Please don't cripple the Stryker
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Charity Case
- Posts: 179
- Joined: 2008-02-15 22:27
Please don't cripple the Stryker
First, this suggestion is based on the assumption that the Stryker ICV will require crewmen kits to operate. Anyway, my suggestion is to make the driver position of the Stryker require a crewman kit but make the gunner position be operable by any kit. I suggest this because I believe the .50 cal remote weapon station does not justify a crewman kit to operate and because I'm concerned the Stryker will be used less if both the driver and gunner positions require crewman kits (like the current status of the BRDM-2). As things currently stand, mechanized infantry squads are a rare sight, in part due to the insanely powerful HAT, and also due to the fact that a six man squad has to sacrifice one third of it's manpower to operate the APC. Now, if mechanized players on the US Army team have to do the same to use what is basically a glorified HMMWV, then I can see the Stryker becoming a severely underutilized vehicle.
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Katarn
- Retired PR Developer
- Posts: 3358
- Joined: 2006-01-18 22:15
Re: Please don't cripple the Stryker
The point about HAT is moot, but that's pretty much all I can comment on. It is my understanding that the stryker will require a crewman kit, and that it is classified as an APC. It may not be able to go toe-to-toe to an IFV, but what it lacks in firepower, it makes up for in maneuverability and speed. It is not an underpowered vehicle, it is just a different type. It won't be underutilized once its function is fully realized by the PR player.
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nicoX
- Posts: 1181
- Joined: 2007-07-24 10:03
Re: Please don't cripple the Stryker
Understand your concern but the Stryker requires two men crew to operate the vehicle. That is a driver and a vehicle commander. That means both are specialized for the vehicle.
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G.Drew
- Posts: 4417
- Joined: 2006-04-30 23:02
Re: Please don't cripple the Stryker
good god its not even out yet! hold your horses!


[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
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Teek
- Posts: 3162
- Joined: 2006-12-23 02:45
Re: Please don't cripple the Stryker
I would like it if the .50 is not class locked same for the BDRM. Both vehicles require minimal training to operate, especially the weapon systems, which are found on other platforms.
Also, in all other PR vehicles, the driver is the vehicle commander.
Also, in all other PR vehicles, the driver is the vehicle commander.

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nedlands1
- Posts: 1467
- Joined: 2006-05-28 09:50
Re: Please don't cripple the Stryker
...and other defensive measures (such as the 16 smoke launchers on the CROW's turret).[R-DEV]Katarn wrote:It may not be able to go toe-to-toe to an IFV, but what it lacks in firepower, it makes up for in maneuverability and speed
The CROW's isn't something every infantryman would know to operate. It includes some fancy sights and a ballistic computer. Not to mention it can mount some weaponry which is potentially extremely dangerous for nearby troops (eg the Mk19 grenade launcher). That's why it should be used by crewman only.

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tanky
- Posts: 202
- Joined: 2008-03-29 13:12
Re: Please don't cripple the Stryker
Katarn...I was trying to read the thread when your avatar sucked me in hook, line, and sinker...totally hypnotic! 
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Slavak
- Posts: 81
- Joined: 2008-02-04 05:56
Re: Please don't cripple the Stryker
Not that your gonna put a Mk19 on it...
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Jaymz
- Retired PR Developer
- Posts: 9138
- Joined: 2006-04-29 10:03
Re: Please don't cripple the Stryker
Don't forget that the CROWS system has a ridiculous amount of magnification (which we have coded in game).
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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nedlands1
- Posts: 1467
- Joined: 2006-05-28 09:50
Re: Please don't cripple the Stryker
You actually put it at 30x?[R-DEV]Jaymz wrote:Don't forget that the CROWS system has a ridiculous amount of magnification (which we have coded in game).

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markonymous
- Posts: 1358
- Joined: 2007-10-25 05:20
Re: Please don't cripple the Stryker
OMG you're gonna be able to see the individual hairs on the MEC guys face :O

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nedlands1
- Posts: 1467
- Joined: 2006-05-28 09:50
Re: Please don't cripple the Stryker
If there's such a range of magnification there's bound to be a few steps in between.Jonny wrote:If you leave it at 1x and 30x its gonna be unbelievably ****.
Just to let you know....

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STORM-Mama
- Posts: 735
- Joined: 2008-02-19 08:10
Re: Please don't cripple the Stryker
What's the zoom on the BTR-90, LAV, etc.? Just to compare.
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nedlands1
- Posts: 1467
- Joined: 2006-05-28 09:50
Re: Please don't cripple the Stryker
They have "4x" zoom which is actually about 5x zoom but it depends on the aspect ratio of your screen.STORM-Mama wrote:What's the zoom on the BTR-90, LAV, etc.? Just to compare.
Well the MG on the Stryker, in the build I have, shoots 6 MOA groups (ObjectTemplate.deviation.minDev 0.05) which means at 1 km the group size is about 1.75 m is diameter. You need to fire a good burst at each infantryman to give you a good chance of a kill. If they are prone and facing you then you'll probably need a few more bursts.NickO wrote:That will pwn. Just sit the stryker on a burm exactly 1km away basically out of the view distance with only the turrent showing picking off infantry one by one on North/South Village![]()

