by SGT.JOKER »

I'd like to see them come back also. But I've heard the US doesnt use the DPV anymore. But Ive also heard that their only used by special forces. Im not sure which is correct.
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Flanker15
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Re: FAVs, where have they gone?

Post by Flanker15 »

They went far far away to back to the magical land of BF2v.
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Harrod200
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Re: FAVs, where have they gone?

Post by Harrod200 »

Wikipedia wrote:The DPV is currently operated only by SEAL Team THREE, the unit assigned to the Middle East.
Dunno about the Chinese, but since MEC don't exist, it's likely they don't have one for balance :)

Here's an interesting insight into the thinking behind Military Procurement procedures;
Wikipedia wrote:The original tests used commercial dune buggies modified to carry weapons such as TOW missiles and recoilless rifles. The recoilless rifles still had enough recoil that they were abandoned (they tended to flip the light dune buggies). The TOW missiles had much greater success, but they violated existing Army TOW doctrine. The Army had determined that a TOW needed a 3 man team to operate it. The FAVs could only carry a two man crew and they seemed perfectly capable of operating the TOW, but this would have meant revisiting Army doctrine and possibly changing TOW deployment throughout the Army. Fort Benning decided to offer a "superior" FAV design that allowed a third crewman. This design was rejected by the HTLD team and was never produced.
So...despite working perfectly well, it proved that the brass were wrong in saying you need 3 operators for a TOW, so they rejected it. The usual story of the brass putting their asses ahead of the grunts'.
Last edited by Harrod200 on 2008-07-23 07:52, edited 1 time in total.
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Kenny
Posts: 261
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Re: FAVs, where have they gone?

Post by Kenny »

I think now that we have so much realism it would be pointless to have these fast attack vecials especially the DPV because you would most likely get ripped to shreads from an enemy LMG or blown to hell by RPGS and other weapons that bould cut through light/no amoured vecials.
Plus only 3 seats no squad work will go with them players will be like well I cant drive the truck the tank the apc by myself so ill just grab the small littel car that is fast and is no use to a squad and would die almost instantly.
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Outlawz7
Retired PR Developer
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Re: FAVs, where have they gone?

Post by Outlawz7 »

PLA has the FAV on OGT and Qinling.
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sakils2
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Re: FAVs, where have they gone?

Post by sakils2 »

Plus only 3 seats no squad work will go with them players will be like well I cant drive the truck the tank the apc by myself so ill just grab the small littel car that is fast and is no use to a squad and would die almost instantly.
Then Land Rover sucks, too?
Tirak
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Re: FAVs, where have they gone?

Post by Tirak »

I like Landies, they're fast, offer more firepower than the Humvee and allows your squad to operate a little bit more dispersed as fireteams. My 2c
Oklahoman
Posts: 52
Joined: 2008-07-04 05:43

Re: FAVs, where have they gone?

Post by Oklahoman »

That is, if you can find two of them. otherwise you've got half the squad mobile and the other half is stuck on foot
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supahpingi
Posts: 1921
Joined: 2007-05-29 14:10

Re: FAVs, where have they gone?

Post by supahpingi »

you might lock them for every kit exept special forces?
makes great for recon and fast attacks,while still keeping it realistic cuz im pretty sure SF still uses them
supahpingi
Posts: 1921
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Re: FAVs, where have they gone?

Post by supahpingi »

you might lock them for every kit exept special forces?
makes great for recon and fast attacks,while still keeping it realistic cuz im pretty sure SF still uses them
hall0
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Re: FAVs, where have they gone?

Post by hall0 »

hmm would an idea.

But than it would most of the time stand useless around.
LithiumFox
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Re: FAVs, where have they gone?

Post by LithiumFox »

yes, but don't a lot of military assets do that? =D
hall0
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Re: FAVs, where have they gone?

Post by hall0 »

In pr not. Most of the time every vehicle is in use
Sabre_tooth_tigger
Posts: 1922
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Re: FAVs, where have they gone?

Post by Sabre_tooth_tigger »

We had some funny stuff with dpv on kashan in beta where you could do drive by c4 on the tanks. Because its so small and agile it would be hard to stop, a bit like the insurgent motorbikes I guess

My favourite thing is carmegedon with dpv on jalalabad but its not really pr
CodeRedFox
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Re: FAVs, where have they gone?

Post by CodeRedFox »

supahpingi wrote:you might lock them for every kit exept special forces?
makes great for recon and fast attacks,while still keeping it realistic cuz im pretty sure SF still uses them
Then you get 32 SF players standing around going "dude where that dunebuggie thing" :mrgreen:
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"apcs, like dogs can't look up" - Dr2B Rudd
happynoobing
Posts: 18
Joined: 2006-12-26 03:56

Re: FAVs, where have they gone?

Post by happynoobing »

[R-DEV]coderedfox wrote:Then you get 32 SF players standing around going "dude where that dunebuggie thing" :mrgreen:
but SF is a limited kit 8-)
Harrod200
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Re: FAVs, where have they gone?

Post by Harrod200 »

happynoobing wrote:but SF is a limited kit 8-)
Then you end up with 31 non-SF players hanging around a base with no vehicles but FAVs while the SF guy tanks it around the map in a Hummer cos it's less vulnerable :D
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SGT.JOKER
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Re: FAVs, where have they gone?

Post by SGT.JOKER »

supahpingi wrote:you might lock them for every kit exept special forces?
makes great for recon and fast attacks,while still keeping it realistic cuz im pretty sure SF still uses them
A pretty good idea

[R-DEV]coderedfox wrote:Then you get 32 SF players standing around going "dude where that dunebuggie thing" :mrgreen:
But I knew that would happen lol. The dev's seem to despise special forces :P
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