al basrah brit main car park
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Rudd
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al basrah brit main car park
the car park in the british main (aka airport, ty scott) is a nice static, and afaik the static isn't used in the actual city, and I think it should because its 1) nice 2) isn't a bad place for a cache 3) gives some variation Using it on the island could work, or put it near the constuction site, it could well be an excuse to remove a couple of unenterable buildings
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Scot
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Re: al basrah brit main car park
woah wut?? The one at the airport?? Cos that could be pretty good fun as an attackable building.

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Tonnie
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Re: al basrah brit main car park
+1Dr2B Rudd wrote:the car park in the british main (aka airport, ty scott) is a nice static, and afaik the static isn't used in the actual city, and I think it should because its 1) nice 2) isn't a bad place for a cache 3) gives some variation Using it on the island could work, or put it near the constuction site, it could well be an excuse to remove a couple of unenterable buildings
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Rhino
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Re: al basrah brit main car park
hummm ye, really it would be nice to redo al basrah and add in a load of the new ME city buildings we have made, thou would take alot of work and think duckhunt is going to Afghanistan soon?
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Spec
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Re: al basrah brit main car park
Is that car park in muttrah? 
The idea is really good, a nice building to fight in/around/against/whatever
The idea is really good, a nice building to fight in/around/against/whatever
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Rhino
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Re: al basrah brit main car park
ye, but it has nothing in it, at the moment.Spec_Operator wrote:Is that car park in muttrah?
The idea is really good, a nice building to fight in/around/against/whatever
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Conman51
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Re: al basrah brit main car park
yes it prety much is useless in teh airport
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ostupidman
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Re: al basrah brit main car park
Its not useless in the airport. It is a great vantage point to protect the airfield entrance and provide overwatch for the surrounding area. They aren't talking about doing away with it, just adding an additional one in the city. If I am understanding correctly.
If brute force doesn't work.......your not using enough of it.
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Rudd
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Re: al basrah brit main car park
ah oh wel,[R-DEV]Rhino wrote:hummm ye, really it would be nice to redo al basrah and add in a load of the new ME city buildings we have made, thou would take alot of work and think duckhunt is going to Afghanistan soon?
Basrah v2 for 1.0 then?
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zangoo
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Re: al basrah brit main car park
oooo, could only imagine a 4x4km basrah... the things that could happen on something like that
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Bringerof_D
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Re: al basrah brit main car park
OH OH OH in 0.8 yhey should model an underground car park! 2-3 levels underground with 1 or 2 bombcars inside.
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Deadfast
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Re: al basrah brit main car park
I wouldn't mind seeing the static in some of the urban maps.
If placed slightly elevated it might be considered a vantage point and therefore a valid place for a CP
If placed slightly elevated it might be considered a vantage point and therefore a valid place for a CP
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Rudd
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Re: al basrah brit main car park
ok...enjoying ourselves a little too much are we?!Bringerof_D wrote:OH OH OH
I'm not sure if they can do that, same problem with trenches right?
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Tirak
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Re: al basrah brit main car park
Once saw a Chally crew set up there and play arty, funny as hell becuase they ran out of ammo and couldn't get out.ostupidman wrote:Its not useless in the airport. It is a great vantage point to protect the airfield entrance and provide overwatch for the surrounding area. They aren't talking about doing away with it, just adding an additional one in the city. If I am understanding correctly.
Anyway, I support this suggestion time permiting.
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Cyrax-Sektor
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Re: al basrah brit main car park
It's possible to have statics below ground using the editor, you just have to lower the terrain where the static goes in the editor. That's how pools and construction sites are usually implemented.Dr2B Rudd wrote:ok...enjoying ourselves a little too much are we?!??:#
I'm not sure if they can do that, same problem with trenches right?
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=WFL= Sgt Bilko
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Re: al basrah brit main car park
Trenches on OGT seems to work fine.

~~ He flung himself upon his camel and rode madly off in all directions ~~
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Proff3ssorXman
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Re: al basrah brit main car park
Yeah, that'd be good. A nice place for a firebase if you get your team to defend.