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M.Warren
- Posts: 633
- Joined: 2007-12-24 13:37
Re: Please don't cripple the Stryker
Charity Case wrote:As things currently stand, mechanized infantry squads are a rare sight, in part due to the insanely powerful HAT, and also due to the fact that a six man squad has to sacrifice one third of it's manpower to operate the APC. Now, if mechanized players on the US Army team have to do the same to use what is basically a glorified HMMWV, then I can see the Stryker becoming a severely underutilized vehicle.
I really don't see how a Stryker has significantly better maneuverability and speed in any circumstance. Afterall, a Stryker is just a beefed up LAV-25 with the turret chopped off and a .50 cal put in it's place. How much faster can it go than that? And how much more manuverability can a wheeled vehicle like the Stryker have over a tracked vehicle that can turn on a dime? In my eyes, it has alot to prove in the upcoming v0.8 installment as physics and logic doesn't seem to be painting a good picture.[R-DEV]Katarn wrote:The point about HAT is moot, but that's pretty much all I can comment on. It is my understanding that the stryker will require a crewman kit, and that it is classified as an APC. It may not be able to go toe-to-toe to an IFV, but what it lacks in firepower, it makes up for in maneuverability and speed. It is not an underpowered vehicle, it is just a different type. It won't be underutilized once its function is fully realized by the PR player.
A single Stryker is not going to get the job done. There are actually several variants of the Stryker that all work in unison to provide support for infantry, a single type will not accomplish much. The Stryker with the remote .50 caliber usually acts as a troop transport and command vehicle, the Stryker MGS (Mobile Gun System) offers direct line of fire from a large shell, the Stryker FSV (Fire Support Vehicle) offers mortar support for indirect line of fire.
As you can see, the Strykers are well equipped. However, what they are not is well protected against superior munitions... Strykers are the perfect tool for light engagements that are often seen in Afganistan. The worst they'll see is several RPG's (If they get close enough) or possibly recoiless rifles. That means they don't have to worry about tanks, anti-tank guided missles, enemy jets, enemy helicopters. Why? Because the enemy doesn't posess these items.
For the sake of PR, the last thing we need is to see a Stryker is on a MAJOR battlefield like "Kashan Desert" and "The Battle for Qinling". If it isn't made clear enough with the threat of enemy tanks and aircraft that will reduce the effectiveness of the Stryker to zero, then I don't know what to say...
But like mentioned before, placing Strykers in light engagements like on insurgency maps would be it's perfect implementation. The only problem is if it's placed in a map that has AAS against the MEC or PLA.. It honestly has no equal in it's field. Enemy APC's are far too powerful compared to a Stryker and enemy jeeps are far too easy to destroy. So in example, what's left is for a map to be made that is asymmetrical where the U.S. team has posession of Stykers, but the enemy has a geographic advantage instead to make up for it.
On another note, I must agree with Charity Case. Heavy Anti-Tank is supurbly powerful as it should be against anything less than a tank. The problem is basically as he said... HAT destroys all possible efforts to establish a mechanized infantry squad.
Personally the only solution now to Heavy Anti-Tank is not to alter the strength of it or add the warning tone again... But instead to remove it from the kit pool on certain maps that focus on infantry and APC's only. Maps like "Ejod Desert", "Jabal Al-Burj", 32 player "The Battle for Qinling".
Before you go shooting this down, listen up for a moment. Like I said... Remove Heavy Anti-Tank kits from light engagement maps focused around APC/Mechanized infantry only. This means on major battles with tanks present like "Kashan Desert" and "The Battle for Qinling" there WILL be Heavy Anti-Tank even with APC's running around. Afterall it's a major conflict with heavy units rolling around... You should expect the tanks to blow you away if your crazy enough to move out in an APC without armor support.
Besides the amount of teamwork it takes to operate an APC and coordinate with an infantry squad far exceeds some loner guy running out in the middle of nowhere with a Heavy AT to blow it all away in one shot. I truely feel that for the above mentioned maps it should only include APC vs APC engagements and occasional LAT from infantry... If you lose your APC's on "Ejod Desert" your team should get whooped just as bad as losing your tanks on "Al Kufrah Oilfields".
As you can see, it's simple and fair and it preserves the essence of APC's and Mechanized infantry. Unless you're one of those people out there that likes to see an APC get completely blown away within 5 minutes of it respawning, but hopefully you can tell me the realism in that?
All forms of armor should pose a threat to infantry and be taken seriously. APC's at the moment are a joke as Heavy Anti-Tank kits absolutely and completely destroy the aspect of teamwork and coordination on small scale engagement maps. However if you're in an APC on a large scale engagement... You should be considered HAT bait.
Take the Blue Pill or take the Red Pill?


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Skodz
- Posts: 791
- Joined: 2007-05-26 06:31
Re: Please don't cripple the Stryker
By suggesting not to require crewman kit for gunner, you are suggesting that the gunner will exit the stryker to go with the infantry leaving the stryker defenseless in a mechanised squad... Wich is very bad. In a mechanised squad, the gunner and driver should remain in the vehicle at all time supporting the infantry. Considering that, a crewman kit is NOT a problem and SHOULD be required.
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Psyko
- Posts: 4466
- Joined: 2008-01-03 13:34
Re: Please don't cripple the Stryker
Why? as soon as a tank shows up what will it do except...run.Skodz wrote:By suggesting not to require crewman kit for gunner, you are suggesting that the gunner will exit the stryker to go with the infantry leaving the stryker defenseless in a mechanised squad... Wich is very bad. In a mechanised squad, the gunner and driver should remain in the vehicle at all time supporting the infantry. Considering that, a crewman kit is NOT a problem and SHOULD be required.
for infantry on infantry yes. but for anything above i think its going to be in a tight spot for most of the action. i hope it replaces APCs on EJOD.
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Scot
- Posts: 9270
- Joined: 2008-01-20 19:45

