al basrah brit main car park

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Rudd
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al basrah brit main car park

Post by Rudd »

the car park in the british main (aka airport, ty scott) is a nice static, and afaik the static isn't used in the actual city, and I think it should because its 1) nice 2) isn't a bad place for a cache 3) gives some variation Using it on the island could work, or put it near the constuction site, it could well be an excuse to remove a couple of unenterable buildings
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Scot
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Re: al basrah brit main car park

Post by Scot »

woah wut?? The one at the airport?? Cos that could be pretty good fun as an attackable building.
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Tonnie
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Re: al basrah brit main car park

Post by Tonnie »

Dr2B Rudd wrote:the car park in the british main (aka airport, ty scott) is a nice static, and afaik the static isn't used in the actual city, and I think it should because its 1) nice 2) isn't a bad place for a cache 3) gives some variation Using it on the island could work, or put it near the constuction site, it could well be an excuse to remove a couple of unenterable buildings
+1 :grin:

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Rhino
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Re: al basrah brit main car park

Post by Rhino »

hummm ye, really it would be nice to redo al basrah and add in a load of the new ME city buildings we have made, thou would take alot of work and think duckhunt is going to Afghanistan soon?
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Scot
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Re: al basrah brit main car park

Post by Scot »

Aaaw no Basrah v2 :(
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Spec
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Re: al basrah brit main car park

Post by Spec »

Is that car park in muttrah? :p

The idea is really good, a nice building to fight in/around/against/whatever
Rhino
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Re: al basrah brit main car park

Post by Rhino »

Spec_Operator wrote:Is that car park in muttrah? :p

The idea is really good, a nice building to fight in/around/against/whatever
ye, but it has nothing in it, at the moment.
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Conman51
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Joined: 2008-05-03 00:27

Re: al basrah brit main car park

Post by Conman51 »

yes it prety much is useless in teh airport
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ostupidman
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Re: al basrah brit main car park

Post by ostupidman »

Its not useless in the airport. It is a great vantage point to protect the airfield entrance and provide overwatch for the surrounding area. They aren't talking about doing away with it, just adding an additional one in the city. If I am understanding correctly.
If brute force doesn't work.......your not using enough of it.
Rudd
Retired PR Developer
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Joined: 2007-08-15 14:32

Re: al basrah brit main car park

Post by Rudd »

[R-DEV]Rhino wrote:hummm ye, really it would be nice to redo al basrah and add in a load of the new ME city buildings we have made, thou would take alot of work and think duckhunt is going to Afghanistan soon?
ah oh wel,

Basrah v2 for 1.0 then? :)
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zangoo
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Joined: 2007-09-01 03:42

Re: al basrah brit main car park

Post by zangoo »

oooo, could only imagine a 4x4km basrah... the things that could happen on something like that
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Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: al basrah brit main car park

Post by Bringerof_D »

OH OH OH in 0.8 yhey should model an underground car park! 2-3 levels underground with 1 or 2 bombcars inside.
Deadfast
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Re: al basrah brit main car park

Post by Deadfast »

I wouldn't mind seeing the static in some of the urban maps.

If placed slightly elevated it might be considered a vantage point and therefore a valid place for a CP ;)
Rudd
Retired PR Developer
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Re: al basrah brit main car park

Post by Rudd »

Bringerof_D wrote:OH OH OH
ok...enjoying ourselves a little too much are we?! :? ??:#

I'm not sure if they can do that, same problem with trenches right?
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Tirak
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Joined: 2008-05-11 00:35

Re: al basrah brit main car park

Post by Tirak »

ostupidman wrote:Its not useless in the airport. It is a great vantage point to protect the airfield entrance and provide overwatch for the surrounding area. They aren't talking about doing away with it, just adding an additional one in the city. If I am understanding correctly.
Once saw a Chally crew set up there and play arty, funny as hell becuase they ran out of ammo and couldn't get out.

Anyway, I support this suggestion time permiting.
Cyrax-Sektor
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Re: al basrah brit main car park

Post by Cyrax-Sektor »

Dr2B Rudd wrote:ok...enjoying ourselves a little too much are we?! :? ??:#

I'm not sure if they can do that, same problem with trenches right?
It's possible to have statics below ground using the editor, you just have to lower the terrain where the static goes in the editor. That's how pools and construction sites are usually implemented.
=WFL= Sgt Bilko
Posts: 96
Joined: 2007-05-05 15:44

Re: al basrah brit main car park

Post by =WFL= Sgt Bilko »

Trenches on OGT seems to work fine.
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Proff3ssorXman
Posts: 383
Joined: 2008-03-23 08:07

Re: al basrah brit main car park

Post by Proff3ssorXman »

Yeah, that'd be good. A nice place for a firebase if you get your team to defend.
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