Just a few things about some weapons in the game...
The Militia spec-ops weapon (pp-19) seems to have either too much recoil, too low a rate of fire, or a little bit of both. I am familiar with the ballistics of the Tokarav round, and I find that, even with the violent AK-style action, the recoil is just too harsh. Right now, this weapon is pretty bad at any range other than up in your face.
Single fire is also painful to use, and combined with the SMG power (3-4 hits to kill) it's, well....pretty lame.
The HK53A3 (MEC spec-ops) also, seems to have a low rate of fire. Watching videos of it on
youtube http://www.youtube.com/watch?v=l-VmRtC3J6Y , it seems that the HK53 just isn't spitting out enough 5.56
Also, some weapon sounds are incorrect when listening to them from the world. For example, the QBU-88 (PLA marksman) has the SVD sound when you hear someone else shoot it. There are other weapons that do it (some coaxial guns, SKS and others), I can't remember them all off the top of my head. I also think the distance from where you hear it is a factor, though I'm not sure. Can a DEV comment on this?
Thoughs, opinions, additional weapon tweaks?
A few weapon tweaks
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random pants
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