[Suggestions] My 2 Cents

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Silicon.Soldier
Posts: 2
Joined: 2008-06-07 05:16

[Suggestions] My 2 Cents

Post by Silicon.Soldier »

Hey, iv played Project Reality for a year or two now and have to post my 2 cents worth.

1. Thrown Projectile Deviation
In real life you cannot throw grenades or rocks with precision accuracy over long distances. I propose that a small deviation is added to replicate the throwing arm of an average soldier. In insurgency mode it seems common practice for a civilian to repeatedly throw rocks in massive accurate arcs until he hits his target due to the lack of deviation. Grenades are obviously a little easier to aim but im sure a midpoint can be found with a little testing and thought.

2. Civilian Binoculars
If a civilian is acting as a spotter I highly doubt that the US or British forces are going to leave them untouched. They should either have the binocs removed or the US/brit forces should be allowed to fire on "spotters"

3. Strange Tank Physics
Much too often I find tanks sliding uphill or rocking uncontrollably on flat ground. Seems a bit silly imo.

4. More Light Vehicle Transport
Even though firebases & bunkers spawn sufficient numbers of light vehicles etc there is rarely enough team co-ordination (or a commander) to have enough FB or Bunkers. Seems kinda silly to have squads walking up to several kilometers especially in open maps such as kashan desert.

5. Trip Flare
Have yet to see one prove itself as useful. Maybe it would be more effective if:
a) It has a much longer tripwire
b) It made a large crack sound when tripped
c) Had a skull to prevent friendly activation

6. Danger Skull
Mostly for mines. Is it possible to enlarge the little red skull over mines because they are often hard to see if speeding in a humvee or similar fast vehicle. This is possibly hardcoded?

7. Zooming in with SAW
When proceeding to aim down the sights the animation has a slight error. About halfway the air holes on the silver metal disappear (incl. metal)
A small error so doesnt really matter if its not fixed.

8. Explosions
To me it seems that the explosions are too quick. To me it would make sense for a small non-dense dust/smoke cloud to remain after an explosion. Sometimes an rpg can go off 10m behind you and by the time you spin around there is no evidence of it.

9. H-AT Explosion Radius
We all know people like to use HAT kits to snipe enemy infantry. I suggest that the explosion radius is decreased. It would not make much difference to armour/helos/bunkers as they all require direct hits anyway. Even though it would slightly reduce realism it will help to stop HAT sniping.

10. Text Alerts
Is is possible to re-enable text for sounds such as "I need a ride!" because im often running after someone spamming it but they cannot hear me over the vehicle noise. I know this can be done by individuals with localisation so I doubt it would be hard.

Dont get me wrong Project Reality is an excellent game and I wouldn't trade it for anything. Im just putting my views out there. Keep up the good word PR Mod Team. We all look forward to 0.8 sometime in the "near" future!

- Silicon


p.s Wow that was long
ostupidman
Posts: 208
Joined: 2008-05-13 15:03

Re: [Suggestions] My 2 Cents

Post by ostupidman »

Like everything but the HAT blast radius reduction. Part of the role of the HAT is taking out concentrated enemy positions. Big boom = no more enemy concentration. Weapons have more than one viable use, don't need to force them to only be useful for one target.
If brute force doesn't work.......your not using enough of it.
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: [Suggestions] My 2 Cents

Post by Waaah_Wah »

Silicon.Soldier wrote: 4. More Light Vehicle Transport
Even though firebases & bunkers spawn sufficient numbers of light vehicles etc there is rarely enough team co-ordination (or a commander) to have enough FB or Bunkers. Seems kinda silly to have squads walking up to several kilometers especially in open maps such as kashan desert.
In 0.8 you wont need a commander to set up bunkers/FB's.
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Suggestions] My 2 Cents

Post by Rudd »

Welcome to the forums mate, remember to search for previously suggested topics to keep the forums clean and the R-MODs happy :P
Silicon.Soldier wrote: 3. Strange Tank Physics
Much too often I find tanks sliding uphill or rocking uncontrollably on flat ground. Seems a bit silly imo.

there are many threads on this, seems to be a problem with the BF2 engine, the more you let the vehicle stay still, the steeper the slopes it can climb I think

6. Danger Skull
Mostly for mines. Is it possible to enlarge the little red skull over mines because they are often hard to see if speeding in a humvee or similar fast vehicle. This is possibly hardcoded?
there are many threads on this, seems to be a problem with the BF2 engine, the more you let the vehicle stay still, the steeper the slopes it can climb I think

the engineer should have put the big marker on the map for you
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IAJTHOMAS
Posts: 1149
Joined: 2006-12-20 14:14

Re: [Suggestions] My 2 Cents

Post by IAJTHOMAS »

1. Already exists I think, at least if you try to throw nades after sprinting they seem to have crazy flight paths.
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Scorch
Posts: 193
Joined: 2007-12-11 00:18

Re: [Suggestions] My 2 Cents

Post by Scorch »

IAJTHOMAS wrote:1. Already exists I think, at least if you try to throw nades after sprinting they seem to have crazy flight paths.
The nades do have deviation, you just have to stand there for 3 sec then you're acurate again.
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AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: [Suggestions] My 2 Cents

Post by AnRK »

Alot of this is either already been fixed for .8, hardcoded as far as the DEVs and other are aware, or in the case of the grenade deviation is already in game ;)

For future reference search the forums, and look in the "already suggested suggestions" thread. I think all of those points have already been mentioned in some way or form.

Also as far as I'm aware lists of suggestions are discouraged, because they lead to messy unfocused discussions.
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