Page 1 of 2
Battlefield 2142 Effects
Posted: 2008-07-24 14:53
by Rezza
Re: Battlefield 2142 Effects
Posted: 2008-07-24 15:11
by Craz3y|Assasin
What I wonder does 2142 use the same egine as battlefield 2
Re: Battlefield 2142 Effects
Posted: 2008-07-24 15:15
by Outlawz7
BF2142 = mod for BF2 with a few tweaks.
Also,why the thumbs down icon?
Re: Battlefield 2142 Effects
Posted: 2008-07-24 15:17
by google
I like the shake idea very much
Re: Battlefield 2142 Effects
Posted: 2008-07-24 15:22
by Rezza
Yes sorry about the thumb down a failiure of mine and yes the shake is really realistic
Re: Battlefield 2142 Effects
Posted: 2008-07-24 15:36
by Rudd
some of the 2142 effects, especially weather are really good. But I doubt that they can be ported over
Re: Battlefield 2142 Effects
Posted: 2008-07-24 16:11
by RCMoonPie
2142 uses a totally different engine if I am not mistaken.
It would probably be easier to mod and reskin 2142 into another version of PR.
Re: Battlefield 2142 Effects
Posted: 2008-07-24 16:22
by Masaq
RCMoonPie wrote:2142 uses a totally different engine if I am not mistaken.
It would probably be easier to mod and reskin 2142 into another version of PR.
Nope, same engine, just tweaked.
2142 effects can't be ported directly across although there are other ways of reaching the same effect with some of them I believe.
Re: Battlefield 2142 Effects
Posted: 2008-07-24 16:28
by 77SiCaRiO77
the shaking head when running can be done via animation
Re: Battlefield 2142 Effects
Posted: 2008-07-24 16:31
by RCMoonPie
Thats good to know....
Maybe some of the 2142 stuff could be usefull!
Re: Battlefield 2142 Effects
Posted: 2008-07-24 16:35
by Sabre_tooth_tigger
2142 is a hardmod of bf2 just like bf heroes is going to be. So it was made with access to the original source code and cant easily be replicated afaik.
My wish list would be something like blurred focus for iron sights so you cant zoom onto the entire picture, thats a shader effect the guy who did the bleed out effect did I think
Re: Battlefield 2142 Effects
Posted: 2008-07-24 16:52
by Rezza
I uploaded the stuff i suggest the most -
http://www.vimeo.com/1401200-
It needs a bit more shake thats too less but still if you play it kills your concentration you dont understand that from the video but it disturbs (__-reality-__)

Re: Battlefield 2142 Effects
Posted: 2008-07-24 17:19
by Rudd
lol, would be nice for those bit to be put in (and also that sniper stabilisation thing...but I know thats a pipe dream)
Re: Battlefield 2142 Effects
Posted: 2008-07-24 17:38
by buk
i suppose the adjustable scroll zoom would be realistic in that your concentrating more on the scope but i dont like it.. i dont even like the 2 click zoom on the sniper kit.. why not just put on a high power zoom and be done with it?
bleh
Re: Battlefield 2142 Effects
Posted: 2008-07-24 17:48
by FeldwebelSchultz
im against the ajustable zoom... cause this is a idear of the future....
hey if its ownly a thing of the animation with the headmoving is it then not able to rebuild the headmove on zooming???
this mean move the head to weapon not the weapon to head
that will be a good addition to the movment animation

)
Re: Battlefield 2142 Effects
Posted: 2008-07-24 18:07
by Napoleon_TR
good idea
Re: Battlefield 2142 Effects
Posted: 2008-07-24 18:10
by Rezza
Yes feldwebel good idea and buk erhm click zooming isnt realistic i havent used a sniper though but they zoom slowly as i know i am not sure ofcourse correct me if i am wrong still zooming slowly is better in my opinion
Re: Battlefield 2142 Effects
Posted: 2008-07-24 18:42
by Sabre_tooth_tigger
I remember with the HAT scope, it used to have two levels but was changed partly because the actual system can only use one fixed zoom anyway.
Re: Battlefield 2142 Effects
Posted: 2008-07-24 19:38
by Mora
The head movement should be exactly the same as you see it. Meaning if you see a friendly's head moving his actual view is there. Not just some random movement.
I hope you get my point :\
Re: Battlefield 2142 Effects
Posted: 2008-07-24 21:40
by Conman51
i like the running shaking very much...i think its in the AIX mod..just not that noticible
the scroll zoom might be hardcoded...and same w/ the Sl moving his hands